Andrew Meadows
434af8bdfb
remove support for sub-contactAddecCallbacks from PhysicsEngine
2019-08-20 17:33:29 -07:00
Andrew Meadows
32400a6baf
improved isStuck detection and MyAvatar::safeLanding() trigger
2019-08-20 17:33:29 -07:00
Andrew Meadows
9382fb8745
more versatile contactAddedCallback support
2019-08-20 17:33:29 -07:00
Andrew Meadows
3eed8218ca
overhaul of MotionState and shape creations
2019-05-06 17:37:35 -07:00
Andrew Meadows
fb5ef95a5b
disable bf triangle collisions for flying MyAvatar
2019-01-29 11:00:18 -08:00
sabrina-shanman
87b5605d69
Add normalOnPick to CollisionPickResult
2018-09-12 10:36:00 -07:00
sabrina-shanman
397b03d5d5
Add threshold parameter to collision pick with minimum of 0
2018-08-27 14:12:24 -07:00
Andrew Meadows
10d0833c19
use DynamicsWorld::numCollisionObjects instead of our own count
2018-08-23 15:57:54 -07:00
Andrew Meadows
777b90bdc0
add 'physics body count' to debug stats
2018-08-23 12:59:28 -07:00
Andrew Meadows
87223946ad
add/remove avatars according to workload region
2018-08-23 12:59:28 -07:00
sabrina-shanman
74f482b361
Revert "Convert entityIntersections/avatarIntersections lists in"
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This reverts commit aa4a6b2eae
.
2018-08-20 10:15:28 -07:00
sabrina-shanman
2933038d04
Rename PhysicsEngine::getCollidingInRegion to contactTest and change it to accept collision flags instead of a MotionState enum
2018-08-17 14:22:42 -07:00
sabrina-shanman
aa4a6b2eae
Convert entityIntersections/avatarIntersections lists in
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CollisionPickResult to shared pointers
2018-08-16 08:59:29 -07:00
sabrina-shanman
61d12923ea
Do not copy list of collision pick contact points when filtering them
2018-08-15 11:12:50 -07:00
sabrina-shanman
2576d502ab
Remove unused getter for btCollisionWorld in PhysicsEngine
2018-08-13 17:27:57 -07:00
sabrina-shanman
de7d974336
Re-name EntityIntersection to ContactTestResult and remove its default constructor, plus update related variables
2018-07-30 16:45:31 -07:00
sabrina-shanman
8f993e4740
Change meaning/naming of collision points in CollisionPick API to better match spec and be more clear
2018-07-25 11:45:13 -07:00
sabrina-shanman
5ec277e458
Move bullet references in collision pick API to PhysicsEngine
2018-07-24 15:47:49 -07:00
sabrina-shanman
f33ee55f9e
Create CollisionPick API
2018-07-19 10:33:21 -07:00
Andrew Meadows
1612d90cd3
minor DynamicsWorld optimizations and track global steps count therein
2018-05-25 08:31:09 -07:00
Anthony J. Thibault
4fa9af5534
Added items to the developer menu for debugging physics
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Hooked up Bullet's internal debug draw functionality to our client.
Under the Developer > Physics Menu there are five new items:
* Show Bullet Collision - will draw all collision shapes in wireframe. WARNING: can be slow on large scenes.
* Show Bullet Bounding Boxes - will draw axis aligned bounding boxes around all physics shapes.
* Show Bullet Contact Points - will draw all contact points where two or more objects are colliding.
* Show Bullet Constraints - will render wire frame axes for each constraint connecting bodies together.
* Show Bullet Constraint Limits - will render the joint limits for each constraint.
