name = AVATAR_STAND filename = qrc:///serverless/Models/avatarStand.fbx materialMap = [{"mat::MAIN": {"materials":[{ "name": "MAIN", "albedo": [0.4235294117647059, 1, 0], "roughness": 0.26, "metallic": 1.0, "normalMap": "qrc:///serverless/Textures/concreteNormal512.jpg", "cullFaceMode": "CULL_NONE", "model": "hifi_pbr"}]}}, {"mat::LIGHT": {"materials":[{ "name": "LIGHT", "albedo": [1, 1, 1], "roughness": 0.5, "metallic": 0.01, "emissive": [1.89, 1.68247, 0.756], "cullFaceMode": "CULL_NONE", "model": "hifi_pbr"}]}}]