print("Loading hf-avatar") bit32 = require("bit32") -- create the avatar protocol p_hf_avatar = Proto("hf-avatar", "HF Avatar Protocol") -- avatar data fields local f_avatar_id = ProtoField.guid("hf_avatar.avatar_id", "Avatar ID") -- sizes in bytes local f_avatar_header_size = ProtoField.int32("hf_avatar.header_size", "Header Size", base.DEC) local f_avatar_global_position_size = ProtoField.int32("hf_avatar.global_position_size", "Global Position Size", base.DEC) local f_avatar_bounding_box_size = ProtoField.int32("hf_avatar.bounding_box_size", "Bounding Box Size", base.DEC) local f_avatar_orientation_size = ProtoField.int32("hf_avatar.orientation_size", "Orientation Size", base.DEC) local f_avatar_scale_size = ProtoField.int32("hf_avatar.scale_size", "Scale Size", base.DEC) local f_avatar_look_at_position_size = ProtoField.int32("hf_avatar.look_at_position_size", "Look At Position Size", base.DEC) local f_avatar_audio_loudness_size = ProtoField.int32("hf_avatar.audio_loudness_size", "Audio Loudness Size", base.DEC) local f_avatar_sensor_to_world_size = ProtoField.int32("hf_avatar.sensor_to_world_size", "Sensor To World Matrix Size", base.DEC) local f_avatar_additional_flags_size = ProtoField.int32("hf_avatar.additional_flags_size", "Additional Flags Size", base.DEC) local f_avatar_parent_info_size = ProtoField.int32("hf_avatar.parent_info_size", "Parent Info Size", base.DEC) local f_avatar_local_position_size = ProtoField.int32("hf_avatar.local_position_size", "Local Position Size", base.DEC) local f_avatar_face_tracker_info_size = ProtoField.int32("hf_avatar.face_tracker_info_size", "Face Tracker Info Size", base.DEC) local f_avatar_joint_data_size = ProtoField.int32("hf_avatar.joint_data_size", "Joint Data Size", base.DEC) local f_avatar_default_pose_flags_size = ProtoField.int32("hf_avatar.default_pose_flags_size", "Default Pose Flags Size", base.DEC) local f_avatar_grab_joints_size = ProtoField.int32("hf_avatar.grab_joints_size", "Grab Joints Size", base.DEC) local f_avatar_joint_data_bit_vector_size = ProtoField.int32("hf_avatar.joint_data_bit_vector_size", "Joint Data Bit Vector Size", base.DEC) local f_avatar_joint_data_rotations_size = ProtoField.int32("hf_avatar.joint_data_rotations_size", "Joint Data Rotations Size", base.DEC) local f_avatar_joint_data_translations_size = ProtoField.int32("hf_avatar.joint_data_translations_size", "Joint Data Translations Size", base.DEC) local f_avatar_joint_data_faux_joints_size = ProtoField.int32("hf_avatar.joint_data_faux_joints_size", "Joint Data Faux Joints Size", base.DEC) local f_avatar_joint_data_other_size = ProtoField.int32("hf_avatar.joint_data_other_size", "Joint Data Other Size", base.DEC) local f_avatar_bulk_count = ProtoField.int32("hf_avatar.bulk_count", "Bulk Count", base.DEC) -- contents local f_avatar_data_has_flags = ProtoField.string("hf_avatar.avatar_has_flags", "Has Flags") local f_avatar_data_position = ProtoField.string("hf_avatar.avatar_data_position", "Position") local f_avatar_data_dimensions = ProtoField.string("hf_avatar.avatar_data_dimensions", "Dimensions") local f_avatar_data_offset = ProtoField.string("hf_avatar.avatar_data_offset", "Offset") local f_avatar_data_look_at_position = ProtoField.string("hf_avatar.avatar_data_look_at_position", "Look At Position") local f_avatar_data_audio_loudness = ProtoField.string("hf_avatar.avatar_data_audio_loudness", "Audio Loudness") local f_avatar_data_additional_flags = ProtoField.string("hf_avatar.avatar_data_additional_flags", "Additional Flags") local f_avatar_data_parent_id = ProtoField.guid("hf_avatar.avatar_data_parent_id", "Parent ID") local f_avatar_data_parent_joint_index = ProtoField.string("hf_avatar.avatar_data_parent_joint_index", "Parent Joint Index") local