// // Created by Bradley Austin Davis on 2014/04/13. // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "OculusLegacyDisplayPlugin.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "OculusHelpers.h" const char* OculusLegacyDisplayPlugin::NAME { "Oculus Rift" }; OculusLegacyDisplayPlugin::OculusLegacyDisplayPlugin() { } void OculusLegacyDisplayPlugin::init() { Plugin::init(); emit deviceConnected(getName()); } void OculusLegacyDisplayPlugin::resetSensors() { ovrHmd_RecenterPose(_hmd); } bool OculusLegacyDisplayPlugin::beginFrameRender(uint32_t frameIndex) { _currentRenderFrameInfo = FrameInfo(); _currentRenderFrameInfo.predictedDisplayTime = _currentRenderFrameInfo.sensorSampleTime = ovr_GetTimeInSeconds(); _trackingState = ovrHmd_GetTrackingState(_hmd, _currentRenderFrameInfo.predictedDisplayTime); _currentRenderFrameInfo.renderPose = toGlm(_trackingState.HeadPose.ThePose); withNonPresentThreadLock([&]{ _frameInfos[frameIndex] = _currentRenderFrameInfo; }); return Parent::beginFrameRender(frameIndex); } bool OculusLegacyDisplayPlugin::isSupported() const { if (!ovr_Initialize(nullptr)) { return false; } bool result = false; if (ovrHmd_Detect() > 0) { result = true; } auto hmd = ovrHmd_Create(0); // The Oculus SDK seems to have trouble finding the right screen sometimes, so we have to guess // Guesses, in order of best match: // - resolution and position match // - resolution and one component of position match // - resolution matches // - position matches // If it still picks the wrong screen, you'll have to mess with your monitor configuration QList matches({ -1, -1, -1, -1 }); if (hmd) { QPoint targetPosition{ hmd->WindowsPos.x, hmd->WindowsPos.y }; QSize targetResolution{ hmd->Resolution.w, hmd->Resolution.h }; auto screens = qApp->screens(); for(int i = 0; i < screens.size(); ++i) { auto screen = screens[i]; QPoint position = screen->geometry().topLeft(); QSize resolution = screen->geometry().size(); if (position == targetPosition && resolution == targetResolution) { matches[0] = i; } else if ((position.x() == targetPosition.x() || position.y() == targetPosition.y()) && resolution == targetResolution) { matches[1] = i; } else if (resolution == targetResolution) { matches[2] = i; } else if (position == targetPosition) { matches[3] = i; } } } for (int screen : matches) { if (screen != -1) { _hmdScreen = screen; break; } } if (_hmdScreen == -1) { qDebug() << "Could not find Rift screen"; result = false; } ovr_Shutdown(); return result; } bool OculusLegacyDisplayPlugin::internalActivate() { if (!Parent::internalActivate()) { return false; } if (!(ovr_Initialize(nullptr))) { Q_ASSERT(false); qFatal("Failed to Initialize SDK"); return false; } _hmdWindow = new GLWindow(); _hmdWindow->create(); _hmdWindow->createContext(_container->getPrimaryContext()); auto hmdScreen = qApp->screens()[_hmdScreen]; auto hmdGeometry = hmdScreen->geometry(); _hmdWindow->setGeometry(hmdGeometry); _hmdWindow->showFullScreen(); _hmdWindow->makeCurrent(); glClearColor(1, 0, 0, 1); glClear(GL_COLOR_BUFFER_BIT); _hmdWindow->swapBuffers(); _container->makeRenderingContextCurrent(); QOpenGLContextWrapper(_hmdWindow->context()).moveToThread(_presentThread); _hswDismissed = false; _hmd = ovrHmd_Create(0); if (!