Commit graph

41 commits

Author SHA1 Message Date
Anna
4e4f8866cd fix android/mac build error 2019-07-30 13:15:26 -07:00
Anna
f58400950a made color format for resolve FB a parameter, reverted name of tonemapping task to preserve back compatibility 2019-07-30 11:57:01 -07:00
Anna
0cd532a47b cleaning up 2019-07-30 10:08:38 -07:00
Anna
3a437cf190 fix on android, merge android and windows forward pipelines 2019-07-29 14:59:15 -07:00
Anna
2fca77867b broken on android again somehow 2019-07-29 13:45:08 -07:00
Anna
8aef9db4b9 works on android! 2019-07-26 20:09:18 -07:00
SamGondelman
d545ba5bc6 haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
Anna
787359fdfb fixed ui flipping issue 2019-07-01 10:52:03 -07:00
Sam Gateau
a278e6c52c REmoving unecessary job introduced dureing development 2019-06-21 17:24:21 -07:00
Sam Gateau
b5e4a47375 Proper allocation of the resource in forward and starting to remove the ui as we have it 2019-06-19 17:33:26 -07:00
Sam Gateau
251faf2171 Trying to clean up the solution... 2019-06-18 17:08:08 -07:00
Sam Gateau
e5a772a9b8 Introducing the HUD layer rendering pass into it s own task and file 2019-06-14 17:54:15 -07:00
Sam Gateau
12f8c7486b getting rescaling to work for forward yop 2019-06-14 00:48:07 -07:00
Olivier Prat
b71a8f7902 Switched to split sum model for ambient (as Unreal) 2019-04-04 16:10:33 +02:00
Brad Davis
44fc0d21db Revert "Remove _compositeFramebuffer from display plugins"
This reverts commit cb311408c6.
2019-04-03 13:43:39 -07:00
John Conklin II
e5a999b66a
Merge pull request #15256 from SamGondelman/shadow
Case 21898: Fix shadows when tablet is open and misc threading issues
2019-03-25 15:20:23 -07:00
SamGondelman
7db498a130 fix shadows when tablet is open and misc threading issues 2019-03-22 16:20:54 -07:00
Brad Davis
cb311408c6 Remove _compositeFramebuffer from display plugins 2019-03-12 12:20:20 -07:00
Sam Gateau
34db48d3a3 Merging and resolving conflict 2019-02-14 17:03:44 -08:00
Sam Gateau
98a5ec84a9 Adjusting the HUD operator render job to shave an extra framebuffer 2019-02-14 15:35:02 -08:00
Sam Gateau
bd3a732cdc Introducing msaa to forward renderer 2019-02-13 17:38:59 -08:00
SamGondelman
5ce8f566cc more overlay wip 2019-01-25 11:10:11 -08:00
sam gateau
21577ba311 fixing warnings and the debug of shadows 2018-12-20 09:27:15 -08:00
Sam Gateau
80a55e2ae9 Compiling 2018-12-19 20:01:14 -08:00
sam gateau
e941833676 gathering the lighting stage jobs in their own task away from the renderer specificities 2018-12-06 17:27:13 -08:00
SamGondelman
c10bb7d525 pointers 2018-10-08 18:05:09 -07:00
SamGondelman
de90ce5f2b move stage frames to varyings 2018-10-01 11:26:02 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
NissimHadar
7b56cfbeae Clear the frame buffer in all cases. 2018-07-12 11:40:53 -07:00
SamGondelman
773efe8cf0 fix blurry tablet if overlay is drawing 2018-07-02 13:32:25 -07:00
SamGondelman
d2f8ee327d properly reset highlight framebuffer 2018-06-05 18:18:24 -07:00
SamGondelman
aec7206901 get rid of overlay pipelines and just use forward rendering 2018-06-05 14:44:44 -07:00
Olivier Prat
c6d598cc88 Jitter is now set through a batch command 2018-04-20 10:52:50 +02:00
SamGondelman
3b877db992 fix hud sphere 2018-03-13 14:58:29 -07:00
Olivier Prat
9cfe53be3e Merged from orgin taa 2018-02-19 17:50:10 +01:00
Olivier Prat
f5a2557a2e Merged with master 2018-02-19 17:28:39 +01:00
Olivier Prat
5af4337b0e Merged with master 2018-01-25 10:11:53 +01:00
Brad Davis
acb95d1355 GLAD polish 2018-01-14 00:10:05 -08:00
Brad Davis
3d69ceea71 Re-enable HUD compositing 2018-01-13 11:34:56 -08:00
Brad Davis
ab7aa52a10 GLES emulaton on windows 2018-01-12 19:17:35 -08:00
Brad Davis
105dffebaf Fixing UI 2018-01-09 18:36:42 -08:00