Commit graph

511 commits

Author SHA1 Message Date
Sam Gateau
03c5dfad3d propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version 2019-09-03 16:28:32 -07:00
Sam Gateau
c5bd9ecf4f REfreshing the antialiasing qml na dconfig of the Jitter Job 2019-08-19 18:14:29 -07:00
Anna
f58400950a made color format for resolve FB a parameter, reverted name of tonemapping task to preserve back compatibility 2019-07-30 11:57:01 -07:00
Anna
379a262b07 bug fix in deferred, finish merging android & windows forward 2019-07-29 18:15:54 -07:00
Anna
0cc8c1f434 making my changes work on android 2019-07-29 10:43:20 -07:00
Anna
6a6b2f6d27 added tone mapping back 2019-07-26 18:55:08 -07:00
Anna
16595d9412 created tonemapandresample 2019-07-26 11:56:25 -07:00
Anna
b59d967b6c fixed luci, made tone mapping mirrored auto generate, changed color format on forward, bug fixes 2019-07-16 15:44:28 -07:00
Anna
0b51e3c129 progress 2019-07-16 15:43:47 -07:00
Anna
24f022ec3b init commit for this pr, still buggy 2019-07-16 15:41:01 -07:00
SamGondelman
d545ba5bc6 haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
Sam Gateau
cb1bf57bd1 Address pr review comments 2019-06-24 16:54:06 -07:00
Sam Gateau
a278e6c52c REmoving unecessary job introduced dureing development 2019-06-21 17:24:21 -07:00
Sam Gateau
251faf2171 Trying to clean up the solution... 2019-06-18 17:08:08 -07:00
Sam Gateau
e5a772a9b8 Introducing the HUD layer rendering pass into it s own task and file 2019-06-14 17:54:15 -07:00
Sam Gateau
5288314d02 Drafting ways to rescale in forward 2019-06-13 17:42:32 -07:00
SamGondelman
43874fbfb3 fix AA toggle 2019-05-20 17:21:10 -07:00
Olivier Prat
9d0706ec8b Merge branch 'master' of https://github.com/highfidelity/hifi into shadow 2019-04-18 11:06:35 +02:00
Olivier Prat
ae20a5d439 Fixed crash in debugShadow.js 2019-04-17 09:47:33 +02:00
Olivier Prat
b71a8f7902 Switched to split sum model for ambient (as Unreal) 2019-04-04 16:10:33 +02:00
SamGondelman
7db498a130 fix shadows when tablet is open and misc threading issues 2019-03-22 16:20:54 -07:00
Sam Gateau
34db48d3a3 Merging and resolving conflict 2019-02-14 17:03:44 -08:00
Sam Gateau
98a5ec84a9 Adjusting the HUD operator render job to shave an extra framebuffer 2019-02-14 15:35:02 -08:00
SamGondelman
5ce8f566cc more overlay wip 2019-01-25 11:10:11 -08:00
sam gateau
7e1f75e0f3 Fixing the debug of shadow frustum for real 2018-12-20 13:16:41 -08:00
sam gateau
21577ba311 fixing warnings and the debug of shadows 2018-12-20 09:27:15 -08:00
Sam Gateau
80a55e2ae9 Compiling 2018-12-19 20:01:14 -08:00
sam gateau
253a71a20c updating some code and probably broken in this version 2018-12-19 18:22:01 -08:00
sam gateau
b8d96d98b8 fixing warnings from the build 2018-12-18 16:25:24 -08:00
sam gateau
5b50b0332d more fixes 2018-12-18 15:30:45 -08:00
sam gateau
2f18555ee0 removing comments and dead code, rewiring the debug 2018-12-18 14:42:45 -08:00
sam gateau
237fb4dc4c Shadows are completely working with settings on both pipeline 2018-12-17 17:34:47 -08:00
sam gateau
a4b9ec50e9 one step closer 2018-12-14 17:00:58 -08:00
Sam Gateau
e07bc208f3 introducing the Shadow Stage 2018-12-14 00:58:07 -08:00
sam gateau
8bfca612e3 Separating the state view dependant from the shadow to be able to have several versions in flight 2018-12-13 17:56:14 -08:00
Sam Gateau
b09d0b10e9 cleaning light clusters 2018-12-09 22:54:49 -08:00
sam gateau
28d36c81e0 there and back , trying to converge with the new Assemble Lighting Stage task 2018-12-07 16:24:51 -08:00
Sam Gateau
50fcd7f40a trying... 2018-12-06 22:45:44 -08:00
sam gateau
e941833676 gathering the lighting stage jobs in their own task away from the renderer specificities 2018-12-06 17:27:13 -08:00
sam gateau
a267c3115a drafting more factorisation of render tasks 2018-12-05 17:47:33 -08:00
Sam Gateau
259a97c43a Exploring varying with names 2018-12-02 23:41:57 -08:00
sam gateau
2c4cd68a00 iterating on a simpler engine graph 2018-11-30 17:43:27 -08:00
Sam Gateau
ba4aec2aff Fixing the issues with thte debug renderdeferredTask and investigating the avatars perf 2018-11-28 01:01:18 -08:00
sam gateau
f348cc35c4 separting debug in its own task 2018-11-26 15:20:45 -08:00
Sam Gateau
b7b8e8e6bf Trying to group together the debug jobs in a separate task 2018-11-26 00:38:04 -08:00
SamGondelman
c10bb7d525 pointers 2018-10-08 18:05:09 -07:00
SamGondelman
de90ce5f2b move stage frames to varyings 2018-10-01 11:26:02 -07:00
John Conklin II
fcdbc6c6d2
Merge pull request #13778 from SamGondelman/bloom
Enable bloom in zone properties
2018-08-24 14:46:31 -07:00
Sam
cd7ca96c3a Remove the separate depth buffer for in front overlay, only useful for debug and it breaks in mac 2018-08-10 02:42:45 +02:00
Olivier Prat
2584ce4c96 Merged with master 2018-08-08 08:42:44 +02:00