_hmd) { qFatal("Failed to acquire HMD"); return false; } _ipd = ovrHmd_GetFloat(_hmd, OVR_KEY_IPD, _ipd); glm::uvec2 eyeSizes[2]; ovr_for_each_eye([&](ovrEyeType eye) { _eyeFovs[eye] = _hmd->MaxEyeFov[eye]; ovrEyeRenderDesc erd = _eyeRenderDescs[eye] = ovrHmd_GetRenderDesc(_hmd, eye, _eyeFovs[eye]); ovrMatrix4f ovrPerspectiveProjection = ovrMatrix4f_Projection(erd.Fov, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded); _eyeProjections[eye] = toGlm(ovrPerspectiveProjection); _ovrEyeOffsets[eye] = erd.HmdToEyeViewOffset; _eyeOffsets[eye] = glm::translate(mat4(), -1.0f * toGlm(_ovrEyeOffsets[eye])); eyeSizes[eye] = toGlm(ovrHmd_GetFovTextureSize(_hmd, eye, erd.Fov, 1.0f)); }); auto combinedFov = _eyeFovs[0]; combinedFov.LeftTan = combinedFov.RightTan = std::max(combinedFov.LeftTan, combinedFov.RightTan); _cullingProjection = toGlm(ovrMatrix4f_Projection(combinedFov, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, ovrProjection_RightHanded)); _renderTargetSize = uvec2( eyeSizes[0].x + eyeSizes[1].x, std::max(eyeSizes[0].y, eyeSizes[1].y)); if (!ovrHmd_ConfigureTracking(_hmd, ovrTrackingCap_Orientation | ovrTrackingCap_Position | ovrTrackingCap_MagYawCorrection, 0)) { qFatal("Could not attach to sensor device"); } return true; } void OculusLegacyDisplayPlugin::internalDeactivate() { Parent::internalDeactivate(); ovrHmd_Destroy(_hmd); _hmd = nullptr; ovr_Shutdown(); _hmdWindow->showNormal(); _hmdWindow->destroy(); _hmdWindow->deleteLater(); _hmdWindow = nullptr; _container->makeRenderingContextCurrent(); } // DLL based display plugins MUST initialize GL inside the DLL code. void OculusLegacyDisplayPlugin::customizeContext() { gl::initModuleGl(); _hmdWindow->requestActivate(); QThread::msleep(1000); Parent::customizeContext(); ovrGLConfig config; memset(&config, 0, sizeof(ovrRenderAPIConfig)); auto& header = config.Config.Header; header.API = ovrRenderAPI_OpenGL; header.BackBufferSize = _hmd->Resolution; header.Multisample = 1; int distortionCaps = ovrDistortionCap_TimeWarp | ovrDistortionCap_Vignette; memset(_eyeTextures, 0, sizeof(ovrTexture) * 2); ovr_for_each_eye([&](ovrEyeType eye) { auto& header = _eyeTextures[eye].Header; header.API = ovrRenderAPI_OpenGL; header.TextureSize = { (int)_renderTargetSize.x, (int)_renderTargetSize.y }; header.RenderViewport.Size = header.TextureSize; header.RenderViewport.Size.w /= 2; if (eye == ovrEye_Right) { header.RenderViewport.Pos.x = header.RenderViewport.Size.w; } }); if (_hmdWindow->makeCurrent()) { #ifndef NDEBUG ovrBool result = #endif ovrHmd_ConfigureRendering(_hmd, &config.Config, distortionCaps, _eyeFovs, _eyeRenderDescs); assert(result); _hmdWindow->doneCurrent(); } } void OculusLegacyDisplayPlugin::uncustomizeContext() { _hmdWindow->doneCurrent(); QOpenGLContextWrapper(_hmdWindow->context()).moveToThread(qApp->thread()); Parent::uncustomizeContext(); } void OculusLegacyDisplayPlugin::hmdPresent() { if (!_hswDismissed) { ovrHSWDisplayState hswState; ovrHmd_GetHSWDisplayState(_hmd, &hswState); if (hswState.Displayed) { ovrHmd_DismissHSWDisplay(_hmd); } } auto r = glm::quat_cast(_currentPresentFrameInfo.presentPose); ovrQuatf ovrRotation = { r.x, r.y, r.z, r.w }; ovrPosef eyePoses[2]; memset(eyePoses, 0, sizeof(ovrPosef) * 2); eyePoses[0].Orientation = eyePoses[1].Orientation = ovrRotation; GLint texture = getGLBackend()->getTextureID(_compositeFramebuffer->getRenderBuffer(0)); auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); glFlush(); if (_hmdWindow->makeCurrent()) { glClearColor(0, 0.4, 0.8, 1); glClear(GL_COLOR_BUFFER_BIT); ovrHmd_BeginFrame(_hmd, _currentFrame->frameIndex); glWaitSync(sync, 0, GL_TIMEOUT_IGNORED); glDeleteSync(sync); ovr_for_each_eye([&](ovrEyeType eye) { reinterpret_cast(_eyeTextures[eye]).OGL.TexId = texture; }); ovrHmd_EndFrame(_hmd, eyePoses, _eyeTextures); _hmdWindow->doneCurrent(); } static auto widget = _container->getPrimaryWidget(); widget->makeCurrent(); } int OculusLegacyDisplayPlugin::getHmdScreen() const { return _hmdScreen; } float OculusLegacyDisplayPlugin::getTargetFrameRate() const { return TARGET_RATE_OculusLegacy; }