Commit graph

115 commits

Author SHA1 Message Date
ZappoMan
2128cb8bff get rid of dead code 2013-05-09 17:10:25 -07:00
ZappoMan
33fc9f5389 fixed partial VBO updates 2013-05-09 17:01:20 -07:00
ZappoMan
3aa862fa34 removed some debug messages 2013-05-09 14:19:42 -07:00
ZappoMan
c73d4ddfa4 Merge branch 'master' of https://github.com/worklist/hifi into render_voxels_optimization 2013-05-09 14:06:42 -07:00
ZappoMan
f490f3ed53 More work on partial VBO updates still not working 100% correctly 2013-05-09 14:04:08 -07:00
Andrzej Kapolka
7ff8b84f4c Return the box face, as well as the distance, from the ray intersection test.
Use it to determine which voxel neighbor we create when adding.
2013-05-09 10:46:52 -07:00
ZappoMan
655f14121d Voxel Render Optimization - using blended VBO update strategy
- Fixed a bug in updateNodeInArraysAsFullVBO() that caused blended strategy
  to not work properly.
- Implement strategy to usually update only the portion of the VBOs that
  have changed, unless nodes have been removed, and then update the full
  VBO. This siginificantly improves treeToArrays() performance
- Still to do implement partial strategy for copy buffers and update GPU
2013-05-09 10:25:12 -07:00
Andrzej Kapolka
0cff127082 Merge branch 'master' of https://github.com/worklist/hifi 2013-05-09 09:56:58 -07:00
Andrzej Kapolka
785e55e06f Working on voxel editing. 2013-05-09 09:56:35 -07:00
ZappoMan
bb65137b7e Optimized performance of newTreeToArrays() by implementing blended VBO strategy
- Introduced concept of sometimes only updating the new/changed part of the VBO
  while other times updating the full VBO. This allows us to get the speed
  advantage of only partial VBO updates when nodes haven't been removed
- Some debugging output related to _alwaysRenderFullVBO
- added cleanupRemovedVoxels() which actually deletes the nodes that were
  previously removed (fixes a memory leak!!)
2013-05-08 20:33:41 -07:00
ZappoMan
244b4a17f7 lowered voxel count so Ryan can run, and handle too many voxels case slightly more gracefully than crashing 2013-05-08 18:06:13 -07:00
ZappoMan
cb5ccee1e4 CR cleanup 2013-05-08 14:32:55 -07:00
ZappoMan
ed30a03b2e CR cleanup 2013-05-08 14:30:18 -07:00
ZappoMan
70557cd51c Optimized removeOutOfView()
- don't recurse down trees that are fully INSIDE of the view frustum, because those nodes
  are guaranteed to also be INSIDE
- changes to extraData of the recurse operation to make this possible
- adding debug stats to track how many nodes are inside, outside, intersect
- change call to removeOutOfView() to not call if last elapsed time has not
  yet passed since last call (similar to treeToArrays() logic)
2013-05-08 14:24:08 -07:00
ZappoMan
7a5ce57b4e added alwaysDisplay mode to PerformanceWarnings class 2013-05-08 12:01:55 -07:00
ZappoMan
f1425216ba removed VoxelSystem::createSphere() which was dead code 2013-05-08 00:45:27 -07:00
ZappoMan
84da976383 removed _voxelCleanupLock 2013-05-06 16:38:24 -07:00
ZappoMan
f5808f43b5 some cleanup pre CR 2013-05-06 16:24:09 -07:00
ZappoMan
94529d54e8 some cleanup pre CR 2013-05-06 16:16:21 -07:00
ZappoMan
b69c1a3474 some cleanup pre CR 2013-05-06 16:14:10 -07:00
ZappoMan
68d58650a5 removed some debug code 2013-05-06 16:09:21 -07:00
ZappoMan
09923d1c97 second cut at view culling voxels 2013-05-06 15:51:56 -07:00
ZappoMan
7ba9d4aa86 First cut are removing out of view voxels and switch to using PerformanceWarnings 2013-05-06 13:32:09 -07:00
