SamGondelman
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f2e3218ec0
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possible fix for do_setPipeline crash and other mac fixes
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2019-06-19 16:34:38 -07:00 |
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luiscuenca
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a6dce5dd84
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Merge branch 'master' into multiSphereAvatar04
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2019-01-28 17:48:22 -07:00 |
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luiscuenca
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fced9e2814
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Review fixes
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2019-01-28 17:43:51 -07:00 |
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Andrew Meadows
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c9ef439a7f
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fix more grab bugs
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2019-01-25 08:46:24 -08:00 |
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luiscuenca
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71e7023a3e
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Refactor and optimizations
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2019-01-15 18:07:50 -07:00 |
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Andrew Meadows
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9c32a38fb6
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fix deactivation slow-spinning kinematics
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2018-07-02 15:04:11 -07:00 |
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Andrew Meadows
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1612d90cd3
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minor DynamicsWorld optimizations and track global steps count therein
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2018-05-25 08:31:09 -07:00 |
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Clement
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da9fb9c751
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Fix non self-sufficient headers
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2018-05-04 16:26:41 -07:00 |
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Andrew Meadows
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406bf7898d
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cleanup prof stats and trace context names
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2017-12-11 11:31:00 -08:00 |
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Andrew Meadows
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2538204b1e
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expose physics simulation stats to Test JS API
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2017-12-11 11:31:00 -08:00 |
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Andrew Meadows
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a16760278e
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remove debug code
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2017-03-09 17:58:53 -08:00 |
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Andrew Meadows
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8ddcae2a15
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restore transform of deactivated entities
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2017-03-09 17:26:53 -08:00 |
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Andrew Meadows
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d4abdcb6c8
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comments, namechange, and temporary debug code
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2017-03-09 17:26:53 -08:00 |
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Andrew Meadows
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771727890c
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more finely grained Bullet profiling
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2016-04-22 09:38:43 -07:00 |
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Seth Alves
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69bb0ebd74
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Revert "faster kinematic motion for entities"
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2016-04-04 16:11:54 -07:00 |
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Andrew Meadows
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3f52d237ed
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adding Bullet profiler instances for better stats
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2016-04-01 13:14:03 -07:00 |
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Andrew Meadows
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4bcb7b1ba9
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more correct profiling
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2016-02-10 10:36:34 -08:00 |
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Seth Alves
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944f0965c0
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some refactoring and a bug fix -- grab script can throw things again
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2015-10-30 16:35:50 -07:00 |
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Seth Alves
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cf83ca22bb
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change how kinematic objects get data back to entity when an action is active
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2015-10-30 15:30:54 -07:00 |
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Andrew Meadows
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f652e983a9
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flag kinematic objs when changed in stepSimulation()
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2015-10-30 14:53:29 -07:00 |
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Ryan Huffman
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7a4787a79c
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Rename stepSimulation to stepSimulationWithSubstepCallback to fix warning
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2015-10-30 09:21:13 -07:00 |
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Ryan Huffman
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837430329b
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Fix collision start/end in single physics simulation to be lost
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2015-10-26 13:02:17 -07:00 |
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Andrew Meadows
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f86c419988
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stubbery for collidable avatars
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2015-05-19 14:15:26 -07:00 |
|
Andrew Meadows
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066e36c3e7
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fix crash bugs (don't reference NULL pointers)
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2015-05-04 16:52:36 -07:00 |
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Andrew Meadows
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c3901939e6
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make some things compile after reorganization
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2015-04-30 13:02:18 -07:00 |
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Andrew Meadows
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ab38572620
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new PhysicsEngine API is mostly in place
doesn't compile, of course
large code movements are done
non-physical kinematics have been lost --
will readd in PhysicalEntitySimuation class
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2015-04-29 09:48:02 -07:00 |
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Andrew Meadows
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568050686d
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replace tabs with spaces for indentation
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2015-04-04 13:50:16 -07:00 |
|
Andrew Meadows
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27d6d9f720
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add Bullet profiling hooks for physics simulation
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2015-04-02 15:20:16 -07:00 |
|
Andrew Meadows
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ff171a5782
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Bullet is now required dependency
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2015-01-15 10:27:43 -08:00 |
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Andrew Meadows
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c37c1515ba
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EntitySimulation is lockable
also DeleteEntityOperator just removes the entities
and EntityTree does the actual delete
(after properly locking its _simulation)
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2015-01-08 10:22:25 -08:00 |
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Andrew Meadows
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ad7641c7e0
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repairs to build when Bullet not found
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2014-12-11 16:05:45 -08:00 |
|
Andrew Meadows
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c9ea6885c1
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PhysicsEngine is now an EntitySimulation
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2014-12-02 15:29:41 -08:00 |
|
Andrew Meadows
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0117233ed4
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add ThreadSafeDynamicsWorld pure virtual interface
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2014-11-12 15:19:33 -08:00 |
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