overte-AleziaKurdis/scripts/system/html/js/listView.js
2018-12-06 13:07:59 -08:00

307 lines
13 KiB
JavaScript

// listView.js
//
// Created by David Back on 27 Aug 2018
// Copyright 2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
const SCROLL_ROWS = 2; // number of rows used as scrolling buffer, each time we pass this number of rows we scroll
const FIRST_ROW_INDEX = 2; // the first elRow element's index in the child nodes of the table body
function ListView(elTableBody, elTableScroll, elTableHeaderRow, createRowFunction, updateRowFunction, clearRowFunction,
preRefreshFunction, postRefreshFunction, preResizeFunction, WINDOW_NONVARIABLE_HEIGHT) {
this.elTableBody = elTableBody;
this.elTableScroll = elTableScroll;
this.elTableHeaderRow = elTableHeaderRow;
this.elTopBuffer = null;
this.elBottomBuffer = null;
this.createRowFunction = createRowFunction;
this.updateRowFunction = updateRowFunction;
this.clearRowFunction = clearRowFunction;
this.preRefreshFunction = preRefreshFunction;
this.postRefreshFunction = postRefreshFunction;
this.preResizeFunction = preResizeFunction;
// the list of row elements created in the table up to max viewable height plus SCROLL_ROWS rows for scrolling buffer
this.elRows = [];
// the list of all row item data to show in the scrolling table, passed to updateRowFunction to set to each row
this.itemData = [];
// the current index within the itemData list that is set to the top most elRow element
this.rowOffset = 0;
// height of the elRow elements
this.rowHeight = 0;
// the previous elTableScroll.scrollTop value when the elRows were last shifted for scrolling
this.lastRowShiftScrollTop = 0;
this.initialize();
}
ListView.prototype = {
getNumRows: function() {
return this.elRows.length;
},
getScrollHeight: function() {
return this.rowHeight * SCROLL_ROWS;
},
getFirstVisibleRowIndex: function() {
return this.rowOffset;
},
getLastVisibleRowIndex: function() {
return this.getFirstVisibleRowIndex() + entityList.getNumRows() - 1;
},
resetToTop: function() {
this.rowOffset = 0;
this.lastRowShiftScrollTop = 0;
this.refreshBuffers();
this.elTableScroll.scrollTop = 0;
},
clear: function() {
for (let i = 0; i < this.getNumRows(); i++) {
let elRow = this.elTableBody.childNodes[i + FIRST_ROW_INDEX];
this.clearRowFunction(elRow);
elRow.style.display = "none"; // hide cleared rows
}
},
scroll: function() {
let scrollTop = this.elTableScroll.scrollTop;
let scrollHeight = this.getScrollHeight();
let nextRowChangeScrollTop = this.lastRowShiftScrollTop + scrollHeight;
let totalItems = this.itemData.length;
let numRows = this.getNumRows();
// if the top of the scroll area has past the amount of scroll row space since the last point of scrolling and there
// are still more rows to scroll to then trigger a scroll down by the min of the scroll row space or number of
// remaining rows below
// if the top of the scroll area has gone back above the last point of scrolling then trigger a scroll up by min of
// the scroll row space or number of rows above
if (scrollTop >= nextRowChangeScrollTop && numRows + this.rowOffset < totalItems) {
let numScrolls = Math.ceil((scrollTop - nextRowChangeScrollTop) / scrollHeight);
let numScrollRows = numScrolls * SCROLL_ROWS;
if (numScrollRows + this.rowOffset + numRows > totalItems) {
numScrollRows = totalItems - this.rowOffset - numRows;
}
this.scrollRows(numScrollRows);
} else if (scrollTop < this.lastRowShiftScrollTop) {
let numScrolls = Math.ceil((this.lastRowShiftScrollTop - scrollTop) / scrollHeight);
let numScrollRows = numScrolls * SCROLL_ROWS;
if (this.rowOffset - numScrollRows < 0) {
numScrollRows = this.rowOffset;
}
this.scrollRows(-numScrollRows);
}
},
scrollRows: function(numScrollRows) {
let numScrollRowsAbsolute = Math.abs(numScrollRows);
