// // ParticleEffectEntityItem.h // libraries/entities/src // // Created by Jason Rickwald on 3/2/15. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_ParticleEffectEntityItem_h #define hifi_ParticleEffectEntityItem_h #include #include "EntityItem.h" class ParticleEffectEntityItem : public EntityItem { public: static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties); ParticleEffectEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties); virtual ~ParticleEffectEntityItem(); ALLOW_INSTANTIATION // This class can be instantiated // methods for getting/setting all properties of this entity virtual EntityItemProperties getProperties() const; virtual bool setProperties(const EntityItemProperties& properties); virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const; virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params, EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData, EntityPropertyFlags& requestedProperties, EntityPropertyFlags& propertyFlags, EntityPropertyFlags& propertiesDidntFit, int& propertyCount, OctreeElement::AppendState& appendState) const; virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead, ReadBitstreamToTreeParams& args, EntityPropertyFlags& propertyFlags, bool overwriteLocalData); virtual void update(const quint64& now); virtual bool needsToCallUpdate() const; const rgbColor& getColor() const { return _color; } xColor getXColor() const { xColor color = { _color[RED_INDEX], _color[GREEN_INDEX], _color[BLUE_INDEX] }; return color; } static const xColor DEFAULT_COLOR; void setColor(const rgbColor& value) { memcpy(_color, value, sizeof(_color)); } void setColor(const xColor& value) { _color[RED_INDEX] = value.red; _color[GREEN_INDEX] = value.green; _color[BLUE_INDEX] = value.blue; } void updateShapeType(ShapeType type); virtual ShapeType getShapeType() const { return _shapeType; } virtual void debugDump() const; static const float DEFAULT_ANIMATION_FRAME_INDEX; void setAnimationFrameIndex(float value); void setAnimationSettings(const QString& value); static const bool DEFAULT_ANIMATION_IS_PLAYING; void setAnimationIsPlaying(bool value); static const float DEFAULT_ANIMATION_FPS; void setAnimationFPS(float value); void setAnimationLoop(bool loop) { _animationLoop.setLoop(loop); } bool getAnimationLoop() const { return _animationLoop.getLoop(); } void setAnimationHold(bool hold) { _animationLoop.setHold(hold); } bool getAnimationHold() const { return _animationLoop.getHold(); } void setAnimationStartAutomatically(bool startAutomatically) { _animationLoop.setStartAutomatically(startAutomatically); } bool getAnimationStartAutomatically() const { return _animationLoop.getStartAutomatically(); } void setAnimationFirstFrame(float firstFrame) { _animationLoop.setFirstFrame(firstFrame); } float getAnimationFirstFrame() const { return _animationLoop.getFirstFrame(); } void setAnimationLastFrame(float lastFrame) { _animationLoop.setLastFrame(lastFrame); } float getAnimationLastFrame() const { return _animationLoop.getLastFrame(); } static const quint32 DEFAULT_MAX_PARTICLES; void setMaxParticles(quint32 maxParticles); quint32 getMaxParticles() const { return _maxParticles; } static const float DEFAULT_LIFESPAN; void setLifespan(float lifespan); float getLifespan() const { return _lifespan; } static const float DEFAULT_EMIT_RATE; void setEmitRate(float emitRate) { _emitRate = emitRate; } float getEmitRate() const { return _emitRate; } static const glm::vec3 DEFAULT_EMIT_VELOCITY; void setEmitVelocity(glm::vec3 emitVelocity); const glm::vec3& getEmitVelocity() const { return _emitVelocity; } static const glm::vec3 DEFAULT_VELOCITY_SPREAD; void setVelocitySpread(glm::vec3 velocitySpread); const glm::vec3& getVelocitySpread() const { return _velocitySpread; } static const float DEFAULT_LOCAL_GRAVITY; void setLocalGravity(float localGravity); float getLocalGravity() const { return _localGravity; } static const float DEFAULT_PARTICLE_RADIUS; void setParticleRadius(float particleRadius); float getParticleRadius() const { return _particleRadius; } bool getAnimationIsPlaying() const { return _animationLoop.isRunning(); } float getAnimationFrameIndex() const { return _animationLoop.getFrameIndex(); } float getAnimationFPS() const { return _animationLoop.getFPS(); } QString getAnimationSettings() const; static const QString DEFAULT_TEXTURES; const QString& getTextures() const { return _textures; } void setTextures(const QString& textures) { if (_textures != textures) { _textures = textures; _texturesChangedFlag = true; } } protected: bool isAnimatingSomething() const; void stepSimulation(float deltaTime); void extendBounds(const glm::vec3& point); void integrateParticle(quint32 index, float deltaTime); quint32 getLivingParticleCount() const; // the properties of this entity rgbColor _color; quint32 _maxParticles; float _lifespan; float _emitRate; glm::vec3 _emitVelocity; glm::vec3 _velocitySpread; float _localGravity; float _particleRadius; quint64 _lastAnimated; AnimationLoop _animationLoop; QString _animationSettings; QString _textures; bool _texturesChangedFlag; ShapeType _shapeType = SHAPE_TYPE_NONE; // all the internals of running the particle sim QVector _particleLifetimes; QVector _particlePositions; QVector _particleVelocities; float _timeUntilNextEmit; // particle arrays are a ring buffer, use these indicies // to keep track of the living particles. quint32 _particleHeadIndex; quint32 _particleTailIndex; // bounding volume glm::vec3 _particleMaxBound; glm::vec3 _particleMinBound; }; #endif // hifi_ParticleEffectEntityItem_h