overte-AleziaKurdis/tests/animation/src/RotationConstraintTests.cpp
2022-11-27 19:51:58 +01:00

647 lines
30 KiB
C++

//
// RotationConstraintTests.cpp
// tests/rig/src
//
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "RotationConstraintTests.h"
#include <glm/glm.hpp>
#include <ElbowConstraint.h>
#include <GLMHelpers.h>
#include <NumericalConstants.h>
#include <SwingTwistConstraint.h>
#include <test-utils/QTestExtensions.h>
QTEST_MAIN(RotationConstraintTests)
void RotationConstraintTests::testElbowConstraint() {
// referenceRotation is the default rotation
float referenceAngle = 1.23f;
glm::vec3 referenceAxis = glm::normalize(glm::vec3(1.0f, 2.0f, -3.0f));
glm::quat referenceRotation = glm::angleAxis(referenceAngle, referenceAxis);
// NOTE: hingeAxis is in the "referenceFrame"
glm::vec3 hingeAxis = glm::vec3(1.0f, 0.0f, 0.0f);
// the angle limits of the constriant about the hinge axis
float minAngle = -PI / 4.0f;
float maxAngle = PI / 3.0f;
// build the constraint
ElbowConstraint elbow;
elbow.setReferenceRotation(referenceRotation);
elbow.setHingeAxis(hingeAxis);
elbow.setAngleLimits(minAngle, maxAngle);
float smallAngle = PI / 100.0f;
{ // test reference rotation -- should be unconstrained
glm::quat inputRotation = referenceRotation;
glm::quat outputRotation = inputRotation;
elbow.apply(outputRotation);
glm::quat expectedRotation = referenceRotation;
QCOMPARE_WITH_ABS_ERROR(expectedRotation, outputRotation, EPSILON);
}
{ // test several simple rotations that are INSIDE the limits -- should be unconstrained
int numChecks = 10;
float startAngle = minAngle + smallAngle;
float endAngle = maxAngle - smallAngle;
float deltaAngle = (endAngle - startAngle) / (float)(numChecks - 1);
for (float angle = startAngle; angle < endAngle + 0.5f * deltaAngle; angle += deltaAngle) {
glm::quat inputRotation = glm::angleAxis(angle, hingeAxis) * referenceRotation;
glm::quat outputRotation = inputRotation;
elbow.apply(outputRotation);
QCOMPARE_WITH_ABS_ERROR(inputRotation, outputRotation, EPSILON);
}
}
{ // test simple rotation just OUTSIDE minAngle -- should be constrained
float angle = minAngle - smallAngle;
glm::quat inputRotation = glm::angleAxis(angle, hingeAxis) * referenceRotation;
glm::quat outputRotation = inputRotation;
elbow.apply(outputRotation);
glm::quat expectedRotation = glm::angleAxis(minAngle, hingeAxis) * referenceRotation;
QCOMPARE_WITH_ABS_ERROR(expectedRotation, outputRotation, EPSILON);
}
{ // test simple rotation just OUTSIDE maxAngle -- should be constrained
float angle = maxAngle + smallAngle;
glm::quat inputRotation = glm::angleAxis(angle, hingeAxis) * referenceRotation;
glm::quat outputRotation = inputRotation;
elbow.apply(outputRotation);
glm::quat expectedRotation = glm::angleAxis(maxAngle, hingeAxis) * referenceRotation;
QCOMPARE_WITH_ABS_ERROR(expectedRotation, outputRotation, EPSILON);
}
{ // test simple twist rotation that has no hinge component -- should be constrained
glm::vec3 someVector(7.0f, -5.0f, 2.0f);
glm::vec3 twistVector = glm::normalize(glm::cross(hingeAxis, someVector));
float someAngle = 0.789f;
glm::quat inputRotation = glm::angleAxis(someAngle, twistVector) * referenceRotation;
glm::quat outputRotation = inputRotation;
