Anna
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4e4f8866cd
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fix android/mac build error
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2019-07-30 13:15:26 -07:00 |
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Anna
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f58400950a
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made color format for resolve FB a parameter, reverted name of tonemapping task to preserve back compatibility
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2019-07-30 11:57:01 -07:00 |
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Anna
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0cd532a47b
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cleaning up
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2019-07-30 10:08:38 -07:00 |
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Anna
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3a437cf190
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fix on android, merge android and windows forward pipelines
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2019-07-29 14:59:15 -07:00 |
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Anna
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2fca77867b
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broken on android again somehow
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2019-07-29 13:45:08 -07:00 |
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Anna
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8aef9db4b9
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works on android!
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2019-07-26 20:09:18 -07:00 |
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SamGondelman
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d545ba5bc6
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
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Anna
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787359fdfb
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fixed ui flipping issue
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2019-07-01 10:52:03 -07:00 |
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Sam Gateau
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a278e6c52c
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REmoving unecessary job introduced dureing development
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2019-06-21 17:24:21 -07:00 |
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Sam Gateau
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b5e4a47375
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Proper allocation of the resource in forward and starting to remove the ui as we have it
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2019-06-19 17:33:26 -07:00 |
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Sam Gateau
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251faf2171
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Trying to clean up the solution...
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2019-06-18 17:08:08 -07:00 |
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Sam Gateau
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e5a772a9b8
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Introducing the HUD layer rendering pass into it s own task and file
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2019-06-14 17:54:15 -07:00 |
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Sam Gateau
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12f8c7486b
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getting rescaling to work for forward yop
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2019-06-14 00:48:07 -07:00 |
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Olivier Prat
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b71a8f7902
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Switched to split sum model for ambient (as Unreal)
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2019-04-04 16:10:33 +02:00 |
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Brad Davis
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44fc0d21db
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Revert "Remove _compositeFramebuffer from display plugins"
This reverts commit cb311408c6 .
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2019-04-03 13:43:39 -07:00 |
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John Conklin II
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e5a999b66a
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Merge pull request #15256 from SamGondelman/shadow
Case 21898: Fix shadows when tablet is open and misc threading issues
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2019-03-25 15:20:23 -07:00 |
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SamGondelman
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7db498a130
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fix shadows when tablet is open and misc threading issues
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2019-03-22 16:20:54 -07:00 |
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Brad Davis
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cb311408c6
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Remove _compositeFramebuffer from display plugins
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2019-03-12 12:20:20 -07:00 |
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Sam Gateau
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34db48d3a3
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Merging and resolving conflict
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2019-02-14 17:03:44 -08:00 |
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Sam Gateau
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98a5ec84a9
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Adjusting the HUD operator render job to shave an extra framebuffer
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2019-02-14 15:35:02 -08:00 |
|
Sam Gateau
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bd3a732cdc
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Introducing msaa to forward renderer
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2019-02-13 17:38:59 -08:00 |
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SamGondelman
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5ce8f566cc
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more overlay wip
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2019-01-25 11:10:11 -08:00 |
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sam gateau
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21577ba311
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fixing warnings and the debug of shadows
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2018-12-20 09:27:15 -08:00 |
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Sam Gateau
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80a55e2ae9
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Compiling
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2018-12-19 20:01:14 -08:00 |
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sam gateau
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e941833676
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gathering the lighting stage jobs in their own task away from the renderer specificities
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2018-12-06 17:27:13 -08:00 |
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SamGondelman
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c10bb7d525
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pointers
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2018-10-08 18:05:09 -07:00 |
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SamGondelman
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de90ce5f2b
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move stage frames to varyings
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2018-10-01 11:26:02 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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NissimHadar
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7b56cfbeae
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Clear the frame buffer in all cases.
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2018-07-12 11:40:53 -07:00 |
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SamGondelman
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773efe8cf0
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fix blurry tablet if overlay is drawing
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2018-07-02 13:32:25 -07:00 |
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SamGondelman
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d2f8ee327d
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properly reset highlight framebuffer
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2018-06-05 18:18:24 -07:00 |
|
SamGondelman
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aec7206901
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get rid of overlay pipelines and just use forward rendering
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2018-06-05 14:44:44 -07:00 |
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Olivier Prat
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c6d598cc88
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Jitter is now set through a batch command
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2018-04-20 10:52:50 +02:00 |
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SamGondelman
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3b877db992
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fix hud sphere
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2018-03-13 14:58:29 -07:00 |
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Olivier Prat
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9cfe53be3e
|
Merged from orgin taa
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2018-02-19 17:50:10 +01:00 |
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Olivier Prat
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f5a2557a2e
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Merged with master
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2018-02-19 17:28:39 +01:00 |
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Olivier Prat
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5af4337b0e
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Merged with master
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2018-01-25 10:11:53 +01:00 |
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Brad Davis
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acb95d1355
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GLAD polish
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2018-01-14 00:10:05 -08:00 |
|
Brad Davis
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3d69ceea71
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Re-enable HUD compositing
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2018-01-13 11:34:56 -08:00 |
|
Brad Davis
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ab7aa52a10
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GLES emulaton on windows
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2018-01-12 19:17:35 -08:00 |
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Brad Davis
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105dffebaf
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Fixing UI
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2018-01-09 18:36:42 -08:00 |
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