if (numScrollRowsAbsolute === 0) {
return;
}
let scrollDown = numScrollRows > 0;
let prevTopHeight = parseInt(this.elTopBuffer.getAttribute("height"));
let prevBottomHeight = parseInt(this.elBottomBuffer.getAttribute("height"));
// if the number of rows to scroll at once is greater than the total visible number of row elements,
// then just advance the rowOffset accordingly and allow the refresh below to update all rows
if (numScrollRowsAbsolute > this.getNumRows()) {
this.rowOffset += numScrollRows;
} else {
// for each row to scroll down, move the top row element to the bottom of the
// table before the bottom buffer and reset it's row data to the new item
// for each row to scroll up, move the bottom row element to the top of
// the table before the top row and reset it's row data to the new item
for (let i = 0; i < numScrollRowsAbsolute; i++) {
let topRow = this.elTableBody.childNodes[FIRST_ROW_INDEX];
let rowToMove = scrollDown ? topRow : this.elTableBody.childNodes[FIRST_ROW_INDEX + this.getNumRows() - 1];
let rowIndex = scrollDown ? this.getNumRows() + this.rowOffset : this.rowOffset - 1;
let moveRowBefore = scrollDown ? this.elBottomBuffer : topRow;
this.elTableBody.removeChild(rowToMove);
this.elTableBody.insertBefore(rowToMove, moveRowBefore);
this.updateRowFunction(rowToMove, this.itemData[rowIndex]);
this.rowOffset += scrollDown ? 1 : -1;
}
}
// add/remove the row space that was scrolled away to the top buffer height and last scroll point
// add/remove the row space that was scrolled away to the bottom buffer height
let scrolledSpace = this.rowHeight * numScrollRows;
let newTopHeight = prevTopHeight + scrolledSpace;
let newBottomHeight = prevBottomHeight - scrolledSpace;
this.elTopBuffer.setAttribute("height", newTopHeight);
this.elBottomBuffer.setAttribute("height", newBottomHeight);
this.lastRowShiftScrollTop += scrolledSpace;
// if scrolling more than the total number of visible rows at once then refresh all row data
if (numScrollRowsAbsolute > this.getNumRows()) {
this.refresh();
}
},
/**
* Scrolls firstRowIndex with least effort, also tries to make the window include the other selections in case lastRowIndex is set.
* In the case that firstRowIndex and lastRowIndex are already within the visible bounds then nothing will happen.
* @param {number} firstRowIndex - The row that will be scrolled to.
* @param {number} lastRowIndex - The last index of the bound.
*/
scrollToRow: function (firstRowIndex, lastRowIndex) {
lastRowIndex = lastRowIndex ? lastRowIndex : firstRowIndex;
let boundingTop = firstRowIndex * this.rowHeight;
let boundingBottom = (lastRowIndex * this.rowHeight) + this.rowHeight;
if ((boundingBottom - boundingTop) > this.elTableScroll.clientHeight) {
boundingBottom = boundingTop + this.elTableScroll.clientHeight;
}
let currentVisibleAreaTop = this.elTableScroll.scrollTop;
let currentVisibleAreaBottom = currentVisibleAreaTop + this.elTableScroll.clientHeight;
if (boundingTop < currentVisibleAreaTop) {
this.elTableScroll.scrollTop = boundingTop;
} else if (boundingBottom > currentVisibleAreaBottom) {
this.elTableScroll.scrollTop = boundingBottom - (this.elTableScroll.clientHeight);
}
},
refresh: function() {
this.preRefreshFunction();
// block refreshing before rows are initialized
let numRows = this.getNumRows();
if (numRows === 0) {
return;
}
let prevScrollTop = this.elTableScroll.scrollTop;
// start with all row data cleared and initially set to invisible
this.clear();
// if we are at the bottom of the list adjust row offset to make sure all rows stay in view
this.refreshRowOffset();
// update all row data and set rows visible until max visible items reached
for (let i = 0; i < numRows; i++) {
let rowIndex = i + this.rowOffset;