elbow.apply(outputRotation);
glm::quat expectedRotation = referenceRotation;
QCOMPARE_WITH_ABS_ERROR(expectedRotation, outputRotation, EPSILON);
}
}
void RotationConstraintTests::testSwingTwistConstraint() {
// referenceRotation is the default rotation
float referenceAngle = 1.23f;
glm::vec3 referenceAxis = glm::normalize(glm::vec3(1.0f, 2.0f, -3.0f));
glm::quat referenceRotation = glm::angleAxis(referenceAngle, referenceAxis);
// the angle limits of the constriant about the hinge axis
float minTwistAngle = -PI / 2.0f;
float maxTwistAngle = PI / 2.0f;
// build the constraint
SwingTwistConstraint shoulder;
shoulder.setReferenceRotation(referenceRotation);
shoulder.setTwistLimits(minTwistAngle, maxTwistAngle);
float lowDot = 0.25f;
float highDot = 0.75f;
// The swing constriants are more interesting: a vector of minimum dot products
// as a function of theta around the twist axis. Our test function will be shaped
// like a square wave with amplitudes 0.25 and 0.75:
//
// |
// 0.75 - o---o---o---o
// | / '
// | / '
// | / '
// 0.25 o---o---o---o o
// |
// +-------+-------+-------+-------+---
// 0 pi/2 pi 3pi/2 2pi
int numDots = 8;
std::vector<float> minDots;
int dotIndex = 0;
while (dotIndex < numDots / 2) {
++dotIndex;
minDots.push_back(lowDot);
}
while (dotIndex < numDots) {
minDots.push_back(highDot);
++dotIndex;
}
shoulder.setSwingLimits(minDots);
const SwingTwistConstraint::SwingLimitFunction& shoulderSwingLimitFunction = shoulder.getSwingLimitFunction();
{ // test interpolation of SwingLimitFunction
const float ACCEPTABLE_ERROR = 1.0e-5f;
float theta = 0.0f;
float minDot = shoulderSwingLimitFunction.getMinDot(theta);
float expectedMinDot = lowDot;
QCOMPARE_WITH_RELATIVE_ERROR(minDot, expectedMinDot, ACCEPTABLE_ERROR);
theta = PI;
minDot = shoulderSwingLimitFunction.getMinDot(theta);
expectedMinDot = highDot;
QCOMPARE_WITH_RELATIVE_ERROR(minDot, expectedMinDot, ACCEPTABLE_ERROR);
// test interpolation on upward slope
theta = PI * (7.0f / 8.0f);
minDot = shoulderSwingLimitFunction.getMinDot(theta);
expectedMinDot = 0.5f * (highDot + lowDot);
QCOMPARE_WITH_RELATIVE_ERROR(minDot, expectedMinDot, ACCEPTABLE_ERROR);
// test interpolation on downward slope
theta = PI * (15.0f / 8.0f);
minDot = shoulderSwingLimitFunction.getMinDot(theta);
expectedMinDot = 0.5f * (highDot + lowDot);
}
float smallAngle = PI / 100.0f;
// Note: the twist is always about the yAxis
glm::vec3 yAxis(0.0f, 1.0f, 0.0f);
{ // test INSIDE both twist and swing
int numSwingAxes = 7;
float deltaTheta = TWO_PI / numSwingAxes;
int numTwists = 2;
float startTwist = minTwistAngle + smallAngle;
float endTwist = maxTwistAngle - smallAngle;
float deltaTwist = (endTwist - startTwist) / (float)(numTwists - 1);
float twist = startTwist;
for (int i = 0; i < numTwists; ++i) {
glm::quat twistRotation = glm::angleAxis(twist, yAxis);
for (float theta = 0.0f; theta < TWO_PI; theta += deltaTheta) {
float swing = acosf(shoulderSwingLimitFunction.getMinDot(theta)) - smallAngle;
glm::vec3 swingAxis(cosf(theta), 0.0f, -sinf(theta));
glm::quat swingRotation = glm::angleAxis(swing, swingAxis);
glm::quat inputRotation = swingRotation * twistRotation * referenceRotation;
glm::quat outputRotation = inputRotation;
