Commit graph

390 commits

Author SHA1 Message Date
Anthony J. Thibault
bcd31e3d99 Adjust size and offset of grab balls to better align with hand controllers.
(cherry picked from commit d97a8c2e7eace2494d3142e8187022a33aedc060)
2016-10-19 15:59:26 -07:00
Ryan Huffman
5f5dedaa40 Fix equip sphere not showing up 2016-10-17 10:53:02 -07:00
howard-stearns
140caf84d8 never interact with hud elements while holding something 2016-10-14 18:30:52 -07:00
Howard Stearns
fc8bbde60a Merge pull request #8810 from ZappoMan/handControlsWhileLoading
make laser pointers work even while content is loading
2016-10-14 10:01:46 -07:00
Brad Hefta-Gaub
ef3c9ba78a better handling of the teleport target overlays to prevent flashing and thrashing 2016-10-13 18:24:38 -07:00
Brad Hefta-Gaub
ddce0ef74a make laser pointers work even while content is loading 2016-10-13 17:50:20 -07:00
howard-stearns
0099a4e549 allow hand controller operations when Interface doesn't have focus, but
ONLY when in hmd.
2016-10-12 11:23:06 -07:00
Seth Alves
16af14d1f6 Merge pull request #8758 from hyperlogic/bug-fix/allow-ignoreik-false
allow equipped object to follow hand and not controller
2016-10-12 09:52:57 -07:00
Brad Hefta-Gaub
e1a3bc7d55 hide/show grab point sphere only when in a grabbable entity 2016-10-11 16:22:42 -07:00
Brad Hefta-Gaub
93d9cf7917 adjust grab indicators 2016-10-11 12:42:26 -07:00
Brad Hefta-Gaub
4ec9299930 fix reticle depth when not moving mouse, but moving head relative to HUD 2016-10-08 14:31:30 -07:00
Anthony J. Thibault
7c7a9055d1 Allow grabbed objects to override the ignoreIK = true default.
They can do this by adding the following to their userData.

    grabbableKey: {
        ignoreIK: false
    }

When this is present and false, the object will follow the hand joint, otherwise it will follow the hand controller.
2016-10-07 14:50:00 -07:00
Anthony J. Thibault
0c2ebc27cb Fix for exception in handControllerGrab.js
Specifically this:
    [UncaughtException] TypeError: Result of expression 'this.handToController' [undefined] is not a function. in file:///C:/msys64/home/anthony/code/hifi/build/interface/Release/scripts/defaultScripts.js:1388
2016-10-07 14:48:55 -07:00
Ryan Huffman
a5e3fa45c3 Fix advanced movement being disabled 2016-10-07 10:30:18 -07:00
Ryan Huffman
c74df965ba Fix misnamed function and duplicate onFinish in tutorial 2016-10-07 10:30:18 -07:00
Ryan Huffman
fec8049226 Add proper disabling to advanced movement script 2016-10-07 10:30:18 -07:00
Ryan Huffman
827506e929 Disable 180 spin in tutorial 2016-10-07 10:30:18 -07:00
Ryan Huffman
a4ffa7b23f Add disabling of right click menu with vive 2016-10-07 10:30:18 -07:00
Ryan Huffman
14323a06b3 Add interface to disable hand controller grab functionality 2016-10-07 10:30:18 -07:00
Ryan Downe Karpf
ed2571704f Merge pull request #8735 from huffman/feat/teleport-improvements
Update teleport.js to ignore invisible or collisionless objects and disallow teleporting to  certain surfaces
2016-10-07 09:56:30 -07:00
Ryan Huffman
d50689b795 Remove disabling of teleport in hand grab 2016-10-04 20:25:46 -07:00
Ryan Huffman
d0ba53a069 Change name of isTooCloseToTeleport to be more descriptive 2016-10-04 20:22:22 -07:00
Ryan Huffman
1e6aba1928 Fix teleport not removing overlay on teleport 2016-10-04 20:21:32 -07:00
Ryan Huffman
2ef7c9a57a Disable smooth movement in teleport.js 2016-10-04 20:21:32 -07:00
Ryan Huffman
53623f7583 Make teleport.js normal rejection more lenient 2016-10-04 20:21:30 -07:00
Ryan Huffman
813ed59f00 Update teleport to not collide with non collidable entities 2016-10-04 20:19:54 -07:00
Ryan Huffman
75265cff6e Update teleport to not let you teleport into walls 2016-10-04 20:19:54 -07:00
Ryan Huffman
b0c7e91737 Disable ray picking against invisible objects in far grab and teleport 2016-10-04 20:19:51 -07:00
Ryan Huffman
17c63eb722 Add the ability to ignore invisible entities in findRayIntersection 2016-10-04 20:19:32 -07:00
Ryan Huffman
8343cfd687 Add grip to unequip 2016-10-04 16:34:18 -07:00
Ryan Huffman
289cd6ba2b Adjust hand controller unequip rotation threshold 2016-10-04 16:34:18 -07:00
Brad Hefta-Gaub
2b01c60a55 Merge pull request #8615 from davidkelly/dk/1264
Make the equip sphere emissive
2016-09-19 16:33:55 -07:00
Anthony J. Thibault
aefe224215 Fix for jittery far-grab at low update rates
Clamp the blendFactor used to smooth out the motion of the far-grabbed object.
This prevents the newTargetPosition from over shooting it's goal.
2016-09-19 10:51:46 -07:00
David Kelly
22d80914e2 whitespace 2016-09-16 14:17:44 -07:00
David Kelly
ade17e6456 PR feedback 2016-09-16 14:15:14 -07:00
David Kelly
2ddd46f30b Switch to the cool looking model instead 2016-09-16 10:56:59 -07:00
David Kelly
1acfe017e1 Make the equip sphere emissive
maybe this will make it visible in low ambient light situations?
2016-09-15 17:12:35 -07:00
Seth Alves
e5e9bb0052 Merge branch 'master' of github.com:highfidelity/hifi into grab-point-adjustments 2016-09-14 11:28:10 -07:00
Seth Alves
ecb0669972 try to keep far grab from getting stuck if the entity is brought very near to the grab-point 2016-09-08 17:02:29 -07:00
Seth Alves
0f98c51d89 distance-grabbed things collide with static entities 2016-09-08 16:13:22 -07:00
Seth Alves
9c96ffc9cb don't show grab-point spheres if controller poses aren't valid 2016-09-07 16:31:02 -07:00
Seth Alves
746d0cd91c get various hand lasers to all line up with grab-point sphere 2016-09-07 16:10:37 -07:00
Seth Alves
b45181ea92 don't back up pick-ray from hand 2016-09-07 13:32:26 -07:00
Anthony J. Thibault
dc0d0c2d5c Merge branch 'master' into feature/tablet-ui-foundation 2016-09-07 09:49:55 -07:00
Seth Alves
616b094111 experimenting with position of grab sphere 2016-09-06 16:16:09 -07:00
Seth Alves
34e4b4ae19 move haptic-pulse for when grab-point enters a grabbable entity to the right section of code 2016-09-06 15:37:37 -07:00
Seth Alves
215fd4ddfd fix grab-point sphere for right hand 2016-09-06 15:15:46 -07:00
Seth Alves
43c98b3f1e attempt to avoid a very-still far-grab leaving something non-dynamic in bullet upon release. adjust position of grab-point sphere 2016-09-06 14:42:53 -07:00
Seth Alves
b8b1127d55 merge from upstream 2016-09-02 15:11:21 -07:00
Anthony J. Thibault
0128d7c61b Merge branch 'master' into feature/tablet-ui-foundation 2016-09-02 12:16:25 -07:00