Sam Gateau
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79cad36c58
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Merge branch 'master' of https://github.com/highfidelity/hifi into punk
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2018-12-08 19:14:21 -08:00 |
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sam gateau
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28d36c81e0
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there and back , trying to converge with the new Assemble Lighting Stage task
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2018-12-07 16:24:51 -08:00 |
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SamGondelman
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8431b3b0c1
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correct order of mixes
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2018-12-07 10:39:10 -08:00 |
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Sam Gateau
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50fcd7f40a
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trying...
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2018-12-06 22:45:44 -08:00 |
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Sam Gateau
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b24a2d33bf
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Merge branch 'master' of https://github.com/highfidelity/hifi into punk
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2018-12-06 19:51:05 -08:00 |
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sam gateau
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e941833676
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gathering the lighting stage jobs in their own task away from the renderer specificities
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2018-12-06 17:27:13 -08:00 |
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Adam Smith
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08d6e35d4d
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Merge pull request #14372 from SamGondelman/decals
Case 19798: 3D projected Material Entities and materialRepeat option
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2018-12-06 11:13:46 -08:00 |
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sam gateau
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a267c3115a
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drafting more factorisation of render tasks
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2018-12-05 17:47:33 -08:00 |
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Adam Smith
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653974ca30
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Merge pull request #14293 from SamGondelman/branching
Case 19473: Reduce branching in our shaders
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2018-12-05 16:42:42 -08:00 |
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sam gateau
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8efdec1e51
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merging with master
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2018-12-04 11:03:46 -08:00 |
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sam gateau
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0343983f31
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Applying changes done in deferred to forward
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2018-12-03 16:58:54 -08:00 |
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Sam Gateau
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259a97c43a
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Exploring varying with names
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2018-12-02 23:41:57 -08:00 |
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sam gateau
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2c4cd68a00
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iterating on a simpler engine graph
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2018-11-30 17:43:27 -08:00 |
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Sam Gateau
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ba4aec2aff
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Fixing the issues with thte debug renderdeferredTask and investigating the avatars perf
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2018-11-28 01:01:18 -08:00 |
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Sam Gondelman
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5ee803bf1d
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Update parabola.slv
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2018-11-27 10:54:56 -08:00 |
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Sam Gondelman
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3a4ec2cc27
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Update glowLine.slv
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2018-11-27 10:53:25 -08:00 |
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sam gateau
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f348cc35c4
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separting debug in its own task
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2018-11-26 15:20:45 -08:00 |
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Sam Gateau
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b7b8e8e6bf
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Trying to group together the debug jobs in a separate task
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2018-11-26 00:38:04 -08:00 |
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Sam Gateau
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6b1c7bf96e
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restoring the engine render views and cleaning up the task / config section of the pr
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2018-11-20 23:15:09 -08:00 |
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Sam Gateau
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dd828c81e0
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Merge branch 'master' of https://github.com/highfidelity/hifi into one
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2018-11-20 19:29:01 -08:00 |
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Jeff Clinton
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870619b19d
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Merge pull request #14412 from amantley/avatarPipelineOffsets
Avatar Pipeline Joint Rotation Offsets Handling
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2018-11-19 08:54:29 -08:00 |
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Sam Gateau
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837b321004
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merging with master
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2018-11-17 10:35:05 -08:00 |
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Sam Gondelman
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968ffe7ec3
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Merge branch 'master' into branching
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2018-11-16 10:25:02 -08:00 |
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Sam Gateau
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0166d7748a
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Merging with master around rc76 cut time
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2018-11-15 22:52:37 -08:00 |
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amantley
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f9829c270d
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merged new fbx.h
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2018-11-15 10:19:04 -08:00 |
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amantley
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c8cd65c3bd
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added getter for the orginal cluster bind matrix values in AnimSkeleton
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2018-11-15 09:58:10 -08:00 |
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Sam Gondelman
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a5fe4709a9
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Update Fade.slh
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2018-11-14 17:50:21 -08:00 |
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amantley
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80ebde1036
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started cleanup of pr
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2018-11-14 17:27:45 -08:00 |
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Sam Gondelman
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a206d9e25a
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Merge branch 'master' into branching
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2018-11-14 17:08:08 -08:00 |
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amantley
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8256c652fc
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added the hook to put the copy of the mutated bind poses into tthe skeleton
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2018-11-14 17:02:25 -08:00 |
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Olivier Prat
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85a3938cbe
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Switch to app for ambient occlusion debug script
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2018-11-14 11:55:11 +01:00 |
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Olivier Prat
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45e0f65972
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Merge branch 'ao' of http://github.com/Zvork/hifi into ao
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2018-11-14 09:48:24 +01:00 |
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Sam Gondelman
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13f650d514
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Merge pull request #14093 from SamGondelman/police
Case 19409, Case 19468: Fading fixes and shader cleanup
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2018-11-13 15:00:23 -08:00 |
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sabrina-shanman
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753557736e
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Merge branch 'master' into hfm_library
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2018-11-12 15:03:30 -08:00 |
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John Conklin II
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512b847684
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Merge pull request #14339 from hyperlogic/bug-fix/anim-debug-draw-crash
AnimDebugDraw: Prevent multi-threaded access to shared map collection.
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2018-11-12 10:47:01 -08:00 |
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John Conklin II
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9d404a6cf3
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Merge pull request #14379 from Cristo86/gles_use_tbo_no_ssbo
case 19562: GLES - Use TBO instead of SSBO and make shaders use it when it is not gl45 (master)
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2018-11-12 10:45:52 -08:00 |
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Brad Hefta-Gaub
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22dd958582
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Merge pull request #14297 from jherico/feature/vcpkg
Case 19807: Switch to vcpkg for many dependencies on all non-mobile platforms
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2018-11-12 09:52:02 -08:00 |
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SamGondelman
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1d1510e18e
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Merge remote-tracking branch 'upstream/master' into police
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2018-11-09 13:32:41 -08:00 |
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SamGondelman
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b3abd97707
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projected materials and repeat property
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2018-11-09 10:47:07 -08:00 |
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Brad Davis
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8c4f0ec774
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Vcpkg migration
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2018-11-08 12:28:06 -08:00 |
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Dante Ruiz
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501746b156
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3D Keyboard
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2018-11-08 09:58:53 -08:00 |
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Olivier Prat
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be7806644a
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Removed ternary operators with mix (try to limit branching)
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2018-11-08 17:29:00 +01:00 |
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Olivier Prat
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d64127aa9c
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Android shader compilation fix
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2018-11-08 13:48:19 +01:00 |
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Olivier Prat
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829e5ff44f
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Same android problem fix, but elsewhere
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2018-11-08 13:37:22 +01:00 |
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Olivier Prat
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09b26db650
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Shader fix for android... <sigh>
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2018-11-08 13:19:42 +01:00 |
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Olivier Prat
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40b7b42f5b
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Bis
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2018-11-08 12:29:01 +01:00 |
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Olivier Prat
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cd89ce5388
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Another stupid android shader compilation error fix
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2018-11-08 12:07:17 +01:00 |
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Olivier Prat
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de2f1c52cc
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Another android shader compilation fix
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2018-11-08 11:44:47 +01:00 |
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Olivier Prat
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05ac2fccb6
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Still android fixes
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2018-11-08 11:24:46 +01:00 |
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Olivier Prat
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851cfff960
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Again, android shader compilatio fix
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2018-11-08 11:06:28 +01:00 |
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