Atlante45
d82333534c
Ensure the tree lock is always taken before the simulation lock
2018-04-24 13:46:05 -07:00
Seth Alves
7f285c5f90
Merge pull request #12571 from Atlante45/fix/es-concurrent-traversal
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Fix unprotected tree traversals
2018-04-14 14:33:25 -07:00
Andrew Meadows
a0f3e3a031
add simulation ownership expiry
2018-04-11 09:40:32 -07:00
Atlante45
895023ca4b
Fix unprotected tree traversals
2018-04-04 14:54:21 -07:00
Andrew Meadows
6d7574cab9
use std::numeric_limtis<uint64_t>::max() instead of -1
2018-04-03 22:13:25 -07:00
Andrew Meadows
70d6aa99e8
more 'const uint64_t&' purges
2018-04-03 21:55:31 -07:00
Andrew Meadows
5a5376c3d5
untangle 'bidding' from 'owned'
2018-03-30 13:18:32 -07:00
Andrew Meadows
e1d2a5e5f3
more cleanup for deleting entities
2018-03-30 13:18:32 -07:00
Andrew Meadows
5649748b17
make EntitySimulation::changeEntityInternal() pure virtual
2018-03-30 13:18:32 -07:00
Andrew Meadows
bd434e3f18
make EntitySimulation::addEntityInternal() pure virtual
2018-03-30 13:18:32 -07:00
Seth Alves
f2cb5d4aff
clean-up concept of puffed queryAACube
2017-10-19 13:19:13 -07:00
Andrew Meadows
a8dac0cb79
don't send constant updates for grabbed objects
2017-07-20 15:45:50 -07:00
Andrew Meadows
a263091c94
fix entity-server crash for out of bounds
2016-04-14 15:23:14 -07:00
Andrew Meadows
a933935e2d
lock mutex in clearEntitiesInernal()
2016-02-28 15:13:49 -08:00
Andrew Meadows
b4edfe2390
no expiry for simulation ownership
2016-02-25 12:07:20 -08:00
Andrew Meadows
2da46ff26a
server-side release ownership
2016-02-04 13:26:07 -08:00
Andrew Meadows
381049acb3
clear simulation ownership when owners vanish
2016-02-04 13:26:06 -08:00
Andrew Meadows
d8fb61e820
fix crash when deleting entities quickly
2016-01-22 10:25:10 -08:00
Andrew Meadows
b34df211df
cleanup API for removal from EntitySimulation
2016-01-07 10:19:46 -08:00
Seth Alves
3e88e1f400
unbungle merge
2015-06-29 10:04:27 -07:00
Seth Alves
1d122060a6
merge andrew's sim-ownership branch
2015-06-29 09:50:38 -07:00
Andrew Meadows
d0ac3e4514
more work on simulator priority
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scripts that edit terse update data try to assert priority
physics simulation tries to assert "volunteer" priority
max priority rules are applied in entity server
2015-06-26 21:57:04 -07:00
Seth Alves
6deedd19a3
zero velocities when we clear simulatorID
2015-06-19 16:19:21 -07:00
ZappoMan
8b78fc4190
EnitityItem smart pointers
2015-05-22 17:57:50 -07:00
Andrew Meadows
7e9e223b3e
merge upstream/master into andrew/nova
2015-05-12 21:48:55 -07:00
Andrew Meadows
45d4fa91ab
add a TODO comment
2015-05-12 21:46:04 -07:00
Atlante45
00864afe53
Quiet compiler
2015-05-12 17:06:40 +02:00
Andrew Meadows
411bf1a35c
fix for entity-server kinematic simulation
2015-05-06 17:48:10 -07:00
Seth Alves
c63b8a93ec
oops fix endless loop
2015-05-06 15:48:45 -07:00
Seth Alves
4c3cbea261
don't auto-remove simulation owner unless the Node is gone. put back code that causes interfaces to give up ownership
2015-05-06 15:32:02 -07:00
Andrew Meadows
d5f4c5a0ef
add/delete/cleanup of physical entities works
2015-05-05 10:10:08 -07:00
Andrew Meadows
3c9474b736
non-phys kinematic objs move to EntitySimulation
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out of SimpleEntitySimulation
2015-05-01 13:43:50 -07:00
Andrew Meadows
c2d614b884
remove _movableButStoppedEntities
2015-05-01 11:19:01 -07:00
Andrew Meadows
b023fe582a
make things compile
2015-05-01 10:44:50 -07:00
Andrew Meadows
9f8b266a03
fix some compile problems
2015-04-30 13:56:37 -07:00
Andrew Meadows
c3901939e6
make some things compile after reorganization
2015-04-30 13:02:18 -07:00
Andrew Meadows
c0a5753317
PhysicalEntitySimulation sends outgoing packets
2015-04-28 17:12:29 -07:00
Andrew Meadows
2f9306ee77
SimpleEntitySimulation abides to new API
2015-04-28 16:28:03 -07:00
Seth Alves
d90dec066c
if an entity has no simulatorID, pull it out of list of entities with simulatorIDs
2015-04-17 11:12:13 -07:00
Seth Alves
d7059d8f2d
add code for uuids in wire protocol. some debugging prints
2015-04-16 14:46:38 -07:00
Seth Alves
6c4d232ad9
respond to code review
2015-04-15 16:08:15 -07:00
Seth Alves
afca5440f0
entity-server will automatically clear simulation-owner ID if it doesn't get an update for 2 seconds
2015-04-15 10:58:56 -07:00
Andrew Meadows
fd8e3f6169
add moved entities to lists for sorting
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and also for outgoing packet updates
2014-12-12 13:28:12 -08:00
Andrew Meadows
3fd2f12a73
merge upstream/master into andrew/inertia
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Conflicts:
libraries/entities/src/EntityItem.cpp
libraries/entities/src/EntityItem.h
libraries/entities/src/EntitySimulation.h
libraries/entities/src/EntityTree.cpp
libraries/entities/src/EntityTreeElement.cpp
libraries/entities/src/SimpleEntitySimulation.cpp
libraries/entities/src/SimpleEntitySimulation.h
libraries/entities/src/SphereEntityItem.cpp
2014-12-09 12:41:53 -08:00
Andrew Meadows
675a2dd989
add DIRTY_UPDATEABLE flag for changes that need it
2014-12-08 16:32:25 -08:00
Andrew Meadows
6fdfde31d9
whoops, forgot to increment the iterator
2014-12-08 11:20:27 -08:00
Andrew Meadows
7d96ad5836
cleanup of EntitySimulation API
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* remove EntityItem::_simulationState (only useful to EntitySimulation)
* move code from SimpleEntitySimuation to EntitySimulation
* EntitySimulation now maintans many QSets of entities
* cleanup and clarify use of EnityTree::updateEntity()
* reduced cost of polling for entity expiries
* changed "UpdateFlags" to "DirtyFlags" and clarified what they're for
2014-12-05 18:08:53 -08:00
Andrew Meadows
c9ea6885c1
PhysicsEngine is now an EntitySimulation
2014-12-02 15:29:41 -08:00
Andrew Meadows
1df6c32a4e
moving Shape* back into shared lib
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removing dependency of entities lib on physics lib
physics lib now depends on entities lib
2014-12-01 16:03:14 -08:00
Andrew Meadows
dd3a7b9b9d
EntitySimulation takes EntityItem* rather than ID
2014-11-26 12:12:43 -08:00