Commit graph

2191 commits

Author SHA1 Message Date
Andrew Meadows
61b8d005b5 scripts can edit AvatarEntities again 2019-01-09 17:27:14 -08:00
Andrew Meadows
6c81e8845b cleanup 2019-01-09 17:27:14 -08:00
Andrew Meadows
fe2ee68b79 add EntityItemProperties::copyFromJSONString() 2019-01-09 17:27:14 -08:00
Andrew Meadows
ec384d7dbb more correct reload AvatarEntityData from settings 2019-01-09 17:27:14 -08:00
Andrew Meadows
0ed936520d MyAvatar saving to settings works again 2019-01-09 17:27:14 -08:00
Andrew Meadows
e37b5b52f0 correctly load AvatarEntities from settings redux 2019-01-09 17:27:14 -08:00
Andrew Meadows
026c6301a6 correctly load AvatarEntities from settings 2019-01-09 17:27:14 -08:00
Andrew Meadows
01fc442695 save AvatarEntities settings as strings 2019-01-09 17:27:14 -08:00
luiscuenca
95fca826a5 Add fit AABox for avatar and implement multisphere on shapeManager 2019-01-09 17:49:19 -07:00
Anthony Thibault
5d606981de Added HMD Avatar Alignment Type
Adds a new API to set this type, and an option to the Avatar App.

* "eye" - Match the user eyes with the avatar eyes. The previous default behavior.
  If the avatar skull is larger then the user, it can cause the avatars body to lift off of the ground when the user looks down.
* "head" - Match the user head with the avatar head.  The new default behavior.
  This prevents the body from lifting off of the ground while wearing a large headed avatar.  But can cause an offset between the users eyes and the avatars eyes.
2019-01-08 18:35:28 -08:00
Jeff Clinton
75d26dc45f
Merge pull request #14659 from luiscuenca/addAvatarToAvatarCollisionOption
Add menu checkbox to toggle collisions with other avatars
2019-01-07 08:58:09 -08:00
luiscuenca
d630fe9dbd Add menu checkbox to toggle collisions with other avatars 2019-01-04 16:38:48 -07:00
Anthony Thibault
7e68f539d3 Only use the camera position for lookAt in first person. 2019-01-03 15:27:44 -08:00
Anthony Thibault
fa137f0586 Merge remote-tracking branch 'upstream/master' into feature/improve-eye-look-at-interest-calculation 2019-01-03 13:19:11 -08:00
Seth Alves
78aff6e95c grab js api; send grab information through trait system 2019-01-03 08:17:52 -08:00
David Rowe
14d39d1747 Make mouselook yaw and pitch directly proportional to mouse movement 2019-01-03 15:53:37 +13:00
Anthony Thibault
006bd8f939 Merge remote-tracking branch 'upstream/master' into feature/improve-eye-look-at-interest-calculation 2019-01-02 16:58:10 -08:00
Anthony Thibault
71991c2e2f Added max angles and isTalking into the lookAtCostFunction 2019-01-02 11:05:01 -08:00
Anthony Thibault
d87bc3e898 Update eye look at interest calculation
This now takes distance, your facing toward them, and their facing toward you into the interest calculation.
Also, separate the logic for myAvatar look at from other avatars snapping their gaze toward myAvatar.
Previously these two separate elements where merged together in a single loop.
