Overte open source virtual worlds platform.
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2013-07-19 15:59:47 -07:00
animation-server
audio-mixer
avatar-mixer
cmake
domain-server
eve
externals
hardware/head_hand
injector
interface support piggybacking voxel and voxel stats messages into single packet 2013-07-19 15:59:47 -07:00
jenkins
libraries support piggybacking voxel and voxel stats messages into single packet 2013-07-19 15:59:47 -07:00
pairing-server
space-server
tools
voxel-edit link Qt to voxel-edit target now that QDebug is included in shared 2013-07-16 15:56:46 -07:00
voxel-server support piggybacking voxel and voxel stats messages into single packet 2013-07-19 15:59:47 -07:00
.gitignore
CMakeLists.txt
hifi.podspec
LICENSE
README.md

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.