shoulder.clearHistory();
bool updated = shoulder.apply(outputRotation);
QVERIFY(updated == false);
QCOMPARE_WITH_ABS_ERROR(inputRotation, outputRotation, EPSILON);
}
twist += deltaTwist;
}
}
{ // test INSIDE twist but OUTSIDE swing
int numSwingAxes = 7;
float deltaTheta = TWO_PI / numSwingAxes;
int numTwists = 2;
float startTwist = minTwistAngle + smallAngle;
float endTwist = maxTwistAngle - smallAngle;
float deltaTwist = (endTwist - startTwist) / (float)(numTwists - 1);
float twist = startTwist;
for (int i = 0; i < numTwists; ++i) {
glm::quat twistRotation = glm::angleAxis(twist, yAxis);
for (float theta = 0.0f; theta < TWO_PI; theta += deltaTheta) {
float maxSwingAngle = acosf(shoulderSwingLimitFunction.getMinDot(theta));
float swing = maxSwingAngle + smallAngle;
glm::vec3 swingAxis(cosf(theta), 0.0f, -sinf(theta));
glm::quat swingRotation = glm::angleAxis(swing, swingAxis);
glm::quat inputRotation = swingRotation * twistRotation * referenceRotation;
glm::quat outputRotation = inputRotation;
shoulder.clearHistory();
bool updated = shoulder.apply(outputRotation);
QVERIFY(updated == true);
glm::quat expectedSwingRotation = glm::angleAxis(maxSwingAngle, swingAxis);
glm::quat expectedRotation = expectedSwingRotation * twistRotation * referenceRotation;
QCOMPARE_WITH_ABS_ERROR(expectedRotation, outputRotation, EPSILON);
}
twist += deltaTwist;
}
}
{ // test OUTSIDE twist but INSIDE swing
int numSwingAxes = 6;
float deltaTheta = TWO_PI / numSwingAxes;
int numTwists = 2;
float startTwist = minTwistAngle - smallAngle;
float endTwist = maxTwistAngle + smallAngle;
float deltaTwist = (endTwist - startTwist) / (float)(numTwists - 1);
float twist = startTwist;
for (int i = 0; i < numTwists; ++i) {
glm::quat twistRotation = glm::angleAxis(twist, yAxis);
float clampedTwistAngle = glm::clamp(twist, minTwistAngle, maxTwistAngle);
for (float theta = 0.0f; theta < TWO_PI; theta += deltaTheta) {
float maxSwingAngle = acosf(shoulderSwingLimitFunction.getMinDot(theta));
float swing = maxSwingAngle - smallAngle;
glm::vec3 swingAxis(cosf(theta), 0.0f, -sinf(theta));
glm::quat swingRotation = glm::angleAxis(swing, swingAxis);
glm::quat inputRotation = swingRotation * twistRotation * referenceRotation;
glm::quat outputRotation = inputRotation;
shoulder.clearHistory();
bool updated = shoulder.apply(outputRotation);
QVERIFY(updated == true);
glm::quat expectedTwistRotation = glm::angleAxis(clampedTwistAngle, yAxis);
glm::quat expectedRotation = swingRotation * expectedTwistRotation * referenceRotation;
QCOMPARE_WITH_ABS_ERROR(expectedRotation, outputRotation, EPSILON);
}
twist += deltaTwist;
}
}
{ // test OUTSIDE both twist and swing
int numSwingAxes = 5;
float deltaTheta = TWO_PI / numSwingAxes;
int numTwists = 2;
float startTwist = minTwistAngle - smallAngle;
float endTwist = maxTwistAngle + smallAngle;
float deltaTwist = (endTwist - startTwist) / (float)(numTwists - 1);
float twist = startTwist;
for (int i = 0; i < numTwists; ++i) {
glm::quat twistRotation = glm::angleAxis(twist, yAxis);
float clampedTwistAngle = glm::clamp(twist, minTwistAngle, maxTwistAngle);
for (float theta = 0.0f; theta < TWO_PI; theta += deltaTheta) {
float maxSwingAngle = acosf(shoulderSwingLimitFunction.getMinDot(theta));