2018-05-02 10:51:00 -07:00
Andrew Meadows
623a29b14a
add ownership infection for constraints
2018-01-04 16:48:06 -08:00
Andrew Meadows
2538204b1e
expose physics simulation stats to Test JS API
2017-12-11 11:31:00 -08:00
Andrew Meadows
4540e9e483
add ability to save simulation stats to file
2017-12-11 11:31:00 -08:00
Andrew Meadows
068d04c58d
abstraction of recursion through bullet perf stats
2017-12-11 11:31:00 -08:00
Seth Alves
142739eec7
Merge pull request #10602 from AndrewMeadows/simulation-ownership-002
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fixes for some simulation ownership problems
2017-06-02 14:23:19 -07:00
Andrew Meadows
74827fc4c8
recently moved static objects added to changelist
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since static objects are not active this will make the interface
release ownership of recently changed static objects
2017-06-01 17:39:21 -07:00
Andrew Meadows
c22e4ef883
rename method to clarify where it is called
2017-05-25 13:48:19 -07:00
Andrew Meadows
a31a861e19
fix typo: physcis --> physics
2017-05-05 09:33:50 -07:00
Andrew Meadows
aceac12398
use 'using' instead of 'typedef'
2017-04-27 13:11:57 -07:00
Seth Alves
2dab3069da
fix bug that was causing spring action to cause constant re-insertion of its rigidbody into bullet. store UUIDs rather than shared pointers in _objectDynamicsByBody so that refcounting works right and actions get their destructors called.
2017-04-14 11:06:40 -07:00
Seth Alves
f5a5369055
attempt to remove dynamics associated with a rigid-body before removing the rigid-body
2017-04-14 07:06:53 -07:00
Seth Alves
52aee63e05
keep track of objectDynamics per rigidBody
2017-04-14 06:08:58 -07:00
Seth Alves
afa8fc161b
allow hinge constraint between two entities
2017-04-13 15:37:28 -07:00
Seth Alves
74c0a70cb0
rename base action classes to dynamics, start on constraints
2017-04-11 20:39:13 -07:00
Andrew Meadows
8ddcae2a15
restore transform of deactivated entities
2017-03-09 17:26:53 -08:00
Anthony J. Thibault
89ae3b3d6e
Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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This reverts commit efe9571ab8
, reversing
changes made to 333e9ec7f4
.
2016-12-05 15:18:03 -08:00
Andrew Meadows
2bbe2be516
fix spelling: physcis --> physics
2016-12-01 10:50:10 -08:00
Andrew Meadows
e44672180a
add Bullet profile info to PerformanceTimer stats
2016-10-21 13:22:22 -07:00
Andrew Meadows
bb59860cfe
update Aabb's of static objects when they move
2016-04-14 11:18:10 -07:00
Andrew Meadows
dcf28937cf
cleanup cached Physics::sessionUUID
2016-04-14 11:18:10 -07:00
Seth Alves
69bb0ebd74
Revert "faster kinematic motion for entities"
2016-04-04 16:11:54 -07:00
Andrew Meadows
25fbf926df
CollisionWorld only updates _active_ Aabbs
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we manually set/clear active state of static objects
that need their Aabbs updated
also fixing a bug when starting kinematic motion
2016-04-01 13:14:03 -07:00
Andrew Meadows
532f0683e8
remove all contact info before removing objects
2016-02-10 17:58:38 -08:00
Andrew Meadows
a92c512c17
move collision group/mask calculus into EntityItem
2016-01-19 19:52:08 -08:00
Andrew Meadows
6c49d81475
collision mask bit reinterpretation
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also cache sessionID in static methods inside PhysicsEngine
2016-01-12 15:08:52 -08:00
Andrew Meadows
e1ba4ff0a8
add CollisionMask entity property
2016-01-12 15:08:52 -08:00
Andrew Meadows
42711e5bad
remove unused variable
2016-01-07 10:20:03 -08:00
Andrew Meadows
6eb177091b
overhaul of MotionState cleanup
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Moved MotionState deletes out of PhysicsEngine.
EntityMotionStates are deleted by the PhysicsEntitySimulation.
AvatarMotionStates are deleted in the Avatar dtor.
2016-01-07 10:19:46 -08:00
Andrew Meadows
4208380d1c
namechange
2016-01-07 10:19:46 -08:00