2018-12-31 13:37:22 -08:00
SamGondelman
b5a2642b6a updated entityscriptinginterface API and related functions
(cherry picked from commit 6aac596698)
2018-12-22 00:55:10 -05:00
Sam Gondelman
097d2d9503
Revert "Case 20200: Update EntityScriptingInterface to not find local entities" 2018-12-20 16:53:33 -08:00
Shannon Romano
b6d1607acd
Merge pull request #14547 from SamGondelman/NOverlays5
Case 20200: Update EntityScriptingInterface to not find local entities
2018-12-20 19:10:22 +00:00
Jeff Clinton
16e3914cd7
Merge pull request #14598 from amantley/ripOutCruft
Fix for Camera-perspective-is-off-in-first-person-view, master branch
2018-12-18 17:15:58 -08:00
Wayne Chen
28fd1380df adding target scale and default avatar to login state 2018-12-17 13:37:28 -08:00
Angus Antley
77fa4e7d13 took out the unnecessary hfm.jointindex code 2018-12-16 17:29:16 -08:00
SamGondelman
6aac596698 updated entityscriptinginterface API and related functions 2018-12-07 15:25:21 -08:00
Sam Gondelman
b690faeb12
Merge branch 'master' into NOverlays 2018-12-06 11:29:06 -08:00
Jeff Clinton
b9156d68e5
Merge pull request #14508 from amantley/restingHandsBug
removed the code that turns off inactive hands in MyAvatar.cpp
2018-12-06 09:42:34 -08:00
amantley
88a9a96346 removed the code that turns off inactive hands in MyAvatar.cpp 2018-11-30 10:08:05 -08:00
Clement
181f2b4263 Fix Agent crash on shutdown 2018-11-28 18:40:52 -08:00
SamGondelman
079d1dcbd6 convert clientOnly to entityHost and add local entities 2018-11-14 11:25:37 -08:00
Sam Gondelman
13f650d514
Merge pull request #14093 from SamGondelman/police
Case 19409, Case 19468: Fading fixes and shader cleanup
2018-11-13 15:00:23 -08:00
Jeff Clinton
2afc8c505d
Merge pull request #14344 from ElderOrb/FB19348
FB19348 - Interface doesn't save changes to avatar animation text field
2018-11-13 14:29:25 -08:00
Brad Hefta-Gaub
b5e432bcb1
Merge pull request #14265 from amantley/needToSquat
Bug fix for Users unable to Squat
2018-11-13 12:01:06 -08:00
Brad Hefta-Gaub
47cd6b332c
Merge pull request #14349 from hyperlogic/bug-fix/head-trackers-in-desktop-mode
Bug fix for head trackers in desktop mode
2018-11-13 11:49:24 -08:00
Jeff Clinton
ab8ba2daad
Merge pull request #14230 from amantley/shoulderSpaceFix
Hand Azimuth improvement
2018-11-12 16:00:26 -08:00
amantley
f2f4a55c19 removed cruft 2018-11-12 15:07:14 -08:00
Jeff Clinton
12b833d121
Merge pull request #14167 from ElderOrb/FB18859
Make material entities to be presented in avatarapp
2018-11-09 15:32:27 -08:00
SamGondelman
1d1510e18e Merge remote-tracking branch 'upstream/master' into police 2018-11-09 13:32:41 -08:00
Anthony Thibault
ac8869eb61 Bug fix for head trackers in desktop mode
Sitting and standing modes work even in desktop mode.
We were inadvertently checking for HMD Mode instead of if the head was valid.
* A change was made to the ViveControllerManager to return head poses in the correct standing universe when in desktop mode.
* The default sensorToWorld matrix in desktop mode is similar to the one returned by the system for Vive and Oculus sensor frame; y = 0 is at floor level.
* Sitting mode, walking mode and recentering flags are now visible in the AnimStats.