float swing = maxSwingAngle + smallAngle;
glm::vec3 swingAxis(cosf(theta), 0.0f, -sinf(theta));
glm::quat swingRotation = glm::angleAxis(swing, swingAxis);
glm::quat inputRotation = swingRotation * twistRotation * referenceRotation;
glm::quat outputRotation = inputRotation;
shoulder.clearHistory();
bool updated = shoulder.apply(outputRotation);
QVERIFY(updated == true);
glm::quat expectedTwistRotation = glm::angleAxis(clampedTwistAngle, yAxis);
glm::quat expectedSwingRotation = glm::angleAxis(maxSwingAngle, swingAxis);
glm::quat expectedRotation = expectedSwingRotation * expectedTwistRotation * referenceRotation;
QCOMPARE_WITH_ABS_ERROR(expectedRotation, outputRotation, EPSILON);
}
twist += deltaTwist;
}
}
}
void RotationConstraintTests::testDynamicSwingLimitFunction() {
SwingTwistConstraint::SwingLimitFunction limitFunction;
const float ACCEPTABLE_ERROR = 1.0e-6f;
const float adjustmentDot = -0.5f;
const float MIN_DOT = 0.5f;
{ // initialize limitFunction
std::vector<float> minDots;
minDots.push_back(MIN_DOT);
limitFunction.setMinDots(minDots);
}
std::vector<float> referenceDots;
{ // verify limits and initialize referenceDots
const int MIN_NUM_DOTS = 8;
const std::vector<float>& minDots = limitFunction.getMinDots();
QVERIFY(minDots.size() >= MIN_NUM_DOTS);
int numDots = (int)minDots.size();
for (int i = 0; i < numDots; ++i) {
QCOMPARE_WITH_RELATIVE_ERROR(minDots[i], MIN_DOT, ACCEPTABLE_ERROR);
referenceDots.push_back(minDots[i]);
}
}
{ // dynamically adjust limits
const std::vector<float>& minDots = limitFunction.getMinDots();
int numDots = (int)minDots.size();
float deltaTheta = TWO_PI / (float)(numDots - 1);
int indexA = 2;
int indexB = (indexA + 1) % numDots;
{ // dynamically adjust a data point
float theta = deltaTheta * (float)indexA;
float interpolatedDot = limitFunction.getMinDot(theta);
// change indexA
limitFunction.dynamicallyAdjustMinDots(theta, adjustmentDot);
QCOMPARE_WITH_ABS_ERROR(limitFunction.getMinDot(theta), adjustmentDot, ACCEPTABLE_ERROR); // adjustmentDot at theta
QCOMPARE_WITH_ABS_ERROR(minDots[indexA], adjustmentDot, ACCEPTABLE_ERROR); // indexA has changed
QCOMPARE_WITH_ABS_ERROR(minDots[indexB], referenceDots[indexB], ACCEPTABLE_ERROR); // indexB has not changed
// change indexB
theta = deltaTheta * (float)indexB;
limitFunction.dynamicallyAdjustMinDots(theta, adjustmentDot);
QCOMPARE_WITH_ABS_ERROR(limitFunction.getMinDot(theta), adjustmentDot, ACCEPTABLE_ERROR); // adjustmentDot at theta
QCOMPARE_WITH_ABS_ERROR(minDots[indexA], referenceDots[indexA], ACCEPTABLE_ERROR); // indexA has been restored
QCOMPARE_WITH_ABS_ERROR(minDots[indexB], adjustmentDot, ACCEPTABLE_ERROR); // indexB has changed
// restore
limitFunction.dynamicallyAdjustMinDots(theta, referenceDots[indexB] + 0.01f); // restore with a larger dot
QCOMPARE_WITH_ABS_ERROR(limitFunction.getMinDot(theta), interpolatedDot, ACCEPTABLE_ERROR); // restored
QCOMPARE_WITH_ABS_ERROR(minDots[indexA], referenceDots[indexA], ACCEPTABLE_ERROR); // indexA is restored
QCOMPARE_WITH_ABS_ERROR(minDots[indexB], referenceDots[indexB], ACCEPTABLE_ERROR); // indexB is restored
}
{ // dynamically adjust halfway between data points
