// // SimpleEntitySimulation.cpp // libraries/entities/src // // Created by Andrew Meadows on 2014.11.24 // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // //#include #include "SimpleEntitySimulation.h" #include #include "EntityItem.h" #include "EntitiesLogging.h" const quint64 MAX_OWNERLESS_PERIOD = 2 * USECS_PER_SECOND; void SimpleEntitySimulation::clearOwnership(const QUuid& ownerID) { QMutexLocker lock(&_mutex); SetOfEntities::iterator itemItr = _entitiesWithSimulationOwner.begin(); while (itemItr != _entitiesWithSimulationOwner.end()) { EntityItemPointer entity = *itemItr; if (entity->getSimulatorID() == ownerID) { // the simulator has abandonded this object --> remove from owned list qCDebug(entities) << "auto-removing simulation owner " << entity->getSimulatorID(); itemItr = _entitiesWithSimulationOwner.erase(itemItr); if (entity->getDynamic() && entity->hasLocalVelocity()) { // it is still moving dynamically --> add to orphaned list _entitiesThatNeedSimulationOwner.insert(entity); quint64 expiry = entity->getLastChangedOnServer() + MAX_OWNERLESS_PERIOD; if (expiry < _nextOwnerlessExpiry) { _nextOwnerlessExpiry = expiry; } } // remove ownership and dirty all the tree elements that contain the it entity->clearSimulationOwnership(); entity->markAsChangedOnServer(); DirtyOctreeElementOperator op(entity->getElement()); getEntityTree()->recurseTreeWithOperator(&op); } else { ++itemItr; } } } void SimpleEntitySimulation::updateEntitiesInternal(const quint64& now) { if (now > _nextOwnerlessExpiry) { // search for ownerless objects that have expired QMutexLocker lock(&_mutex); _nextOwnerlessExpiry = -1; SetOfEntities::iterator itemItr = _entitiesThatNeedSimulationOwner.begin(); while (itemItr != _entitiesThatNeedSimulationOwner.end()) { EntityItemPointer entity = *itemItr; quint64 expiry = entity->getLastChangedOnServer() + MAX_OWNERLESS_PERIOD; if (expiry < now) { // no simulators have volunteered ownership --> remove from list itemItr = _entitiesThatNeedSimulationOwner.erase(itemItr); if (entity->getSimulatorID().isNull() && entity->getDynamic() && entity->hasLocalVelocity()) { // zero the derivatives entity->setVelocity(Vectors::ZERO); entity->setAngularVelocity(Vectors::ZERO); entity->setAcceleration(Vectors::ZERO); // dirty all the tree elements that contain it entity->markAsChangedOnServer(); DirtyOctreeElementOperator op(entity->getElement()); getEntityTree()->recurseTreeWithOperator(&op); } } else { ++itemItr; if (expiry < _nextOwnerlessExpiry) { _nextOwnerlessExpiry = expiry; } } } } } void SimpleEntitySimulation::addEntityInternal(EntityItemPointer entity) { EntitySimulation::addEntityInternal(entity); if (!entity->getSimulatorID().isNull()) { QMutexLocker lock(&_mutex); _entitiesWithSimulationOwner.insert(entity); } else if (entity->getDynamic() && entity->hasLocalVelocity()) { QMutexLocker lock(&_mutex); _entitiesThatNeedSimulationOwner.insert(entity); quint64 expiry = entity->getLastChangedOnServer() + MAX_OWNERLESS_PERIOD; if (expiry < _nextOwnerlessExpiry) { _nextOwnerlessExpiry = expiry; } } } void SimpleEntitySimulation::removeEntityInternal(EntityItemPointer entity) { EntitySimulation::removeEntityInternal(entity); QMutexLocker lock(&_mutex); _entitiesWithSimulationOwner.remove(entity); _entitiesThatNeedSimulationOwner.remove(entity); } void SimpleEntitySimulation::changeEntityInternal(EntityItemPointer entity) { EntitySimulation::changeEntityInternal(entity); if (entity->getSimulatorID().isNull()) { QMutexLocker lock(&_mutex); _entitiesWithSimulationOwner.remove(entity); if (entity->getDynamic() && entity->hasLocalVelocity()) { _entitiesThatNeedSimulationOwner.insert(entity); quint64 expiry = entity->getLastChangedOnServer() + MAX_OWNERLESS_PERIOD; if (expiry < _nextOwnerlessExpiry) { _nextOwnerlessExpiry = expiry; } } } else { QMutexLocker lock(&_mutex); _entitiesWithSimulationOwner.insert(entity); _entitiesThatNeedSimulationOwner.remove(entity); } entity->clearDirtyFlags(); } void SimpleEntitySimulation::clearEntitiesInternal() { QMutexLocker lock(&_mutex); _entitiesWithSimulationOwner.clear(); _entitiesThatNeedSimulationOwner.clear(); } void SimpleEntitySimulation::sortEntitiesThatMoved() { SetOfEntities::iterator itemItr = _entitiesToSort.begin(); while (itemItr != _entitiesToSort.end()) { EntityItemPointer entity = *itemItr; entity->computePuffedQueryAACube(); ++itemItr; } EntitySimulation::sortEntitiesThatMoved(); }