overte-AleziaKurdis/plugins
Anthony J. Thibault 111ed65bf8 Controller Pose values are relative to Avatar.
Pass a InputCalibrationData to each inputPlugin and inputDevice.
This contains the most up sensorToWorldMatrix, avatarMat and hmdSensorMatrix.
Each input plugin can use this data to transform it's poses into Avatar space
before sending it up the chain.

This fixes a bug in the handControllerGrab.js script that relied on the hand controller
rotation/positions being in the avatar frame.
2016-02-11 17:18:01 -08:00
..
hifiNeuron Controller Pose values are relative to Avatar. 2016-02-11 17:18:01 -08:00
hifiSdl2 Controller Pose values are relative to Avatar. 2016-02-11 17:18:01 -08:00
hifiSixense Controller Pose values are relative to Avatar. 2016-02-11 17:18:01 -08:00
oculus add support for persisting the mono preview mode option 2016-02-10 22:01:17 -08:00
oculusLegacy CR feedback 2016-01-11 11:07:07 -08:00
openvr Controller Pose values are relative to Avatar. 2016-02-11 17:18:01 -08:00
CMakeLists.txt Support for runtime plugins (DLLs) 2015-11-01 11:12:12 -08:00