SamGondelman
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aae06e8f49
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faster aabox ray intersection and pre-computed inverse direction
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2018-08-27 15:40:33 -07:00 |
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SamGondelman
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c474f38860
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force coarse picking, sort avatars
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2018-08-22 18:07:16 -07:00 |
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SamGondelman
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5c0b12abf6
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ordered ray/parabola intersection code
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2018-08-22 16:29:17 -07:00 |
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SamGondelman
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ca5ce888f4
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parabola triangle intersection
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2018-07-09 18:11:57 -07:00 |
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humbletim
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dc5c5c20df
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raypick partIndex commit
include shapeID for accessing proper material index
add raypick shapeID test script
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2018-06-18 18:22:30 -04:00 |
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Atlante45
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8ebb3e52d8
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Misc bug fixes
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2018-02-02 13:10:49 -08:00 |
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humbletim
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a146b778f7
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support additional .extraInfo for ray intersections
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2017-12-21 12:35:13 -05:00 |
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Howard Stearns
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3d62900daf
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When we do precision detailed picking on a model, check the back faces, too. In other words, precision picking from inside a model works.
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2017-06-03 16:49:16 -07:00 |
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ZappoMan
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149750fe21
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make the octree sparse
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2017-05-14 08:36:54 -07:00 |
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ZappoMan
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5065c7c5c4
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more warning fixes
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2017-05-13 10:17:59 -07:00 |
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ZappoMan
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da404ce2ce
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fix warning
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2017-05-13 09:29:32 -07:00 |
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ZappoMan
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4af3c760e6
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more cleanup
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2017-05-12 18:57:33 -07:00 |
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ZappoMan
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f1bd06cfa0
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cleanup some unneeded class
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2017-05-12 18:33:28 -07:00 |
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ZappoMan
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89b6a79f68
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make sure to exit early if box intersection is already larger than best triangle intersection
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2017-05-12 17:56:45 -07:00 |
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ZappoMan
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eb3b27849c
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only keep one copy of Triangles
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2017-05-12 17:07:47 -07:00 |
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ZappoMan
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a15c5999b5
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first cut at octree storage of Triangle Set
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2017-05-10 16:58:51 -07:00 |
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Brad Hefta-Gaub
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87934ee82d
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fix bugs in some meshes
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2017-03-06 21:50:32 -08:00 |
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ZappoMan
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faba160331
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more CR feedback
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2017-03-06 11:10:04 -08:00 |
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ZappoMan
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af97e9bdd9
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CR feedback
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2017-03-06 10:49:38 -08:00 |
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ZappoMan
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87bcced409
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cleanup use of triangleSet for picking
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2017-03-05 19:23:55 -08:00 |
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ZappoMan
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9908723bb9
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fist cut at basic TriangleSet class
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2017-03-03 22:27:38 -08:00 |
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