samcake
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89682a2e2c
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SImple first steps to apply jittering correctly in stereo
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2017-09-20 10:18:25 -07:00 |
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samcake
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2d2e75e933
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Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2017-09-08 12:39:59 -07:00 |
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Olivier Prat
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d6d36cbd43
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Outline working on voxels
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2017-09-08 11:14:06 +02:00 |
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Olivier Prat
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7fb7ebca57
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Fixed warning on Mac
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2017-09-07 19:03:22 +02:00 |
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Olivier Prat
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6b5ca0c6ce
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Optimized by removing unnecessary Z buffer copy
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2017-09-07 18:33:00 +02:00 |
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Olivier Prat
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2003495166
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Adjustments to half texel fix
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2017-09-07 12:30:20 +02:00 |
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Olivier Prat
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b43514fb8b
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Modified outline shader to do fill branch on CPU. Fixed assymetric outline
due to depth sample not offset by a half texel in shader.
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2017-09-07 12:15:38 +02:00 |
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Sam Gateau
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12d063c008
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Not trying to unjitter the history coordinate
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2017-09-07 02:14:52 -07:00 |
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Sam Gateau
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965118aa47
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Introducing covariance clipping and it works better, cleaning the controls and debugs
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2017-09-07 02:05:06 -07:00 |
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Olivier Prat
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b9eb317d9b
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Fixed non working outline in stereo with new changes
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2017-09-07 10:33:55 +02:00 |
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samcake
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dbdcef3d33
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making the 9 fetch the default for the constraining pass
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2017-09-06 17:40:59 -07:00 |
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Olivier Prat
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25ff132fc7
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Debugging scripts working again with correct occlusion management
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2017-09-06 19:05:15 +02:00 |
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Olivier Prat
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10643feb78
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Working with specific zpass rendering for outline. Debug script needs relinking to correct config
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2017-09-06 18:40:38 +02:00 |
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Olivier Prat
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d6ea01c4f3
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Created outline task but still need to create specific render job with z-pass shaders
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2017-09-06 17:34:29 +02:00 |
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Olivier Prat
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75e06b691f
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Simplified version that works directly with metas
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2017-09-06 15:59:04 +02:00 |
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Olivier Prat
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700d4a4b43
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First working version of outline working with selection interface.
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2017-09-06 15:47:10 +02:00 |
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samcake
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e70f261de4
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Adding the full code path, starting debugging the problems in hmd,
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2017-09-05 18:09:46 -07:00 |
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Sam Gateau
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78fee71524
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seprating the constraint function
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2017-09-05 10:04:49 -07:00 |
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Olivier Prat
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b619b2311d
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Merged with master
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2017-09-05 10:27:53 +02:00 |
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samcake
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b243475cc9
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New stuff for better rendering f ui
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2017-09-01 15:32:23 -07:00 |
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Sam Gateau
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59c980894e
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adding disabling of jittering for comparison
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2017-08-31 23:51:19 -07:00 |
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Sam Gateau
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a3f1c487f1
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adding disabling of jittering for comparison
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2017-08-31 23:42:43 -07:00 |
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samcake
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ddb598203e
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COmparing against fxaa
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2017-08-31 18:27:47 -07:00 |
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samcake
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f031bf5661
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Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2017-08-31 09:22:19 -07:00 |
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Sam Gateau
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16fbe00ef5
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FIxing the jittering projection modification
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2017-08-30 22:42:55 -07:00 |
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samcake
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37f440031f
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Expose Hlaton 16 sequence
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2017-08-30 17:59:06 -07:00 |
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Zach Fox
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3f0d44990a
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Hook up bounding box rendering to Selection Scripting Interface
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2017-08-30 14:54:23 -07:00 |
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samcake
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af09ae0686
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Some more refinment, no clear changes though
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2017-08-29 18:12:05 -07:00 |
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samcake
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66d35118cb
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Refining the debugging to better understand the issues
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2017-08-28 18:14:46 -07:00 |
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samcake
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7d8356686c
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Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2017-08-28 09:28:00 -07:00 |
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Sam Gateau
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0f67f9bc52
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Eposing the jitter sequence and debugging it
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2017-08-27 22:08:33 -07:00 |
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samcake
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21987c4c5d
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Adding the code for the color clamping
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2017-08-25 16:58:05 -07:00 |
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Sam Gateau
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bf982c3a85
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using the linear depth buffer and voila
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2017-08-25 00:25:13 -07:00 |
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samcake
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9335acc887
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Merge and a lot of rewriting the color conversion
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2017-08-24 18:02:11 -07:00 |
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SamGondelman
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4a49801217
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web overlays and entities are always nonAA
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2017-08-24 14:23:21 -07:00 |
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samcake
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051f8c5b40
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AH ah moment and exploring using the tablet with html
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2017-08-23 18:48:20 -07:00 |
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samcake
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4cdbefc440
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MOre debugging, adding the find the closest fragment 3x3
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2017-08-22 17:44:14 -07:00 |
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Sam Gateau
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97c6b2a60f
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Trying to debug the motion vector
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2017-08-21 23:51:29 -07:00 |
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samcake
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767cccbbb2
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Sharing the common resource and shader componenet and introducing debuging feature
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2017-08-21 17:43:03 -07:00 |
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Sam Gateau
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65ab2ce90d
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Adding more debug and saving th emotion blur as pixel size, not uv
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2017-08-21 00:35:18 -07:00 |
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samcake
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d6e0fd758f
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Better debugging but now trying to check the velocity buffer fetch point
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2017-08-18 18:31:27 -07:00 |
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Chris Collins
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2456126bcc
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Merge pull request #11157 from SamGondelman/tabletLayer
Render non-AA overlays correctly
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2017-08-18 14:59:20 -07:00 |
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Sam Gondelman
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cbf2bb3a61
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Merge pull request #10980 from SamGondelman/sharks
Reduce laser pointer lag
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2017-08-18 13:14:38 -07:00 |
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samcake
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fd957d6b8e
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Merge branch 'master' of https://github.com/highfidelity/hifi into black
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2017-08-18 11:36:05 -07:00 |
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samcake
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ed27c2adb7
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Just making debugging easier
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2017-08-17 18:28:49 -07:00 |
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samcake
|
6ec6ccfec1
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Just making debugging easier
|
2017-08-17 18:26:59 -07:00 |
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Olivier Prat
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7910b0d8ff
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Switched back to full float for outline depth buffer because of precision issues
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2017-08-17 15:55:59 +02:00 |
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Olivier Prat
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2d598f3428
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Improved outline visual width normalization that makes it independant from resolution. It is now a ratio of the screen height
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2017-08-17 15:44:02 +02:00 |
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Olivier Prat
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68753211dc
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Fixed bug on Mac where the outline effect would stop working once the window was resized
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2017-08-17 15:25:41 +02:00 |
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Sam Gateau
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cbf5c25f35
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Adding the velocity factor
|
2017-08-17 01:29:12 -07:00 |
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