f_avatar_data_local_position = ProtoField.string("hf_avatar.avatar_data_local_position", "Local Position") local f_avatar_data_valid_rotations = ProtoField.string("hf_avatar.avatar_data_valid_rotations", "Valid Rotations") local f_avatar_data_valid_translations = ProtoField.string("hf_avatar.avatar_data_valid_translations", "Valid Translations") local f_avatar_data_default_rotations = ProtoField.string("hf_avatar.avatar_data_default_rotations", "Valid Default") local f_avatar_data_default_translations = ProtoField.string("hf_avatar.avatar_data_default_translations", "Valid Default") -- avatar trait data fields local f_avatar_trait_data = ProtoField.bytes("hf_avatar.avatar_trait_data", "Avatar Trait Data") local f_avatar_trait_id = ProtoField.guid("hf_avatar.trait_avatar_id", "Trait Avatar ID") local f_avatar_trait_type = ProtoField.int8("hf_avatar.trait_type", "Trait Type") local f_avatar_trait_version = ProtoField.int32("hf_avatar.trait_version", "Trait Version") local f_avatar_trait_instance_id = ProtoField.guid("hf_avatar.trait_instance_id", "Trait Instance ID") local f_avatar_trait_binary = ProtoField.bytes("hf_avatar.trait_binary", "Trait Binary Data") p_hf_avatar.fields = { f_avatar_id, f_avatar_data_parent_id, f_avatar_header_size, f_avatar_global_position_size, f_avatar_bounding_box_size, f_avatar_orientation_size, f_avatar_scale_size, f_avatar_look_at_position_size, f_avatar_audio_loudness_size, f_avatar_sensor_to_world_size, f_avatar_additional_flags_size, f_avatar_parent_info_size, f_avatar_local_position_size, f_avatar_face_tracker_info_size, f_avatar_joint_data_size, f_avatar_default_pose_flags_size, f_avatar_grab_joints_size, f_avatar_bulk_count, f_avatar_joint_data_bit_vector_size, f_avatar_joint_data_rotations_size, f_avatar_joint_data_translations_size, f_avatar_joint_data_faux_joints_size, f_avatar_joint_data_other_size, f_avatar_trait_data, f_avatar_trait_type, f_avatar_trait_id, f_avatar_trait_version, f_avatar_trait_binary, f_avatar_trait_instance_id } local packet_type_extractor = Field.new('hfudt.type') INSTANCED_TYPES = { [1] = true } TOTAL_TRAIT_TYPES = 2 function p_hf_avatar.dissector(buf, pinfo, tree) pinfo.cols.protocol = p_hf_avatar.name avatar_subtree = tree:add(p_hf_avatar, buf()) local i = 0 local avatar_data -- sizes local avatar_data_sizes = { header_size = 0, global_position_size = 0, bounding_box_size = 0, orientation_size = 0, scale_size = 0, look_at_position_size = 0, audio_loudness_size = 0, sensor_to_world_size = 0, additional_flags_size = 0, parent_info_size = 0, local_position_size = 0, face_tracker_info_size = 0, joint_data_size = 0, default_pose_flags_size = 0, grab_joints_size = 0, bulk_count = 0, joint_data_bit_vector_size = 0, joint_data_rotations_size = 0, joint_data_translations_size = 0, joint_data_faux_joints_size = 0, joint_data_other_size = 0 } local packet_type = packet_type_extractor().value avatar_data_sizes.header_size = avatar_data_sizes.header_size + 1 if packet_type == 6 then -- AvatarData packet -- uint16 sequence_number local sequence_number = buf(i, 2):le_uint() i = i + 2 avatar_data_sizes.header_size = avatar_data_sizes.header_size + 2 local avatar_data_packet_len = buf:len() - i avatar_data = decode_avatar_data_packet(buf(i, avatar_data_packet_len), avatar_data_sizes) i = i + avatar_data_packet_len add_avatar_data_subtrees(avatar_data) add_avatar_data_sizes(avatar_data_sizes) elseif packet_type == 11 then -- BulkAvatarData packet while i < buf:len() do -- avatar_id is first 16 bytes avatar_subtree:add(f_avatar_id, buf(i, 16)) i = i + 16 avatar_data_sizes.header_size = avatar_data_sizes.header_size + 16 local avatar_data_packet_len = buf:len() - i avatar_data = decode_avatar_data_packet(buf(i, avatar_data_packet_len), avatar_data_sizes) i = i + avatar_data.bytes_consumed add_avatar_data_subtrees(avatar_data) avatar_data_sizes.bulk_count = avatar_data_sizes.bulk_count + 1 end add_avatar_data_sizes(avatar_data_sizes) elseif packet_type == 100 then -- BulkAvatarTraits packet -- loop over the packet until we're done reading it while i < buf:len() do i = i + read_avatar_trait_data(buf(i)) end end end function read_avatar_trait_data(buf) local i = 0 -- avatar_id is first 16 bytes local avatar_id_bytes = buf(i, 16) i = i + 16 local traits_map = {} -- loop over all of the traits for this avatar while i < buf:len() do -- pull out this trait type local trait_type = buf(i, 1):le_int() i = i + 1 debug("The trait type is " .. trait_type) -- bail on our while if the trait type is null (-1) if trait_type == -1 then break end local trait_map = {} -- pull out the trait version trait_map.version = buf(i, 4):le_int() i = i + 4 if INSTANCED_TYPES[trait_type] ~= nil then -- pull out the trait instance ID trait_map.instance_ID = buf(i, 16) i = i + 16 end -- pull out the trait binary size trait_map.binary_size = buf(i, 2):le_int() i = i + 2 -- unpack the binary data as long as this wasn't a delete if trait_map.binary_size ~= -1 then -- pull out the binary data for the trait trait_map.binary_data = buf(i, trait_map.binary_size) i = i + trait_map.binary_size end traits_map[trait_type] = trait_map end -- add a subtree including all of the data for this avatar debug("Adding trait data of " .. i .. " bytes to the avatar tree") local this_avatar_tree = avatar_subtree:add(f_avatar_trait_data, buf(0, i)) this_avatar_tree:add(f_avatar_trait_id, avatar_id_bytes) -- enumerate the pulled traits and add them to the tree local trait_type = 0 while trait_type < TOTAL_TRAIT_TYPES do trait = traits_map[trait_type] if trait ~= nil then this_avatar_tree:add(f_avatar_trait_type, trait_type) this_avatar_tree:add(f_avatar_trait_version, trait.version) this_avatar_tree:add(f_avatar_trait_binary, trait.binary_data) if trait.instance_ID ~= nil then this_avatar_tree:add(f_avatar_trait_instance_id, trait.instance_ID) end end trait_type = trait_type + 1 end return i end function add_avatar_data_subtrees(avatar_data) if avatar_data["has_flags"] then avatar_subtree:add(f_avatar_data_has_flags, avatar_data["has_flags"]) end if avatar_data["position"] then avatar_subtree:add(f_avatar_data_position, avatar_data["position"]) end if avatar_data["dimensions"] then avatar_subtree:add(f_avatar_data_dimensions, avatar_data["dimensions"]) end if avatar_data["offset"] then avatar_subtree:add(f_avatar_data_offset, avatar_data["offset"]) end if avatar_data["look_at_position"] then avatar_subtree:add(f_avatar_data_look_at_position, avatar_data["look_at_position"]) end if avatar_data["audio_loudness"] then avatar_subtree:add(f_avatar_data_audio_loudness, avatar_data["audio_loudness"]) end if avatar_data["additional_flags"] then avatar_subtree:add(f_avatar_data_additional_flags, avatar_data["additional_flags"]) end if avatar_data["parent_id"] then avatar_subtree:add(f_avatar_data_parent_id, avatar_data["parent_id"]) end if avatar_data["parent_joint_index"] then avatar_subtree:add(f_avatar_data_parent_joint_index, avatar_data["parent_joint_index"]) end if avatar_data["local_position"] then avatar_subtree:add(f_avatar_data_local_position, avatar_data["local_position"]) end if avatar_data["valid_rotations"] then avatar_subtree:add(f_avatar_data_valid_rotations, avatar_data["valid_rotations"]) end if avatar_data["valid_translations"] then avatar_subtree:add(f_avatar_data_valid_translations, avatar_data["valid_translations"]) end if avatar_data["default_rotations"] then avatar_subtree:add(f_avatar_data_default_rotations, avatar_data["default_rotations"]) end if avatar_data["default_translations"] then