Commit graph

34 commits

Author SHA1 Message Date
HifiExperiments
56f697e5f0 merge old work 2024-02-24 23:26:34 -08:00
d0fe5b7994 Added FOV setting to graphics menu 2023-06-19 19:10:16 +02:00
ae7d229d0e Fix copyright headers 2023-05-19 00:17:38 +02:00
6f32173025 Fixes to most scripting-related warnings 2023-05-19 00:17:35 +02:00
ad57a5e6fd Fixed enums in scripting engine 2023-05-19 00:17:35 +02:00
0a3ec92031 Type registeration fixes for scripting engine 2023-05-19 00:17:35 +02:00
33c8607e15 Proper handling of enum classes for scripting 2023-05-19 00:17:35 +02:00
95434a26a8 Attempt to debug broken enums in scripting 2023-05-19 00:17:35 +02:00
Heather Anderson
0bce0668f7 minor tweaks in response to code review (very belated) and reported issues
- explicitly registering some enums with Qt at runtime (needed if they're function return values)
- replaced references to engine() with local variables if they already existed
2023-05-19 00:17:34 +02:00
Dale Glass
1cf3756c84 Move screen naming to UI library, and improve naming 2023-01-07 19:35:52 +01:00
Dale Glass
de36c716c8 Try to make screen descriptions include more info 2023-01-06 20:35:57 +01:00
Dale Glass
8884988336 Add an option to choose which screen to use for full screen mode 2023-01-06 17:32:06 +01:00
00a28807d8 Secondary camera now has the same antialiasing settings as main one 2022-12-24 23:00:58 +01:00
Penguin-Guru
e6a41e85b2 Added comments. Referenced all enums explicitly. 2021-10-25 13:40:36 -07:00
Penguin-Guru
fc1a0d6a4c Apparently it worked. 2021-10-25 13:35:24 -07:00
Penguin-Guru
3c85964c5d Hopefully works. 2021-10-25 13:25:31 -07:00
Penguin-Guru
8386f2eb61 Clumsy fix for enum storage. 2021-10-24 19:19:20 -07:00
Penguin-Guru
66fdfa40ad Hopefully implemented antialiasing setting. 2021-10-24 15:32:51 -07:00
Andrew Meadows
8aa1bddcee RenderSecondView shadow config follows that of RenderMainView 2019-10-17 14:11:18 -07:00
Sam
767f413a2c merging the various job/task/switch congif into one 2019-07-29 00:07:16 -07:00
Sam Gateau
768dd051aa Add sanity check for viewport resolution scale to avoid negative value 2019-06-25 11:54:50 -07:00
Sam Gateau
b5e4a47375 Proper allocation of the resource in forward and starting to remove the ui as we have it 2019-06-19 17:33:26 -07:00
Sam Gateau
5288314d02 Drafting ways to rescale in forward 2019-06-13 17:42:32 -07:00
Sam Gateau
9bc6c3bfcd INtroduce range check for int value against the several enums we exposed through the js api for REnder and PErformance settings 2019-06-05 17:56:14 -07:00
Sam Gateau
f51e491d85 Removing the atomics and fixing mistakes pointed out inreview 2019-06-04 10:11:12 -07:00
Sam Gateau
2a4d0cfaec Addressing the initialization bug not applying REnderMethod properly, Adjusting RefrehRateProfile to Realtime in High performancePreset 2019-06-03 18:06:28 -07:00
Sam Gateau
54d1705f06 Testing a different approach 2019-05-31 18:42:26 -07:00
Sam Gateau
4e2480d032 cleaning up case of enum names and aligning the PerformancePreset with the PlatformTier 2019-05-31 00:00:44 -07:00
Sam Gateau
bf7617ea8e INtroducing the PerformanceManager 2019-05-29 15:47:14 -07:00
Sam Gateau
aedc631c45 Gathering all the needed settings in one place 2019-05-28 21:55:17 -07:00
Sam Gateau
0862e40b41 Adding ui to debug render settings 2019-05-28 18:01:39 -07:00
SamGondelman
2e666836c7 add more options to render scripting interface 2019-05-20 13:42:53 -07:00
SamGondelman
db813fab6a threadsafe setRenderMethod 2019-05-16 16:48:23 -07:00
SamGondelman
fee20d9e46 render scripting interface + renderMethod control 2019-05-16 16:01:21 -07:00