ZappoMan
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7ea85073f4
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introduce precision picking in API form
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2014-12-06 11:45:49 -08:00 |
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ZappoMan
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1fec69698e
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get the triangle picking for submeshes working, remove some debug
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2014-12-05 23:23:21 -08:00 |
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ZappoMan
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ae647d39d0
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fix models with registrations other than 0,0,0
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2014-12-05 16:14:18 -08:00 |
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ZappoMan
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0ccbb98bde
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more work on improved model picking
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2014-12-05 15:03:35 -08:00 |
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ZappoMan
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a6b86da47a
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basics of triangle picking working for models
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2014-12-05 11:31:27 -08:00 |
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ZappoMan
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11f10f9512
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make sphere entities pick off their actual sphere, fix bug in ray picking multiple items with different distances
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2014-12-04 10:54:04 -08:00 |
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ZappoMan
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cd92185c5b
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Merge branch 'master' of https://github.com/highfidelity/hifi into rayPickWork
Conflicts:
examples/newEditEntities.js
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/MyAvatar.h
libraries/entities/src/EntityTree.h
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2014-12-03 15:07:47 -08:00 |
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ZappoMan
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63d1ac8375
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implement support for entity subclasses to implement their own detailed ray intersection, make likes light pickability toggle
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2014-12-02 14:56:12 -08:00 |
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Andrew Meadows
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3781c23480
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add entities to simulation after unpacking
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2014-11-26 17:09:53 -08:00 |
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Andrew Meadows
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dd3a7b9b9d
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EntitySimulation takes EntityItem* rather than ID
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2014-11-26 12:12:43 -08:00 |
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Atlante45
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4d5451fafe
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Merge branch 'master' of https://github.com/highfidelity/hifi into death_to_dot_f
Conflicts:
interface/src/avatar/Avatar.cpp
interface/src/avatar/SkeletonModel.cpp
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2014-11-19 17:28:24 -08:00 |
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Atlante45
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ae3bcc8f06
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No more .f
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2014-11-19 16:53:39 -08:00 |
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Andrew Meadows
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97d1dc4200
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use updateFoo() where entity properties need relay
clear EntityItem updateFlags when processed
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2014-11-19 15:12:22 -08:00 |
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Andrew Meadows
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47615ba9c2
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changeEntityState() --> updateEntityState()
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2014-11-17 17:38:26 -08:00 |
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Andrew Meadows
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af606f01a9
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combined SimulationStates Moving and Changing
also funnel entity updates by UDP packet through a single list
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2014-11-17 17:35:44 -08:00 |
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ZappoMan
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8ec3f8ce99
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implement support for calling preload when the script changes
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2014-11-11 14:21:06 -08:00 |
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ZappoMan
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2bc7896dee
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first cut at preload script behavior
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2014-11-11 13:46:48 -08:00 |
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ZappoMan
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768a854b00
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cleanup
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2014-11-06 14:00:26 -08:00 |
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ZappoMan
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90b079d5a8
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remove debug
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2014-11-06 13:51:48 -08:00 |
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ZappoMan
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5333f0eb19
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quiet some debug
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2014-11-06 13:45:30 -08:00 |
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ZappoMan
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2b62402a57
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possible fix for entities not always updating bug
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2014-11-06 13:17:46 -08:00 |
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ZappoMan
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13e358549d
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add periodic pruning of the octree on load and save
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2014-11-05 14:56:38 -08:00 |
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ZappoMan
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bbd476d564
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handled multiple collisions correctly, and don't collide if fully enclosed
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2014-09-26 14:55:05 -07:00 |
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ZappoMan
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2d81d7c554
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add support for ignore collisions and collisions will/wont move entities
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2014-09-26 11:43:56 -07:00 |
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ZappoMan
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9cd76983a2
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swith to using shape collider instead of spheres
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2014-09-25 14:35:20 -07:00 |
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ZappoMan
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eda168a6d9
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first cut at shape collisions
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2014-09-24 19:51:37 -07:00 |
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ZappoMan
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54ef5d4698
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fixed bugs in MovingEntitiesOperator, improved getDistanceToBottomOfEntity, isRestingOnSurface
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2014-09-12 07:45:33 -07:00 |
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ZappoMan
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77dff69805
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fix ray picking to work with registation points
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2014-09-11 17:03:01 -07:00 |
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ZappoMan
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695569b64b
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reconcile use of getAACube() and handle rotations properly
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2014-09-11 16:43:53 -07:00 |
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ZappoMan
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2757f16045
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remove calls to calculateRotatedExtents() use Extents.rotate() instead
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2014-09-11 12:29:47 -07:00 |
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ZappoMan
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b78b8ccbb0
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first cut at replacing radius with dimensions
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2014-09-09 13:33:05 -07:00 |
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Andrew Meadows
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e7b39ae119
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removed unused variable
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2014-09-05 16:42:24 -07:00 |
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ZappoMan
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dc31381fc1
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better handling of old model files
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2014-09-05 02:19:17 -07:00 |
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ZappoMan
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d08e7ef96d
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fix bug in way too small entities
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2014-09-03 15:20:42 -07:00 |
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ZappoMan
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66a2f58192
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fix to runaway saving file and optimizations to general encoding paths
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2014-09-03 10:55:56 -07:00 |
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ZappoMan
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2b5d631290
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removed a ton of old dead debug code
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2014-09-02 08:44:43 -07:00 |
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ZappoMan
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f16a48e187
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quiet some debugging
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2014-09-01 22:38:18 -07:00 |
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ZappoMan
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b244e78af4
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working on addressing issues with sibling cells and server clock skew causing some properties to be ignored
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2014-09-01 21:48:03 -07:00 |
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ZappoMan
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1fa587b88a
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suppress unchanged entities
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2014-08-29 21:51:08 -07:00 |
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ZappoMan
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2fab662e8c
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fixed some problems in UpdateEntityOperator in case where original containing element isn't best fit
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2014-08-29 17:48:14 -07:00 |
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ZappoMan
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76c77d6994
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first cut at properly working lifetime
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2014-08-28 13:46:54 -07:00 |
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ZappoMan
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2f90df04ee
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correct cleanup of Models/geometry and all EntityItems for various cases
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2014-08-27 15:45:45 -07:00 |
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ZappoMan
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4895ee32f7
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test and fix issues with exportEntities()
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2014-08-26 15:59:49 -07:00 |
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ZappoMan
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75bb42fb73
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debug cleanup
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2014-08-22 10:54:00 -07:00 |
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ZappoMan
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17426a1c71
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removed tons of debugging
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2014-08-20 17:47:16 -07:00 |
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ZappoMan
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960e9eb2f4
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debugging tweaks
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2014-08-19 09:43:09 -07:00 |
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ZappoMan
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49cf6dff3a
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more DIDNT_FIT logic improvements/fixes
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2014-08-18 14:09:01 -07:00 |
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ZappoMan
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f8f0da189f
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more work on more entities in a cell
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2014-08-15 17:13:59 -07:00 |
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ZappoMan
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84ba810dc4
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work on reseved bytes in octree packet data
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2014-08-15 11:26:55 -07:00 |
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ZappoMan
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49e616dd49
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first cut at using erase entity message to delete entities
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2014-08-13 14:11:56 -07:00 |
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