avatar_subtree:add(f_avatar_data_default_translations, avatar_data["default_translations"]) end end function add_avatar_data_sizes(avatar_data_sizes) if avatar_data_sizes.header_size then avatar_subtree:add(f_avatar_header_size, avatar_data_sizes.header_size) end if avatar_data_sizes.global_position_size then avatar_subtree:add(f_avatar_global_position_size, avatar_data_sizes.global_position_size) end if avatar_data_sizes.bounding_box_size then avatar_subtree:add(f_avatar_bounding_box_size, avatar_data_sizes.bounding_box_size) end if avatar_data_sizes.orientation_size then avatar_subtree:add(f_avatar_orientation_size, avatar_data_sizes.orientation_size) end if avatar_data_sizes.scale_size then avatar_subtree:add(f_avatar_scale_size, avatar_data_sizes.scale_size) end if avatar_data_sizes.look_at_position_size then avatar_subtree:add(f_avatar_look_at_position_size, avatar_data_sizes.look_at_position_size) end if avatar_data_sizes.audio_loudness_size then avatar_subtree:add(f_avatar_audio_loudness_size, avatar_data_sizes.audio_loudness_size) end if avatar_data_sizes.sensor_to_world_size then avatar_subtree:add(f_avatar_sensor_to_world_size, avatar_data_sizes.sensor_to_world_size) end if avatar_data_sizes.additional_flags_size then avatar_subtree:add(f_avatar_additional_flags_size, avatar_data_sizes.additional_flags_size) end if avatar_data_sizes.parent_info_size then avatar_subtree:add(f_avatar_parent_info_size, avatar_data_sizes.parent_info_size) end if avatar_data_sizes.local_position_size then avatar_subtree:add(f_avatar_local_position_size, avatar_data_sizes.local_position_size) end if avatar_data_sizes.face_tracker_info_size then avatar_subtree:add(f_avatar_face_tracker_info_size, avatar_data_sizes.face_tracker_info_size) end if avatar_data_sizes.joint_data_size then avatar_subtree:add(f_avatar_joint_data_size, avatar_data_sizes.joint_data_size) end if avatar_data_sizes.default_pose_flags_size then avatar_subtree:add(f_avatar_default_pose_flags_size, avatar_data_sizes.default_pose_flags_size) end if avatar_data_sizes.grab_joints_size then avatar_subtree:add(f_avatar_grab_joints_size, avatar_data_sizes.grab_joints_size) end if avatar_data_sizes.bulk_count then avatar_subtree:add(f_avatar_bulk_count, avatar_data_sizes.bulk_count) end if avatar_data_sizes.joint_data_bit_vector_size then avatar_subtree:add(f_avatar_joint_data_bit_vector_size, avatar_data_sizes.joint_data_bit_vector_size) end if avatar_data_sizes.joint_data_rotations_size then avatar_subtree:add(f_avatar_joint_data_rotations_size, avatar_data_sizes.joint_data_rotations_size) end if avatar_data_sizes.joint_data_translations_size then avatar_subtree:add(f_avatar_joint_data_translations_size, avatar_data_sizes.joint_data_translations_size) end if avatar_data_sizes.joint_data_faux_joints_size then avatar_subtree:add(f_avatar_joint_data_faux_joints_size, avatar_data_sizes.joint_data_faux_joints_size) end if avatar_data_sizes.joint_data_other_size then avatar_subtree:add(f_avatar_joint_data_other_size, avatar_data_sizes.joint_data_other_size) end end function decode_vec3(buf) local i = 0 local x = buf(i, 4):le_float() i = i + 4 local y = buf(i, 4):le_float() i = i + 4 local z = buf(i, 4):le_float() i = i + 4 return {x, y, z} end function decode_validity_bits(buf, num_bits) -- first pass, decode each bit into an array of booleans local i = 0 local bit = 0 local booleans = {} for n = 1, num_bits do local value = (bit32.band(buf(i, 1):uint(), bit32.lshift(1, bit)) ~= 0) booleans[#booleans + 1] = value bit = bit + 1 if bit == 8 then i = i + 1 bit = 0 end end -- second pass, create a list of indices whos booleans are true local result = {} for n = 1, #booleans do if booleans[n] then result[#result + 1] = n end end return result end function