float theta = deltaTheta * 0.5f * (float)(indexA + indexB); // halfway between two points
float interpolatedDot = limitFunction.getMinDot(theta);
float deltaDot = adjustmentDot - interpolatedDot;
limitFunction.dynamicallyAdjustMinDots(theta, adjustmentDot);
QCOMPARE_WITH_ABS_ERROR(limitFunction.getMinDot(theta), adjustmentDot, ACCEPTABLE_ERROR); // adjustmentDot at theta
QCOMPARE_WITH_ABS_ERROR(minDots[indexA], referenceDots[indexA] + deltaDot, ACCEPTABLE_ERROR); // indexA has changed
QCOMPARE_WITH_ABS_ERROR(minDots[indexB], referenceDots[indexB] + deltaDot, ACCEPTABLE_ERROR); // indexB has changed
limitFunction.dynamicallyAdjustMinDots(theta, interpolatedDot + 0.01f); // reset with something larger
QCOMPARE_WITH_ABS_ERROR(limitFunction.getMinDot(theta), interpolatedDot, ACCEPTABLE_ERROR); // restored
QCOMPARE_WITH_ABS_ERROR(minDots[indexA], referenceDots[indexA], ACCEPTABLE_ERROR); // indexA is restored
QCOMPARE_WITH_ABS_ERROR(minDots[indexB], referenceDots[indexB], ACCEPTABLE_ERROR); // indexB is restored
}
{ // dynamically adjust one-quarter between data points
float theta = deltaTheta * ((float)indexA + 0.25f); // one quarter past A towards B
float interpolatedDot = limitFunction.getMinDot(theta);
limitFunction.dynamicallyAdjustMinDots(theta, adjustmentDot);
QCOMPARE_WITH_ABS_ERROR(limitFunction.getMinDot(theta), adjustmentDot, ACCEPTABLE_ERROR); // adjustmentDot at theta
QVERIFY(minDots[indexA] < adjustmentDot); // indexA should be less than minDot
QVERIFY(minDots[indexB] > adjustmentDot); // indexB should be larger than minDot
QVERIFY(minDots[indexB] < referenceDots[indexB]); // indexB should be less than what it was
limitFunction.dynamicallyAdjustMinDots(theta, interpolatedDot + 0.01f); // reset with something larger
QCOMPARE_WITH_ABS_ERROR(limitFunction.getMinDot(theta), interpolatedDot, ACCEPTABLE_ERROR); // restored
QCOMPARE_WITH_ABS_ERROR(minDots[indexA], referenceDots[indexA], ACCEPTABLE_ERROR); // indexA is restored
QCOMPARE_WITH_ABS_ERROR(minDots[indexB], referenceDots[indexB], ACCEPTABLE_ERROR); // indexB is restored
}
{ // halfway between first two data points (boundary condition)
indexA = 0;
indexB = 1;
int indexZ = minDots.size() - 1; // far boundary condition
float theta = deltaTheta * 0.5f * (float)(indexA + indexB); // halfway between two points
float interpolatedDot = limitFunction.getMinDot(theta);
float deltaDot = adjustmentDot - interpolatedDot;
limitFunction.dynamicallyAdjustMinDots(theta, adjustmentDot);
QCOMPARE_WITH_ABS_ERROR(limitFunction.getMinDot(theta), adjustmentDot, ACCEPTABLE_ERROR); // adjustmentDot at theta
QCOMPARE_WITH_ABS_ERROR(minDots[indexA], referenceDots[indexA] + deltaDot, ACCEPTABLE_ERROR); // indexA has changed
QCOMPARE_WITH_ABS_ERROR(minDots[indexB], referenceDots[indexB] + deltaDot, ACCEPTABLE_ERROR); // indexB has changed
QCOMPARE_WITH_ABS_ERROR(minDots[indexZ], referenceDots[indexZ] + deltaDot, ACCEPTABLE_ERROR); // indexZ has changed
limitFunction.dynamicallyAdjustMinDots(theta, interpolatedDot + 0.01f); // reset with something larger
QCOMPARE_WITH_ABS_ERROR(limitFunction.getMinDot(theta), interpolatedDot, ACCEPTABLE_ERROR); // restored
QCOMPARE_WITH_ABS_ERROR(minDots[indexA], referenceDots[indexA], ACCEPTABLE_ERROR); // indexA is restored
