Commit graph

2838 commits

Author SHA1 Message Date
samcake
89682a2e2c SImple first steps to apply jittering correctly in stereo 2017-09-20 10:18:25 -07:00
samcake
2d2e75e933 Merge branch 'master' of https://github.com/highfidelity/hifi into black 2017-09-08 12:39:59 -07:00
Olivier Prat
d6d36cbd43 Outline working on voxels 2017-09-08 11:14:06 +02:00
Olivier Prat
7fb7ebca57 Fixed warning on Mac 2017-09-07 19:03:22 +02:00
Olivier Prat
6b5ca0c6ce Optimized by removing unnecessary Z buffer copy 2017-09-07 18:33:00 +02:00
Olivier Prat
2003495166 Adjustments to half texel fix 2017-09-07 12:30:20 +02:00
Olivier Prat
b43514fb8b Modified outline shader to do fill branch on CPU. Fixed assymetric outline
due to depth sample not offset by a half texel in shader.
2017-09-07 12:15:38 +02:00
Sam Gateau
12d063c008 Not trying to unjitter the history coordinate 2017-09-07 02:14:52 -07:00
Sam Gateau
965118aa47 Introducing covariance clipping and it works better, cleaning the controls and debugs 2017-09-07 02:05:06 -07:00
Olivier Prat
b9eb317d9b Fixed non working outline in stereo with new changes 2017-09-07 10:33:55 +02:00
samcake
dbdcef3d33 making the 9 fetch the default for the constraining pass 2017-09-06 17:40:59 -07:00
Olivier Prat
25ff132fc7 Debugging scripts working again with correct occlusion management 2017-09-06 19:05:15 +02:00
Olivier Prat
10643feb78 Working with specific zpass rendering for outline. Debug script needs relinking to correct config 2017-09-06 18:40:38 +02:00
Olivier Prat
d6ea01c4f3 Created outline task but still need to create specific render job with z-pass shaders 2017-09-06 17:34:29 +02:00
Olivier Prat
75e06b691f Simplified version that works directly with metas 2017-09-06 15:59:04 +02:00
Olivier Prat
700d4a4b43 First working version of outline working with selection interface. 2017-09-06 15:47:10 +02:00
samcake
e70f261de4 Adding the full code path, starting debugging the problems in hmd, 2017-09-05 18:09:46 -07:00
Sam Gateau
78fee71524 seprating the constraint function 2017-09-05 10:04:49 -07:00
Olivier Prat
b619b2311d Merged with master 2017-09-05 10:27:53 +02:00
samcake
b243475cc9 New stuff for better rendering f ui 2017-09-01 15:32:23 -07:00
Sam Gateau
59c980894e adding disabling of jittering for comparison 2017-08-31 23:51:19 -07:00
Sam Gateau
a3f1c487f1 adding disabling of jittering for comparison 2017-08-31 23:42:43 -07:00
samcake
ddb598203e COmparing against fxaa 2017-08-31 18:27:47 -07:00
samcake
f031bf5661 Merge branch 'master' of https://github.com/highfidelity/hifi into black 2017-08-31 09:22:19 -07:00
Sam Gateau
16fbe00ef5 FIxing the jittering projection modification 2017-08-30 22:42:55 -07:00
samcake
37f440031f Expose Hlaton 16 sequence 2017-08-30 17:59:06 -07:00
Zach Fox
3f0d44990a Hook up bounding box rendering to Selection Scripting Interface 2017-08-30 14:54:23 -07:00
samcake
af09ae0686 Some more refinment, no clear changes though 2017-08-29 18:12:05 -07:00
samcake
66d35118cb Refining the debugging to better understand the issues 2017-08-28 18:14:46 -07:00
samcake
7d8356686c Merge branch 'master' of https://github.com/highfidelity/hifi into black 2017-08-28 09:28:00 -07:00
Sam Gateau
0f67f9bc52 Eposing the jitter sequence and debugging it 2017-08-27 22:08:33 -07:00
samcake
21987c4c5d Adding the code for the color clamping 2017-08-25 16:58:05 -07:00
Sam Gateau
bf982c3a85 using the linear depth buffer and voila 2017-08-25 00:25:13 -07:00
samcake
9335acc887 Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
SamGondelman
4a49801217 web overlays and entities are always nonAA 2017-08-24 14:23:21 -07:00
samcake
051f8c5b40 AH ah moment and exploring using the tablet with html 2017-08-23 18:48:20 -07:00
samcake
4cdbefc440 MOre debugging, adding the find the closest fragment 3x3 2017-08-22 17:44:14 -07:00
Sam Gateau
97c6b2a60f Trying to debug the motion vector 2017-08-21 23:51:29 -07:00
samcake
767cccbbb2 Sharing the common resource and shader componenet and introducing debuging feature 2017-08-21 17:43:03 -07:00
Sam Gateau
65ab2ce90d Adding more debug and saving th emotion blur as pixel size, not uv 2017-08-21 00:35:18 -07:00
samcake
d6e0fd758f Better debugging but now trying to check the velocity buffer fetch point 2017-08-18 18:31:27 -07:00
Chris Collins
2456126bcc Merge pull request #11157 from SamGondelman/tabletLayer
Render non-AA overlays correctly
2017-08-18 14:59:20 -07:00
Sam Gondelman
cbf2bb3a61 Merge pull request #10980 from SamGondelman/sharks
Reduce laser pointer lag
2017-08-18 13:14:38 -07:00
samcake
fd957d6b8e Merge branch 'master' of https://github.com/highfidelity/hifi into black 2017-08-18 11:36:05 -07:00
samcake
ed27c2adb7 Just making debugging easier 2017-08-17 18:28:49 -07:00
samcake
6ec6ccfec1 Just making debugging easier 2017-08-17 18:26:59 -07:00
Olivier Prat
7910b0d8ff Switched back to full float for outline depth buffer because of precision issues 2017-08-17 15:55:59 +02:00
Olivier Prat
2d598f3428 Improved outline visual width normalization that makes it independant from resolution. It is now a ratio of the screen height 2017-08-17 15:44:02 +02:00
Olivier Prat
68753211dc Fixed bug on Mac where the outline effect would stop working once the window was resized 2017-08-17 15:25:41 +02:00
Sam Gateau
cbf5c25f35 Adding the velocity factor 2017-08-17 01:29:12 -07:00