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189 lines
4.1 KiB
C++
189 lines
4.1 KiB
C++
//
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// Created by Bradley Austin Davis 2015/10/09
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#pragma once
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namespace controller {
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// Needs to match order and values of SDL_GameControllerButton
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enum StandardButtonChannel {
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// Button quad
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A = 0,
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B,
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X,
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Y,
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// Center buttons
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BACK,
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GUIDE,
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START,
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// Stick press
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LS,
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RS,
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// Bumper press
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LB,
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RB,
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// DPad
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DU,
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DD,
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DL,
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DR,
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// These don't map to SDL types
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LEFT_PRIMARY_THUMB,
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LEFT_SECONDARY_THUMB,
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LEFT_PRIMARY_THUMB_TOUCH,
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LEFT_SECONDARY_THUMB_TOUCH,
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LS_TOUCH,
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LEFT_THUMB_UP,
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LS_CENTER,
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LS_X,
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LS_Y,
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LT_CLICK,
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RIGHT_PRIMARY_THUMB,
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RIGHT_SECONDARY_THUMB,
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RIGHT_PRIMARY_THUMB_TOUCH,
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RIGHT_SECONDARY_THUMB_TOUCH,
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RS_TOUCH,
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RIGHT_THUMB_UP,
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RS_CENTER,
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RS_X,
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RS_Y,
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RT_CLICK,
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LEFT_PRIMARY_INDEX,
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LEFT_SECONDARY_INDEX,
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LEFT_PRIMARY_INDEX_TOUCH,
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LEFT_SECONDARY_INDEX_TOUCH,
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LEFT_INDEX_POINT,
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RIGHT_PRIMARY_INDEX,
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RIGHT_SECONDARY_INDEX,
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RIGHT_PRIMARY_INDEX_TOUCH,
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RIGHT_SECONDARY_INDEX_TOUCH,
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RIGHT_INDEX_POINT,
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LEFT_GRIP_TOUCH,
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RIGHT_GRIP_TOUCH,
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NUM_STANDARD_BUTTONS
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};
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// Needs to match order and values of SDL_GameControllerAxis
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enum StandardAxisChannel {
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// Left Analog stick
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LX = 0,
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LY,
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// Right Analog stick
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RX,
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RY,
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// Triggers
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LT,
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RT,
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// Grips
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LEFT_GRIP,
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RIGHT_GRIP,
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LEFT_EYE_BLINK,
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RIGHT_EYE_BLINK,
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NUM_STANDARD_AXES,
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LZ = LT,
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RZ = RT
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};
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// No correlation to SDL
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enum StandardPoseChannel {
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HIPS = 0,
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RIGHT_UP_LEG,
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RIGHT_LEG,
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RIGHT_FOOT,
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LEFT_UP_LEG,
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LEFT_LEG,
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LEFT_FOOT,
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SPINE,
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SPINE1,
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SPINE2,
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SPINE3,
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NECK,
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HEAD,
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RIGHT_SHOULDER,
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RIGHT_ARM,
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RIGHT_FORE_ARM,
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RIGHT_HAND,
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RIGHT_HAND_THUMB1,
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RIGHT_HAND_THUMB2,
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RIGHT_HAND_THUMB3,
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RIGHT_HAND_THUMB4,
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RIGHT_HAND_INDEX1,
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RIGHT_HAND_INDEX2,
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RIGHT_HAND_INDEX3,
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RIGHT_HAND_INDEX4,
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RIGHT_HAND_MIDDLE1,
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RIGHT_HAND_MIDDLE2,
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RIGHT_HAND_MIDDLE3,
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RIGHT_HAND_MIDDLE4,
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RIGHT_HAND_RING1,
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RIGHT_HAND_RING2,
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RIGHT_HAND_RING3,
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RIGHT_HAND_RING4,
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RIGHT_HAND_PINKY1,
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RIGHT_HAND_PINKY2,
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RIGHT_HAND_PINKY3,
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RIGHT_HAND_PINKY4,
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LEFT_SHOULDER,
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LEFT_ARM,
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LEFT_FORE_ARM,
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LEFT_HAND,
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LEFT_HAND_THUMB1,
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LEFT_HAND_THUMB2,
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LEFT_HAND_THUMB3,
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LEFT_HAND_THUMB4,
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LEFT_HAND_INDEX1,
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LEFT_HAND_INDEX2,
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LEFT_HAND_INDEX3,
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LEFT_HAND_INDEX4,
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LEFT_HAND_MIDDLE1,
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LEFT_HAND_MIDDLE2,
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LEFT_HAND_MIDDLE3,
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LEFT_HAND_MIDDLE4,
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LEFT_HAND_RING1,
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LEFT_HAND_RING2,
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LEFT_HAND_RING3,
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LEFT_HAND_RING4,
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LEFT_HAND_PINKY1,
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LEFT_HAND_PINKY2,
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LEFT_HAND_PINKY3,
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LEFT_HAND_PINKY4,
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TRACKED_OBJECT_00,
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TRACKED_OBJECT_01,
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TRACKED_OBJECT_02,
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TRACKED_OBJECT_03,
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TRACKED_OBJECT_04,
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TRACKED_OBJECT_05,
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TRACKED_OBJECT_06,
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TRACKED_OBJECT_07,
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TRACKED_OBJECT_08,
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TRACKED_OBJECT_09,
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TRACKED_OBJECT_10,
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TRACKED_OBJECT_11,
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TRACKED_OBJECT_12,
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TRACKED_OBJECT_13,
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TRACKED_OBJECT_14,
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TRACKED_OBJECT_15,
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LEFT_EYE,
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RIGHT_EYE,
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NUM_STANDARD_POSES
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};
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enum StandardCounts {
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TRIGGERS = 2,
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ANALOG_STICKS = 2,
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POSES = NUM_STANDARD_POSES
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};
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}
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