QCOMPARE_WITH_ABS_ERROR(minDots[indexB], referenceDots[indexB], ACCEPTABLE_ERROR); // indexB is restored
QCOMPARE_WITH_ABS_ERROR(minDots[indexZ], referenceDots[indexZ], ACCEPTABLE_ERROR); // indexZ is restored
}
{ // halfway between first two data points (boundary condition)
indexB = minDots.size() - 1;
indexA = indexB - 1;
int indexZ = 0; // far boundary condition
float theta = deltaTheta * 0.5f * (float)(indexA + indexB); // halfway between two points
float interpolatedDot = limitFunction.getMinDot(theta);
float deltaDot = adjustmentDot - interpolatedDot;
limitFunction.dynamicallyAdjustMinDots(theta, adjustmentDot);
QCOMPARE_WITH_ABS_ERROR(limitFunction.getMinDot(theta), adjustmentDot, ACCEPTABLE_ERROR); // adjustmentDot at theta
QCOMPARE_WITH_ABS_ERROR(minDots[indexA], referenceDots[indexA] + deltaDot, ACCEPTABLE_ERROR); // indexA has changed
QCOMPARE_WITH_ABS_ERROR(minDots[indexB], referenceDots[indexB] + deltaDot, ACCEPTABLE_ERROR); // indexB has changed
QCOMPARE_WITH_ABS_ERROR(minDots[indexZ], referenceDots[indexZ] + deltaDot, ACCEPTABLE_ERROR); // indexZ has changed
limitFunction.dynamicallyAdjustMinDots(theta, interpolatedDot + 0.01f); // reset with something larger
QCOMPARE_WITH_ABS_ERROR(limitFunction.getMinDot(theta), interpolatedDot, ACCEPTABLE_ERROR); // restored
QCOMPARE_WITH_ABS_ERROR(minDots[indexA], referenceDots[indexA], ACCEPTABLE_ERROR); // indexA is restored
QCOMPARE_WITH_ABS_ERROR(minDots[indexB], referenceDots[indexB], ACCEPTABLE_ERROR); // indexB is restored
QCOMPARE_WITH_ABS_ERROR(minDots[indexZ], referenceDots[indexZ], ACCEPTABLE_ERROR); // indexZ is restored
}
}
}
void RotationConstraintTests::testDynamicSwing() {
const float ACCEPTABLE_ERROR = 1.0e-6f;
// referenceRotation is the default rotation
float referenceAngle = 1.23f;
glm::vec3 referenceAxis = glm::normalize(glm::vec3(1.0f, 2.0f, -3.0f));
glm::quat referenceRotation = glm::angleAxis(referenceAngle, referenceAxis);
// the angle limits of the constriant about the hinge axis
float minTwistAngle = -PI / 2.0f;
float maxTwistAngle = PI / 2.0f;
// build the constraint
SwingTwistConstraint shoulder;
shoulder.setReferenceRotation(referenceRotation);
shoulder.setTwistLimits(minTwistAngle, maxTwistAngle);
std::vector<float> minDots;
const float MIN_DOT = 0.5f;
minDots.push_back(MIN_DOT);
shoulder.setSwingLimits(minDots);
// verify resolution of the swing limits
const std::vector<float>& shoulderMinDots = shoulder.getMinDots();
const int MIN_NUM_DOTS = 8;
int numDots = shoulderMinDots.size();
QVERIFY(numDots >= MIN_NUM_DOTS);
// verify values of the swing limits
QCOMPARE_WITH_ABS_ERROR(shoulderMinDots[0], shoulderMinDots[numDots - 1], ACCEPTABLE_ERROR); // endpoints should be the same
for (int i = 0; i < numDots; ++i) {
QCOMPARE_WITH_ABS_ERROR(shoulderMinDots[i], MIN_DOT, ACCEPTABLE_ERROR); // all values should be the same
}
float deltaTheta = TWO_PI / (float)(numDots - 1);
float theta = 1.5f * deltaTheta;
glm::vec3 swingAxis(cosf(theta), 0.0f, sinf(theta));
float deltaSwing = 0.1f;
{ // compute rotation that should NOT be constrained
float swingAngle = acosf(MIN_DOT) - deltaSwing;
glm::quat swingRotation = glm::angleAxis(swingAngle, swingAxis);
