Commit graph

37367 commits

Author SHA1 Message Date
Brad Hefta-Gaub
6b76cf484d fix issues with HMD lookout 2D, and cleanup 2016-01-14 08:48:55 -08:00
Andrew Meadows
82e261480f Merge pull request #6827 from howard-stearns/physics-timing
Physics timing
2016-01-14 08:39:29 -08:00
Zach Pomerantz
ed5c53f23c Add getCorners to ViewFrustum 2016-01-14 01:29:49 -08:00
Brad Hefta-Gaub
8f8afabbfe Merge pull request #6811 from Atlante45/master
Fix skybox not always rendering correctly
2016-01-13 21:00:48 -08:00
Philip Rosedale
30199106ec Choice of hand ray pick or head pick 2016-01-13 20:47:05 -08:00
Brad Hefta-Gaub
ec344f7f86 Merge pull request #6822 from jherico/local_script_stop
Fix inability to stop local scripts
2016-01-13 20:26:36 -08:00
David Rowe
a59cbd1aca Merge branch 'master' into 20763 2016-01-14 17:25:44 +13:00
Zach Pomerantz
1436b4f6b1 Guard against unspecified deferredDebugMode 2016-01-13 18:17:40 -08:00
Anthony J. Thibault
75b3523c33 Simplify grab animation logic
Moved all animation control out of the handControllerGrab.js script and back into
squeezeHands.js

Deleted old hydra/squeezeHands.js to avoid confusion.

Added new sqeezeHands.js script to the default scripts.
2016-01-13 17:57:51 -08:00
Zach Pomerantz
5c9c34377e Move GL context sync to render Engine (from Task) 2016-01-13 17:53:15 -08:00
Zach Pomerantz
70cc7d87e4 Expose global light through DeferredLighting singleton 2016-01-13 17:52:02 -08:00
Zach Pomerantz
e471dcc90e Fix GLBackend::do_setDepthRangeTransform by swapping hither/yon 2016-01-13 17:50:34 -08:00
Zach Pomerantz
2938829167 Add shadow items to stats 2016-01-13 17:49:37 -08:00
Zach Pomerantz
ee69d8f817 Fix bitsetters for ShapeKey::Builder 2016-01-13 17:44:01 -08:00
samcake
1a2764a38c Merge pull request #6829 from Atlante45/render-shape-update
Fix render engine memory leak
2016-01-13 17:18:28 -08:00
U-GAPOS\andrew
0126684a96 collisionMask shouldn't override ignoreForCollisions 2016-01-13 16:58:34 -08:00
U-GAPOS\andrew
3aa1837e07 disable collisions between arrow and bow
(the bow is currently kinematic while held)
2016-01-13 16:57:51 -08:00
Philip Rosedale
ac61a33b63 Merge pull request #6825 from ericrius1/handGrabPositioningTweaks
Adjusted relative hand grab data for gun, ping ponger, and bow to to …
2016-01-13 16:08:09 -08:00
ericrius1
9a51a011c5 further tweaks 2016-01-13 15:51:22 -08:00
Brad Davis
b6272b7824 Migrate tool window to overlay/QML 2016-01-13 15:40:37 -08:00
ericrius1
5a9d533e70 ping pong and gun tweaks 2016-01-13 15:30:12 -08:00
Atlante45
ef5af45acd Replce GPUObjectWrapper by public const member 2016-01-13 15:01:54 -08:00
ericrius1
cda6d6e4ea bow tweaks 2016-01-13 14:44:42 -08:00
ericrius1
f02cc8fd46 Tweaked bow position 2016-01-13 14:43:52 -08:00
Atlante45
504939f193 Use a unique_ptr to track gpu objects 2016-01-13 14:07:48 -08:00
Atlante45
8da027c56f Encapsulate GPUObject in a safer way 2016-01-13 13:51:53 -08:00
howard-stearns
830dcb582a Merge branch 'master' of https://github.com/highfidelity/hifi into physics-timing 2016-01-13 13:32:38 -08:00
howard-stearns
8a77e2ee95 Split physics perf timing into three parts: updateStates, stepSimulation,
and harvestChanges.
2016-01-13 13:31:37 -08:00
samcake
e41c49b19f Merge pull request #6818 from Atlante45/render-shape
Move shape rendering code in DeferredLightingEffect to GeometryCache
2016-01-13 12:27:27 -08:00
Atlante45
741c22c0ac Move SimpleProgramKey to cpp 2016-01-13 11:47:43 -08:00
Atlante45
1789878be1 Remove dead code 2016-01-13 11:47:43 -08:00
Atlante45
c30569cd55 Naming coding standard 2016-01-13 11:47:43 -08:00
Atlante45
205c14eb43 Remove unused headers 2016-01-13 11:47:43 -08:00
Atlante45
11dc3cd261 Move primitive rendering out of DeferredLightingEffect 2016-01-13 11:47:43 -08:00
Atlante45
12f9091dc1 Fix doInBatch lambdas 2016-01-13 11:47:43 -08:00
Kevini M. Thomas
007013254e Fixed entity script loading functionality for the jsstreamplayer. 2016-01-13 14:34:44 -05:00
ericrius1
0a371e4b75 Adjusted relative hand grab data for gun, ping ponger, and bow to to optimize for owen grabbing 2016-01-13 11:06:29 -08:00
Brad Davis
e8adcd9f1f Fix inability to stop local scripts 2016-01-12 21:11:47 -08:00
David Rowe
061657b703 Merge branch 'master' into 20763 2016-01-13 17:54:45 +13:00
Atlante45
e8d7411eea Indentation/Coding Standard 2016-01-12 20:49:38 -08:00
Atlante45
47586e97a6 Stay closer to the old code (Use early exit) 2016-01-12 20:49:25 -08:00
Atlante45
911375b7a1 Don't change apply zone logic 2016-01-12 20:49:25 -08:00
Atlante45
5e41421f9d Fix for skybox not always loading 2016-01-12 20:49:25 -08:00
Atlante45
0008b1a055 Code cleanup 2016-01-12 20:49:25 -08:00
Atlante45
3f90312375 Fix for XCode auto indent 2016-01-12 20:49:25 -08:00
ericrius1
061cf5021c Don't clean up whiteboard on script shutdown 2016-01-12 19:31:43 -08:00
ericrius1
9dae425bfd Some fixes to whiteboard to get rid of gaps between lines and jagged lines 2016-01-12 19:28:41 -08:00
Seth Alves
699431a9ab testing something with chris 2016-01-12 17:27:36 -08:00
Seth Alves
1128982e65 pull grab script changes over from another branch 2016-01-12 17:16:56 -08:00
Seth Alves
6f85ee135f Merge pull request #6796 from AndrewMeadows/collision-groups
entity collision masks can be set via script
2016-01-12 16:18:56 -08:00