SamGondelman
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3ff81607ab
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fix deferred rendering on macbook air
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2019-06-18 17:17:21 -07:00 |
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sam gateau
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30c0c44822
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Completely remove the texcoord frame transform as we don;t use it at all
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2018-08-21 14:52:42 -07:00 |
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sam gateau
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6b994ba39a
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Completely remove the texcoord frame transform as we don;t use it at all
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2018-08-21 14:51:54 -07:00 |
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sam gateau
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b7d8b92fb5
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Add comment in shader and fix bad cull mode
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2018-08-21 12:25:27 -07:00 |
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sam gateau
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5ae604f341
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REmove the texture Transform for deferred_light slv which then makes it work correctly on AMD
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2018-08-21 12:14:32 -07:00 |
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Bradley Austin Davis
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fc51b93691
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Gabriel Calero
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834d9c0710
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Adapt shader for GL ES support which requires operators of the same datatype
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2016-10-11 12:15:49 -03:00 |
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samcake
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b9a2b2778e
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Adding the support for the subregion in the blur passes to apply it correctly to mini mirror
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2016-07-13 18:53:37 -07:00 |
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samcake
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f6671b34fa
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Fix the transformation problem for rendering the mini mirror (scattering is still screwed though)
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2016-07-13 18:26:53 -07:00 |
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samcake
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37a6d29406
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Finally clean the lighting pass for global and local lights, split it into global and locals and make it work with the stereo single drawcall
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2016-06-17 17:19:49 -07:00 |
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Brad Davis
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fbf3a0cbe6
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
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Brad Davis
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f51c43f90d
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Working on GL 4.1
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2015-06-23 09:47:18 -07:00 |
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Sam Gateau
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e2e61c64b1
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
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Sam Gateau
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8d95639416
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moving the deferrered shaders from the resource folder to built-in the executable
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2014-12-30 17:43:52 -08:00 |
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