glm::quat totalRotation = swingRotation * referenceRotation;
// verify rotation is NOT constrained
glm::quat constrainedRotation = totalRotation;
QVERIFY(!shoulder.apply(constrainedRotation));
}
{ // compute a rotation that should be barely constrained
float swingAngle = acosf(MIN_DOT) + deltaSwing;
glm::quat swingRotation = glm::angleAxis(swingAngle, swingAxis);
glm::quat totalRotation = swingRotation * referenceRotation;
// verify rotation is constrained
glm::quat constrainedRotation = totalRotation;
QVERIFY(shoulder.apply(constrainedRotation));
}
{ // make a dynamic adjustment to the swing limits
const float SMALLER_MIN_DOT = -0.5f;
float swingAngle = acosf(SMALLER_MIN_DOT);
glm::quat swingRotation = glm::angleAxis(swingAngle, swingAxis);
glm::quat badRotation = swingRotation * referenceRotation;
{ // verify rotation is constrained
glm::quat constrainedRotation = badRotation;
QVERIFY(shoulder.apply(constrainedRotation));
// now poke the SMALLER_MIN_DOT into the swing limits
shoulder.dynamicallyAdjustLimits(badRotation);
// verify that if rotation is constrained then it is only by a little bit
constrainedRotation = badRotation;
bool constrained = shoulder.apply(constrainedRotation);
if (constrained) {
// Note: Q1 = dQ * Q0 --> dQ = Q1 * Q0^
glm::quat dQ = constrainedRotation * glm::inverse(badRotation);
const float acceptableClampAngle = 0.01f;
float deltaAngle = glm::angle(dQ);
QVERIFY(deltaAngle < acceptableClampAngle);
}
}
{ // verify that other swing axes still use the old non-adjusted limits
float deltaTheta = TWO_PI / (float)(numDots - 1);
float otherTheta = 3.5f * deltaTheta;
glm::vec3 otherSwingAxis(cosf(otherTheta), 0.0f, sinf(otherTheta));
{ // inside rotations should be unconstrained
float goodAngle = acosf(MIN_DOT) - deltaSwing;
glm::quat goodRotation = glm::angleAxis(goodAngle, otherSwingAxis) * referenceRotation;
QVERIFY(!shoulder.apply(goodRotation));
}
{ // outside rotations should be constrained
float badAngle = acosf(MIN_DOT) + deltaSwing;
glm::quat otherBadRotation = glm::angleAxis(badAngle, otherSwingAxis) * referenceRotation;
QVERIFY(shoulder.apply(otherBadRotation));
float constrainedAngle = glm::angle(otherBadRotation);
QCOMPARE_WITH_ABS_ERROR(constrainedAngle, acosf(MIN_DOT), 0.1f * deltaSwing);
}
}
{ // clear dynamic adjustment
float goodAngle = acosf(MIN_DOT) - deltaSwing;
glm::quat goodRotation = glm::angleAxis(goodAngle, swingAxis) * referenceRotation;
// when we update with a goodRotation the dynamic adjustment is cleared
shoulder.dynamicallyAdjustLimits(goodRotation);
// verify that the old badRotation, which was not constrained dynamically, is now constrained
glm::quat constrainedRotation = badRotation;
QVERIFY(shoulder.apply(constrainedRotation));
// and the good rotation should not be constrained
constrainedRotation = goodRotation;
QVERIFY(!shoulder.apply(constrainedRotation));
}
}
}
void RotationConstraintTests::testDynamicTwist() {
// referenceRotation is the default rotation
float referenceAngle = 1.23f;
glm::vec3 referenceAxis = glm::normalize(glm::vec3(1.0f, 2.0f, -3.0f));
glm::quat referenceRotation = glm::angleAxis(referenceAngle, referenceAxis);
// the angle limits of the constriant about the hinge axis
const float minTwistAngle = -PI / 2.0f;
