overte-AleziaKurdis/libraries/entities-renderer/src
Anthony J. Thibault 26a5b5ed91 Fix for rendering of tablet ModelEntity in desktop mode.
The Model pendingChanges.updateItem() lambda now directly calls into StaticallyNestable.  This is late enough
in the update loop to have the most up-to-date camera transform used for rendering.
2017-01-11 18:37:57 -08:00
..
EntitiesRendererLogging.cpp
EntitiesRendererLogging.h
EntityTreeRenderer.cpp Add missing entity hover signal 2016-12-20 07:38:25 -08:00
EntityTreeRenderer.h stop passing bare pointers to EntityTreeRenderer all around 2016-10-27 10:10:22 -07:00
paintStroke.slf fade polylines (needs testing) 2016-08-03 17:03:52 -07:00
paintStroke.slv
polyvox.slf remove polyvox fade, possibly fix web fade 2016-08-05 10:36:48 -07:00
polyvox.slv
RenderableEntityItem.cpp polyvox fade WIP 2016-08-04 10:55:37 -07:00
RenderableEntityItem.h Destroy render scene & engine before Application is destroyed 2016-10-25 15:28:37 -07:00
RenderableLightEntityItem.cpp adressed reveiw comments 2016-11-22 10:15:49 -08:00
RenderableLightEntityItem.h adressed reveiw comments 2016-11-22 10:15:49 -08:00
RenderableLineEntityItem.cpp Fix buffer leak in line entity 2016-11-15 14:16:54 -08:00
RenderableLineEntityItem.h Fix buffer leak in line entity 2016-11-15 14:16:54 -08:00
RenderableModelEntityItem.cpp Fix for rendering of tablet ModelEntity in desktop mode. 2017-01-11 18:37:57 -08:00
RenderableModelEntityItem.h getLocalJointRotation getLocalJointTranslation, started on getLocalJointTranslation getLocalJointRotation 2016-11-03 10:06:07 -07:00
RenderableParticleEffectEntityItem.cpp PR feedback 2016-05-14 08:28:51 -07:00
RenderableParticleEffectEntityItem.h avoid loop where bullet moves an entity and then an entity tells bullet that it has moved. 2016-04-09 22:18:43 -07:00
RenderablePolyLineEntityItem.cpp Actually render polylines 2016-12-01 19:46:08 -08:00
RenderablePolyLineEntityItem.h Add locking around the code that reads polyline entity data and builds GPU structures for them 2016-12-01 14:14:17 -08:00
RenderablePolyVoxEntityItem.cpp cleanup naked qDebug() calls 2016-12-19 22:24:25 -08:00
RenderablePolyVoxEntityItem.h don't try to render until mesh is ready 2016-11-18 16:33:48 -08:00
RenderableShapeEntityItem.cpp Fix transparency on procedural shapes 2016-08-16 15:42:17 -07:00
RenderableShapeEntityItem.h fixed procedural entity fade 2016-08-05 16:15:10 -07:00
RenderableTextEntityItem.cpp Remove the use of implicit ids in geometry cache 2016-10-19 11:18:25 -07:00
RenderableTextEntityItem.h Remove the use of implicit ids in geometry cache 2016-10-19 11:18:25 -07:00
RenderableWebEntityItem.cpp Allow Hifi.SoundEffect to be used in all qml 2017-01-06 14:01:13 -08:00
RenderableWebEntityItem.h Tidying 2016-12-20 07:38:25 -08:00
RenderableZoneEntityItem.cpp Destroy render scene & engine before Application is destroyed 2016-10-25 15:28:37 -07:00
RenderableZoneEntityItem.h Annotate all virtual fns with override 2016-04-30 13:48:59 -07:00
textured_particle.slf
textured_particle.slv misc fixes from particles branch 2016-07-29 15:36:32 -07:00
untextured_particle.slf
untextured_particle.slv Fixing the material names 2016-02-16 09:33:24 -08:00