2018-11-05 16:21:19 -08:00
Alexander Ivash
3bc274dd10 FB19348 - Interface doesn't save changes to avatar animation text field 2018-11-04 23:11:59 +05:30
sabrina-shanman
cbca77b12f Rename HFMGeometry to HFMModel and adjust related variables 2018-11-01 17:17:48 -07:00
sabrina-shanman
becee7f010 Re-name FBXGeometry to HFMGeometry and do the same for related classes 2018-10-30 17:28:42 -07:00
amantley
7fe53d4399 removed extra const float value 2018-10-24 16:32:18 -07:00
amantley
370801bd85 removed _spine2position variable and added handling for when there is no spine2 joint. In that case the head will do the recentering rotation and the shoulders will not move with the hand azimuth 2018-10-24 16:23:05 -07:00
Luis Cuenca
fac9188dfb
Merge pull request #14187 from luiscuenca/transitAddAnimation
Add animations to Avatar Transit
2018-10-24 10:51:21 -07:00
amantley
5063d0b527 changed handAzimuth to non const function 2018-10-23 16:51:56 -07:00
amantley
56deb500bb Merge remote-tracking branch 'upstream/master' into shoulderSpaceFix 2018-10-23 16:36:52 -07:00
amantley
36466a4a9f Merge remote-tracking branch 'upstream/master' into needToSquat 2018-10-23 16:07:23 -07:00
amantley
e9dae8ebeb added force stand option for avatar lean behavior, you can now squat to your hearts content 2018-10-23 16:07:18 -07:00
John Conklin II
e21e7d30d7
Merge pull request #14126 from amantley/squattyPottyFix
Sit State for the seated user in HMD:  Squatty Potty Fix
2018-10-23 15:20:49 -07:00
Stephen Birarda
b789fa96f8
Merge pull request #14192 from Atlante45/fix/traits-race
Prevent race on internal client traits members
2018-10-23 14:53:11 -07:00
amantley
2df9d6c5e9 addressed missing changes for luis 2018-10-23 13:37:56 -07:00
amantley
9bc92cb2a3 removed leftover triggers 2018-10-23 12:29:04 -07:00
amantley
39a16703e4 updated wording for the radio buttons for avatar leaning model 2018-10-23 10:52:14 -07:00
amantley
8cb09c37ee changed the ui to the settings/controls 2018-10-22 21:26:30 -07:00
SamGondelman
09ea32dcc0 fix fading and highlighting issues 2018-10-22 14:12:43 -07:00
amantley
eb3db9a571 added default to case statement 2018-10-20 16:13:41 -07:00
Luis Cuenca
e1c760b566
Merge branch 'master' into transitAddAnimation 2018-10-20 15:30:23 -07:00
luiscuenca
f8d67d124f Hold flickering fixed and refactor 2018-10-20 15:22:25 -07:00
amantley
e693275b10 Merge remote-tracking branch 'origin/squattyPottyFix' into squattyPottyFix 2018-10-20 13:42:23 -07:00
amantley
5efb889de5 removed unused variables 2018-10-20 13:42:17 -07:00
amantley
dfdc6aee7e
Merge branch 'master' into squattyPottyFix 2018-10-20 13:39:55 -07:00
amantley
a427ddb235 removed extraneous print statements 2018-10-20 09:16:05 -07:00
amantley
070a517423 changed the recenterModel variables to userRecenterModel 2018-10-19 18:07:03 -07:00
amantley
a43985ef64 combo box for recenter model is added 2018-10-19 16:03:53 -07:00
Anthony Thibault
6cc7c861d1
Merge pull request #14221 from hyperlogic/feature/disable-hands-if-too-far-or-at-rest
Disable user hand controllers if they are too far away or not moving.