ZappoMan
af6f51527a short circuit shouldRender logic in treeToArrays() 2013-05-05 10:34:09 -07:00
ZappoMan
2c8c6a2600 Coding standard cleanup and VoxelNode optimization
- make octalCode and children members private
- add public getters for accessing these private members
- change constructor to require an OctalCode for all non-roots
- default constructor constructs a rootNode
- make primary access for deleting, adding, and accessing children through public methods that do bookkeeping
- calculate AABox on voxel creation so that we don't need to do all the math when we deal with voxels
- added methods on VoxelNode for common items like getCorner(), getCenter(), getLevel(), etc
2013-05-05 10:17:02 -07:00
ZappoMan
a4f2dc283d various changes to help debug render pipeline
- fixing some cases where TREE_SCALE was not using constant in prep for making TREE_SCALE larger
- added createLine() to VoxelTree
- added axis lines made of voxels to scene
- added corner points made of voxels to scene
2013-05-03 09:58:52 -07:00
ZappoMan
34a059db9a more optimizations of render pipeline 2013-05-02 22:26:56 -07:00
ZappoMan
771c604121 more render pipeline optimizations 2013-05-02 18:12:55 -07:00
ZappoMan
fcce4753c9 more optimizations on render pipeline 2013-05-02 16:37:31 -07:00
ZappoMan
5a14c71225 added dirty bit support to VoxelTree, use it to determine when to call treeToArrays 2013-05-02 15:57:31 -07:00
ZappoMan
8f0dd1ffa1 added render pipeline warnings menu item 2013-05-02 13:17:06 -07:00
ZappoMan
e2481f514c lower warning threshold to 1 millisecond for voxel render pipeline steps 2013-05-02 12:53:56 -07:00
ZappoMan
275772bb3d debugging voxel sending behavior 2013-05-02 12:26:51 -07:00
ZappoMan
a6d2bb73ad added warnings if bitstream processing takes too long 2013-05-01 23:24:46 -07:00
ZappoMan
6a7ebb3a55 fixed LOD issue in client 2013-05-01 22:57:19 -07:00
ZappoMan
015fd05e62 code cleanup 2013-05-01 18:37:14 -07:00
ZappoMan
62e7c0383b cleaned up some code for distanceToCamera() 2013-05-01 18:31:05 -07:00
ZappoMan
4f86b5570f first cut at improved render pipeline 2013-05-01 18:21:13 -07:00
ZappoMan
622a078d24 code review cleanup 2013-04-30 10:10:17 -07:00
ZappoMan
accda966d5 Add LOD culling to the server protocol.
- Add LOD/distance culling to VoxelTree:encodeTreeBitstreamRecursion()
  and VoxelTree::searchForColoredNodesRecursion()
- added new levels to boundaryDistanceForRenderLevel()
- added more spheres to the scene to get a better sense of LOD behavior
2013-04-29 17:38:52 -07:00
ZappoMan
781721b79c clean up constants for voxels 2013-04-29 06:49:57 -07:00
ZappoMan
7c180c800f printf/pringLog cleanup 2013-04-29 06:28:19 -07:00
ZappoMan
999930743e removed some debug code 2013-04-27 14:55:34 -07:00
ZappoMan
2f2af7ec09 removed some debug code 2013-04-27 14:53:08 -07:00
ZappoMan
70818bd3fe Added some new debugging code, removed some old debugging code, some small coding standard tweaks 2013-04-27 12:03:20 -07:00
ZappoMan
91f6aaa96e testing of new searchForColoredNodes() 2013-04-26 09:23:48 -07:00
ZappoMan
a176753379 added VoxelNodeBag 2013-04-25 23:47:12 -07:00
ZappoMan
32da105d62 new testing/debug code for encodeTreeBitstream() 2013-04-25 17:33:43 -07:00
ZappoMan
2c48139ff3 some cleanup 2013-04-25 00:02:51 -07:00
ZappoMan
0bec7156aa Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work 2013-04-24 23:50:57 -07:00