Overte open source virtual worlds platform.
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2013-05-03 19:19:48 -07:00
audio-mixer don't replay last buffer for silent agent 2013-05-01 10:57:59 -07:00
avatar-mixer don't add agents in DS packet to avatar mixer agent list 2013-04-29 15:06:46 -07:00
cmake pass ROOT_DIR to IncludeGLM macro instead of MACRO_DIR, include glm for AM 2013-04-15 16:08:35 -07:00
domain-server AgentList type squishes across project 2013-04-25 16:25:49 -07:00
eve adjusted proportions of avatar skeleton to make it closer to average human 2013-05-02 14:05:51 -07:00
externals/glm moved stuff around to migrate glm to shared 2013-04-11 18:41:12 -07:00
hardware/head_hand Revert "read from magnetometer on SDA, SLC" 2013-02-27 14:45:52 -08:00
injector added behavior in Eve for alternating between grasping and ungrasping hand (tho unable to test transmission). Also, improved readability of hand grasping logic in Head.cpp 2013-04-24 11:02:23 -07:00
interface Fixed bug with rendering stars on OS X: was using some weird extension on 2013-05-03 15:44:51 -07:00
libraries added voxel-edit tool, as well as made voxel file read/write work, disabled voxel persist on server shutdown 2013-05-03 19:19:48 -07:00
pairing-server OK, I give up. 2013-05-03 15:49:31 -07:00
space-server remove the unecessary trailing slash when setting root dir 2013-04-15 14:59:48 -07:00
tools cleanup of packet header constants 2013-04-08 19:54:14 -07:00
voxel-edit added voxel-edit tool, as well as made voxel file read/write work, disabled voxel persist on server shutdown 2013-05-03 19:19:48 -07:00
voxel-server added voxel-edit tool, as well as made voxel file read/write work, disabled voxel persist on server shutdown 2013-05-03 19:19:48 -07:00
.gitignore use build directory to keep cmake clean 2013-02-07 11:57:35 -08:00
CMakeLists.txt added voxel-edit tool, as well as made voxel file read/write work, disabled voxel persist on server shutdown 2013-05-03 19:19:48 -07:00
README.md fix incorrect casing of Xcode in CMake command 2013-03-19 10:52:14 -07:00

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.