Overte open source virtual worlds platform.
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2013-04-12 13:23:07 -07:00
audio-mixer move mixer to audio-mixer, use SetupHifiProject macro 2013-04-12 13:17:10 -07:00
avatar-mixer rename avatar target to avatar-mixer, add SetupHifiProject macro 2013-04-12 13:08:21 -07:00
cmake use MACRO_DIR variable to find glm in root externals dir 2013-04-12 13:20:46 -07:00
domain-server rename domain target to domain server, use SetupHifiProject 2013-04-12 13:12:56 -07:00
externals/glm moved stuff around to migrate glm to shared 2013-04-11 18:41:12 -07:00
hardware/head_hand Revert "read from magnetometer on SDA, SLC" 2013-02-27 14:45:52 -08:00
injector move shared to libraries, DRY library macro, rename libs 2013-04-12 12:38:34 -07:00
interface use MACRO_DIR variable to find glm in root externals dir 2013-04-12 13:20:46 -07:00
libraries use MACRO_DIR variable to find glm in root externals dir 2013-04-12 13:20:46 -07:00
space-server move space to space-server, use setup project macro 2013-04-12 13:23:07 -07:00
tools cleanup of packet header constants 2013-04-08 19:54:14 -07:00
voxel move shared to libraries, DRY library macro, rename libs 2013-04-12 12:38:34 -07:00
.gitignore use build directory to keep cmake clean 2013-02-07 11:57:35 -08:00
CMakeLists.txt move space to space-server, use setup project macro 2013-04-12 13:23:07 -07:00
README.md fix incorrect casing of Xcode in CMake command 2013-03-19 10:52:14 -07:00

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.