const float maxTwistAngle = PI / 2.0f;
// build the constraint
SwingTwistConstraint shoulder;
shoulder.setReferenceRotation(referenceRotation);
shoulder.setTwistLimits(minTwistAngle, maxTwistAngle);
glm::vec3 twistAxis = Vectors::UNIT_Y;
float deltaTwist = 0.1f;
{ // compute min rotation that should NOT be constrained
float twistAngle = minTwistAngle + deltaTwist;
glm::quat twistRotation = glm::angleAxis(twistAngle, twistAxis);
glm::quat totalRotation = twistRotation * referenceRotation;
// verify rotation is NOT constrained
glm::quat constrainedRotation = totalRotation;
QVERIFY(!shoulder.apply(constrainedRotation));
}
{ // compute max rotation that should NOT be constrained
float twistAngle = maxTwistAngle - deltaTwist;
glm::quat twistRotation = glm::angleAxis(twistAngle, twistAxis);
glm::quat totalRotation = twistRotation * referenceRotation;
// verify rotation is NOT constrained
glm::quat constrainedRotation = totalRotation;
QVERIFY(!shoulder.apply(constrainedRotation));
}
{ // compute a min rotation that should be barely constrained
float twistAngle = minTwistAngle - deltaTwist;
glm::quat twistRotation = glm::angleAxis(twistAngle, twistAxis);
glm::quat totalRotation = twistRotation * referenceRotation;
// verify rotation is constrained
glm::quat constrainedRotation = totalRotation;
QVERIFY(shoulder.apply(constrainedRotation));
// adjust the constraint and verify rotation is NOT constrained
shoulder.dynamicallyAdjustLimits(totalRotation);
constrainedRotation = totalRotation;
bool constrained = shoulder.apply(constrainedRotation);
if (constrained) {
// or, if it is constrained then the adjustment is very small
// Note: Q1 = dQ * Q0 --> dQ = Q1 * Q0^
glm::quat dQ = constrainedRotation * glm::inverse(totalRotation);
const float acceptableClampAngle = 0.01f;
float deltaAngle = glm::angle(dQ);
QVERIFY(deltaAngle < acceptableClampAngle);
}
// clear the adjustment using a null rotation
shoulder.dynamicallyAdjustLimits(glm::quat());
// verify that rotation is constrained again
constrainedRotation = totalRotation;
QVERIFY(shoulder.apply(constrainedRotation));
}
{ // compute a min rotation that should be barely constrained
float twistAngle = maxTwistAngle + deltaTwist;
glm::quat twistRotation = glm::angleAxis(twistAngle, twistAxis);
glm::quat totalRotation = twistRotation * referenceRotation;
// verify rotation is constrained
glm::quat constrainedRotation = totalRotation;
QVERIFY(shoulder.apply(constrainedRotation));
// adjust the constraint and verify rotation is NOT constrained
shoulder.dynamicallyAdjustLimits(totalRotation);
constrainedRotation = totalRotation;
bool constrained = shoulder.apply(constrainedRotation);
if (constrained) {
// or, if it is constrained then the adjustment is very small
// Note: Q1 = dQ * Q0 --> dQ = Q1 * Q0^
glm::quat dQ = constrainedRotation * glm::inverse(totalRotation);
const float acceptableClampAngle = 0.01f;
float deltaAngle = glm::angle(dQ);
QVERIFY(deltaAngle < acceptableClampAngle);
}
// clear the adjustment using a null rotation
shoulder.dynamicallyAdjustLimits(glm::quat());
// verify that rotation is constrained again
constrainedRotation = totalRotation;
QVERIFY(shoulder.apply(constrainedRotation));
}
}