validity_bits_to_string(buf, num_bits) -- first pass, decode each bit into an array of booleans local i = 0 local bit = 0 local booleans = {} for n = 1, num_bits do local value = (bit32.band(buf(i, 1):uint(), bit32.lshift(1, bit)) ~= 0) booleans[#booleans + 1] = (value and 1 or 0) bit = bit + 1 if bit == 8 then i = i + 1 bit = 0 end end return table.concat(booleans, "") end function decode_avatar_data_packet(buf, avatar_data_sizes) local i = 0 local result = {} -- uint16 has_flags local has_flags = buf(i, 2):le_uint() i = i + 2 avatar_data_sizes.header_size = avatar_data_sizes.header_size + 2 local has_global_position = (bit32.band(has_flags, 1) ~= 0) local has_bounding_box = (bit32.band(has_flags, 2) ~= 0) local has_orientation = (bit32.band(has_flags, 4) ~= 0) local has_scale = (bit32.band(has_flags, 8) ~= 0) local has_look_at_position = (bit32.band(has_flags, 16) ~= 0) local has_audio_loudness = (bit32.band(has_flags, 32) ~= 0) local has_sensor_to_world_matrix = (bit32.band(has_flags, 64) ~= 0) local has_additional_flags = (bit32.band(has_flags, 128) ~= 0) local has_parent_info = (bit32.band(has_flags, 256) ~= 0) local has_local_position = (bit32.band(has_flags, 512) ~= 0) local has_hand_controllers = (bit32.band(has_flags, 1024) ~= 0) local has_face_tracker_info = (bit32.band(has_flags, 2048) ~= 0) local has_joint_data = (bit32.band(has_flags, 4096) ~= 0) local has_joint_default_pose_flags = (bit32.band(has_flags, 8192) ~= 0) local has_grab_joints = (bit32.band(has_flags, 16384) ~= 0) result["has_flags"] = string.format("HasFlags: 0x%x", has_flags) if has_global_position then local position = decode_vec3(buf(i, 12)) result["position"] = string.format("Position: %.3f, %.3f, %.3f", position[1], position[2], position[3]) i = i + 12 avatar_data_sizes.global_position_size = avatar_data_sizes.global_position_size + 12 end if has_bounding_box then local dimensions = decode_vec3(buf(i, 12)) i = i + 12 local offset = decode_vec3(buf(i, 12)) i = i + 12 avatar_data_sizes.bounding_box_size = avatar_data_sizes.bounding_box_size + (12 + 12) result["dimensions"] = string.format("Dimensions: %.3f, %.3f, %.3f", dimensions[1], dimensions[2], dimensions[3]) result["offset"] = string.format("Offset: %.3f, %.3f, %.3f", offset[1], offset[2], offset[3]) end if has_orientation then -- TODO: orientation is hard to decode... i = i + 6 avatar_data_sizes.orientation_size = avatar_data_sizes.orientation_size + 6 end if has_scale then -- TODO: scale is hard to decode... i = i + 2 avatar_data_sizes.scale_size = avatar_data_sizes.scale_size + 2 end if has_look_at_position then local look_at = decode_vec3(buf(i, 12)) i = i + 12 avatar_data_sizes.look_at_position_size = avatar_data_sizes.look_at_position_size + 12 result["look_at_position"] = string.format("Look At Position: %.3f, %.3f, %.3f", look_at[1], look_at[2], look_at[3]) end if has_audio_loudness then local loudness = buf(i, 1):uint() i = i + 1 avatar_data_sizes.audio_loudness_size = avatar_data_sizes.audio_loudness_size + 1 result["audio_loudness"] = string.format("Audio Loudness: %d", loudness) end if has_sensor_to_world_matrix then -- TODO: sensor to world matrix is hard to decode i = i + 20 avatar_data_sizes.sensor_to_world_size = avatar_data_sizes.sensor_to_world_size + 20 end if has_additional_flags then local flags = buf(i, 2):uint() i = i + 2 result["additional_flags"] = string.format("Additional Flags: 0x%x", flags) avatar_data_sizes.additional_flags_size = avatar_data_sizes.additional_flags_size + 2 end if has_parent_info then local parent_id = buf(i, 16) i = i + 16 local parent_joint_index = buf(i, 2):le_int() i = i + 2 avatar_data_sizes.parent_info_size = avatar_data_sizes.parent_info_size + 18 result["parent_id"] = parent_id result["parent_joint_index"] = string.format("Parent