2018-10-19 14:02:32 -07:00
amantley
0837f790eb combo box changes 2018-10-19 07:46:16 -07:00
luiscuenca
bb5c042f16 Blend network animation 2018-10-18 17:51:20 -07:00
amantley
b9a2f19d30 made all the suggested corrections except the dropdown qml. 2018-10-18 16:39:50 -07:00
amantley
12b03b0e07 tinkering with lerping the spine2 position in avatar space 2018-10-18 10:52:13 -07:00
amantley
8f4fafe4d0 put some smoothing on the spine2 rotation in myskeletonmodel.cpp 2018-10-18 08:44:01 -07:00
amantley
83ec346cc5 changed the hand azimuth computation to be in spine2 space. this stops you from having a reversed direction when you sit down with hmd lean off and the hands are behind the origin in the z direction. 2018-10-17 16:42:29 -07:00
amantley
cd7af8b605 changed the name of sumuserheightsensorspace to averageuserheightSensorSpace 2018-10-17 08:51:40 -07:00
amantley
baeccebfb9 changed the transition times to make the sit longer and the stand shorter 2018-10-16 17:45:55 -07:00
Anthony Thibault
27c495406e Disable user hand controllers if they are too far away or not moving. 2018-10-16 17:24:47 -07:00
amantley
1764531822 removed hand azimuth changes, that fixed azimuth when hands go behind origin of MyAvatar, these changes will be in a separate pr 2018-10-16 16:31:55 -07:00
amantley
cf7dc49499 removed a commment and changed the sanity check to be a const instead of a magic number 2018-10-16 16:04:31 -07:00
amantley
952b112271 changed the transition times to make them shorter sit == 3sec stand == 1sec, also added failsafe for when the average height is above 5ft. this can recover from a missed transition to standing. 2018-10-16 15:10:26 -07:00
luiscuenca
7da5fa9ea7 Transit animations won't play, they just get sent over the network 2018-10-16 11:33:58 -07:00
amantley
7d7fe8c089 removed some cruft 2018-10-15 18:12:27 -07:00
amantley
49b869c5e3 got rid of velocity count, now use 'away' to trigger when to start computing the sit stand state 2018-10-15 18:02:50 -07:00
amantley
9ec999e15e added condition for start up in oculus that gets the correct starting height 2018-10-15 16:43:03 -07:00
amantley
ae3ae9ce9a put in condition for away mode so that when you take the hmd off and put it back on the initial guess to your state is made again. 2018-10-15 09:52:34 -07:00
amantley
8e272d6dd2 added the correction code for when you are misslabeled as sitting while you are standing. It will now handle a sit down correctly. Also made the first approximation of state based on the average user height. This should use the user input of their height associated with their account 2018-10-15 08:43:25 -07:00
amantley
90c9e578c8 when you unlock the transitions you now start in stand state 2018-10-12 16:47:53 -07:00
amantley
ee830cdcb0 cleaned white space 2018-10-12 16:05:31 -07:00
amantley
7dd156ccdd made the threshold for the spine angle larger to make auto transitions more robust 2018-10-12 15:00:15 -07:00
amantley
67afc86222 cleanup 2018-10-11 18:39:44 -07:00
Clement
1bcbda7ad6 Prevent race on internal client traits members 2018-10-11 16:16:24 -07:00
amantley
f73d974ad7 added a lock state so you can lock sit or stand state, also made the
hand azimuth relative to the spine2 location in avatar space. This stops
the arms from behaving badly when the hands are in front of the chest
but behind the root position of the avatar
2018-10-11 15:14:33 -07:00
amantley
5faf26abd1 turned off shoulder rotation when we don't have hmd lean recentering on. this temporarily fixes the behavior of the shoulders in this mode. todo: use the spine2 position to determine azimuth of hands, then they will work in all conditions 2018-10-11 10:38:59 -07:00
amantley
c4187f0d60 Merge remote-tracking branch 'upstream/master' into squattyPottyFix 2018-10-08 17:07:55 -07:00
unknown
3c25e6d5a8 Increase the linear velocity step when the avatar is small to avoid freezing 2018-10-08 14:40:54 -07:00
Alexander Ivash
19c3f1516f relax 'isWearable' conditions to treat entities like 'ghost.json' as wearables 2018-10-09 00:17:19 +03:00
amantley
3517905435 added getter and setter for sitstandstatechange bool 2018-10-05 16:22:30 -07:00
amantley
96872f8412 moved all the state update for sit and stand to myavatar::update() also
made it so that sit horizontal reset is handled in non-cg recentering.
to do: revisit what should be sent for desired body in prephysics update
call
2018-10-05 14:55:43 -07:00
Andrew Meadows
c3478dc018 remove expired avatarEntities from their avatars 2018-10-05 13:48:35 -07:00
amantley
ad46b71966 before moving the step state counting to myavatar::update() 2018-10-05 13:04:14 -07:00
amantley
cbe638bfdb added flag for vertical recentering that is state change, snap, versus
the usual .5 second recentering
2018-10-04 18:17:27 -07:00