if (rowIndex >= this.itemData.length) {
break;
}
let rowElementIndex = i + FIRST_ROW_INDEX;
let elRow = this.elTableBody.childNodes[rowElementIndex];
let itemData = this.itemData[rowIndex];
this.updateRowFunction(elRow, itemData);
elRow.style.display = ""; // make sure the row is visible
}
// update the top and bottom buffer heights to adjust for above changes
this.refreshBuffers();
// adjust the last row shift scroll point based on how much the current scroll point changed
let scrollTopDifference = this.elTableScroll.scrollTop - prevScrollTop;
if (scrollTopDifference !== 0) {
this.lastRowShiftScrollTop += scrollTopDifference;
if (this.lastRowShiftScrollTop < 0) {
this.lastRowShiftScrollTop = 0;
}
}
this.postRefreshFunction();
},
refreshBuffers: function() {
// top buffer height is the number of hidden rows above the top row
let topHiddenRows = this.rowOffset;
let topBufferHeight = this.rowHeight * topHiddenRows;
this.elTopBuffer.setAttribute("height", topBufferHeight);
// bottom buffer height is the number of hidden rows below the bottom row (last scroll buffer row)
let bottomHiddenRows = this.itemData.length - this.getNumRows() - this.rowOffset;
let bottomBufferHeight = this.rowHeight * bottomHiddenRows;
if (bottomHiddenRows < 0) {
bottomBufferHeight = 0;
}
this.elBottomBuffer.setAttribute("height", bottomBufferHeight);
},
refreshRowOffset: function() {
// make sure the row offset isn't causing visible rows to pass the end of the item list and is clamped to 0
let numRows = this.getNumRows();
if (this.rowOffset + numRows > this.itemData.length) {
this.rowOffset = this.itemData.length - numRows;
}
if (this.rowOffset < 0) {
this.rowOffset = 0;
}
},
resize: function() {
if (!this.elTableBody || !this.elTableScroll) {
console.log("ListView.resize - no valid table body or table scroll element");
return;
}
this.preResizeFunction();
let prevScrollTop = this.elTableScroll.scrollTop;
// take up available window space
this.elTableScroll.style.height = window.innerHeight - WINDOW_NONVARIABLE_HEIGHT;
let viewableHeight = parseInt(this.elTableScroll.style.height) + 1;
// remove all existing row elements and clear row list
for (let i = 0; i < this.getNumRows(); i++) {
let elRow = this.elRows[i];
this.elTableBody.removeChild(elRow);
}
this.elRows = [];
// create new row elements inserted between the top and bottom buffers up until the max viewable scroll area
let usedHeight = 0;
while (usedHeight < viewableHeight) {
let newRow = this.createRowFunction();
this.elTableBody.insertBefore(newRow, this.elBottomBuffer);
this.rowHeight = newRow.offsetHeight;
usedHeight += this.rowHeight;
this.elRows.push(newRow);
}
// add SCROLL_ROWS extras rows for scrolling buffer purposes
for (let i = 0; i < SCROLL_ROWS; i++) {
let scrollRow = this.createRowFunction();
this.elTableBody.insertBefore(scrollRow, this.elBottomBuffer);
this.elRows.push(scrollRow);
}
// restore the scroll point to the same scroll point from before above changes
this.elTableScroll.scrollTop = prevScrollTop;
this.refresh();
},
initialize: function() {
if (!this.elTableBody || !this.elTableScroll) {
console.log("ListView.initialize - no valid table body or table scroll element");
return;
}
this.elTopBuffer = document.createElement("tr");
this.elTableBody.appendChild(this.elTopBuffer);
this.elTopBuffer.setAttribute("height", 0);
this.elBottomBuffer = document.createElement("tr");
this.elTableBody.appendChild(this.elBottomBuffer);
this.elBottomBuffer.setAttribute("height", 0);
this.onScroll = this.scroll.bind(this);
this.elTableScroll.addEventListener("scroll", this.onScroll);
this.onResize = this.resize.bind(this);
window.addEventListener("resize", this.onResize);
// initialize all row elements
this.resize();
}
};