Joint Index: %d", parent_joint_index) end if has_local_position then local local_pos = decode_vec3(buf(i, 12)) i = i + 12 avatar_data_sizes.local_position_size = avatar_data_sizes.local_position_size + 12 result["local_position"] = string.format("Local Position: %.3f, %.3f, %.3f", local_pos[1], local_pos[2], local_pos[3]) end if has_hand_controllers then -- TODO: skip faux joint data i = i + (2 * 12) avatar_data_sizes.joint_data_faux_joints_size = avatar_data_sizes.joint_data_faux_joints_size + (2 * 12) end if has_face_tracker_info then local left_eye_blink = buf(i, 4):le_float() i = i + 4 local right_eye_blink = buf(i, 4):le_float() i = i + 4 local average_loudness = buf(i, 4):le_float() i = i + 4 local brow_audio_lift = buf(i, 4):le_float() i = i + 4 local num_blendshape_coefficients = buf(i, 1):uint() i = i + 1 local blendshape_coefficients = {} for n = 1, num_blendshape_coefficients do blendshape_coefficients[n] = buf(i, 4):le_float() i = i + 4 end avatar_data_sizes.face_tracker_info_size = avatar_data_sizes.face_tracker_info_size + 17 + (num_blendshape_coefficients * 4) -- TODO: insert blendshapes into result end if has_joint_data then local joint_poses_start = i local num_joints = buf(i, 1):uint() i = i + 1 avatar_data_sizes.joint_data_other_size = avatar_data_sizes.joint_data_other_size + 1 local num_validity_bytes = math.ceil(num_joints / 8) local indices = decode_validity_bits(buf(i, num_validity_bytes), num_joints) local s = validity_bits_to_string(buf(i, num_validity_bytes), num_joints) i = i + num_validity_bytes avatar_data_sizes.joint_data_bit_vector_size = avatar_data_sizes.joint_data_bit_vector_size + num_validity_bytes result["valid_rotations"] = "Valid Rotations: " .. string.format("(%d/%d) {", #indices, num_joints) .. s .. "}" -- TODO: skip rotations for now i = i + (#indices * 6) avatar_data_sizes.joint_data_rotations_size = avatar_data_sizes.joint_data_rotations_size + (#indices * 6) indices = decode_validity_bits(buf(i, num_validity_bytes), num_joints) s = validity_bits_to_string(buf(i, num_validity_bytes), num_joints) i = i + num_validity_bytes avatar_data_sizes.joint_data_bit_vector_size = avatar_data_sizes.joint_data_bit_vector_size + num_validity_bytes result["valid_translations"] = "Valid Translations: " .. string.format("(%d/%d) {", #indices, num_joints) .. s .. "}" -- TODO: skip maxTranslationDimension i = i + 4 avatar_data_sizes.joint_data_other_size = avatar_data_sizes.joint_data_other_size + 4 -- TODO: skip translations for now i = i + (#indices * 6) avatar_data_sizes.joint_data_translations_size = avatar_data_sizes.joint_data_translations_size + (#indices * 6) avatar_data_sizes.joint_data_size = avatar_data_sizes.joint_data_size + (i - joint_poses_start) end if has_grab_joints then -- TODO: skip grab joints i = i + 84 avatar_data_sizes.grab_joints_size = avatar_data_sizes.grab_joints_size + 84 end if has_joint_default_pose_flags then local num_joints = buf(i, 1):uint() i = i + 1 local num_validity_bytes = math.ceil(num_joints / 8) local indices = decode_validity_bits(buf(i, num_validity_bytes), num_joints) local s = validity_bits_to_string(buf(i, num_validity_bytes), num_joints) i = i + num_validity_bytes result["default_rotations"] = "Default Rotations: " .. string.format("(%d/%d) {", #indices, num_joints) .. s .. "}" indices = decode_validity_bits(buf(i, num_validity_bytes), num_joints) s = validity_bits_to_string(buf(i, num_validity_bytes), num_joints) i = i + num_validity_bytes result["default_translations"] = "Default Translations: " .. string.format("(%d/%d) {", #indices, num_joints) .. s .. "}" avatar_data_sizes.default_pose_flags_size = avatar_data_sizes.default_pose_flags_size + 2 * num_validity_bytes end result["bytes_consumed"] = i return result end