Commit graph

221 commits

Author SHA1 Message Date
Clement
2e8a6e1961 Remove more dead octree code 2018-04-17 18:21:51 -07:00
Andrew Meadows
858b02f29d more readable code 2018-03-09 08:35:18 -08:00
Andrew Meadows
7a19f48b9c move rayHitsSphere logic to AABox method 2018-03-09 08:35:18 -08:00
Andrew Meadows
2750f3ee71 remove unused cruft and avoid useless work 2018-03-09 08:35:18 -08:00
Andrew Meadows
6ab85d5800 cleanup and a few small optimizations 2018-03-09 08:35:18 -08:00
Andrew Meadows
81de668c1e faster per-entity raypick culling 2018-03-09 08:35:18 -08:00
SamGondelman
2d754edf74 CR 2018-02-15 15:48:41 -08:00
SamGondelman
84cd0e1529 wip live material swapping on model entities, model overlays, avatars,
and albedo swap on shape entities
2018-02-09 12:00:08 -08:00
humbletim
65455e7b50 Merge remote-tracking branch 'upstream/master' into Leopoly_Phase1_004_RayPick-Changes 2018-01-23 14:57:33 -05:00
humbletim
513a69cdcd changes per CR feedback 2018-01-03 04:08:43 -05:00
humbletim
a146b778f7 support additional .extraInfo for ray intersections 2017-12-21 12:35:13 -05:00
Seth Alves
b590cd5b89 avatar-entities which are children of an avatar will scale with the avatar 2017-12-02 09:31:43 -08:00
ZappoMan
f63db42c0e migrate SpatiallyNestable::getOrientation to getWorldOrientation, remove redundant getRotation 2017-10-28 10:14:25 -07:00
ZappoMan
a7a0f03ede rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition() 2017-10-27 18:39:17 -07:00
Andrew Meadows
0bcecdbe66 be picky when finding nearby entities at login 2017-10-09 10:27:46 -07:00
Andrew Meadows
7597088c7c simpler logic flow 2017-09-29 11:34:33 -07:00
Andrew Meadows
3665a3fbee libraries/entities/src/EntityTreeElement.cpp 2017-09-29 11:34:33 -07:00
Andrew Meadows
2b31a746e3 add content timestamp for EntityTreeElement 2017-09-29 11:34:32 -07:00
Andrew Meadows
56bc48b31a don't use octcode data in entity update packets 2017-09-29 11:34:32 -07:00
Brad Davis
861b33a845 Fix potential nullptr access in EntityTreeElement 2017-07-29 17:22:25 -07:00
Andrew Meadows
c7ec82f98a use local copy of _element for thread safety 2017-07-13 13:30:57 -07:00
Andrew Meadows
7ea1e7285f map EntityItemID to EntityItemPointer 2017-07-13 13:30:57 -07:00
Brad Davis
8130a91b8c Cleanup entity dependencies 2017-06-27 19:15:49 -07:00
Seth Alves
5c94147f40 children collision hulls appear to be in the right place, now 2017-05-19 17:09:42 -07:00
Stephen Birarda
53e6a77fcc cleanup EncodeBitstreamParams to use nodeData when possible 2017-03-24 13:41:36 -07:00
Stephen Birarda
a3883a746c add the basic structure for inclusion of ancestors/descendants in ESS queries 2017-02-16 16:46:09 -08:00
Stephen Birarda
586c3512a7 remove useless additional includeThisEntity sets 2017-01-24 17:35:45 -08:00
Stephen Birarda
67a3d97f81 cleanup includeThisEntity check 2017-01-24 16:41:20 -08:00
Stephen Birarda
543d0ce77e add a comment about usesFrustum check in EntityTreeElement 2017-01-24 16:36:44 -08:00
Stephen Birarda
33378ede5c force full scene send if json parameters changed 2017-01-24 16:34:57 -08:00
Stephen Birarda
1e25b5012f use a static_cast to get EntityNodeData 2017-01-20 14:05:55 -08:00
Stephen Birarda
67951517b4 don't grab the JSON filters for each entity checked 2017-01-20 13:59:48 -08:00
Stephen Birarda
5fbdc94c66 pass usesFrustum down to EntityTreeElement 2017-01-18 17:49:54 -08:00
Stephen Birarda
ed41412d95 fix for unpack of OctreeQuery 2017-01-18 17:49:54 -08:00
Stephen Birarda
112b119f17 send entities that just stopped matching filter 2017-01-18 14:58:36 -08:00
Stephen Birarda
b08bfe93f4 change lastViewFrustumSent to lastQuerySent 2017-01-18 14:58:36 -08:00
Stephen Birarda
3556379034 leverage JSON filter changes to OctreeQuery in EntityServer 2017-01-18 14:58:36 -08:00
Atlante45
20b7bb0c54 EntityScriptServer tracks server scripts 2017-01-17 16:41:56 -08:00
Brad Hefta-Gaub
dbbed462b4 cleanup naked qDebug() calls 2016-12-19 22:24:25 -08:00
Seth Alves
6fe35ac0da use smart pointers to avoid leaking EntityTreeElementExtraEncodeData 2016-12-12 16:04:41 -08:00
Dante Ruiz
1b20cc8bd0 more clean up 2016-11-30 18:28:50 +00:00
Dante Ruiz
104cbbff7e clean up 2016-11-30 18:26:06 +00:00
Dante Ruiz
34d24b947e better implementation 2016-11-30 18:03:11 +00:00
Dante Ruiz
daf12047ca removed unnessary comments 2016-11-22 18:55:20 +00:00
Dante Ruiz
2dfb745443 made some chnages 2016-11-22 18:53:03 +00:00
Dante Ruiz
a176c624ab fixed teleport bug 2016-11-21 23:04:07 +00:00
Dante Ruiz
1ba769b0ef teleportBug 2016-11-21 10:38:20 -08:00
Ryan Huffman
ee50469213 Add collidableOnly arg to findRayIntersection 2016-10-04 20:19:54 -07:00
Ryan Huffman
da6afb605b Fix default findRayIntersection surfaceNormal to be in world space 2016-10-04 20:19:54 -07:00
Ryan Huffman
17c63eb722 Add the ability to ignore invisible entities in findRayIntersection 2016-10-04 20:19:32 -07:00