Commit graph

140 commits

Author SHA1 Message Date
Heather Anderson
bcce9a2091 convert explicit shared pointer creation (using "new") to make_shared where possible/appropriate 2021-09-11 15:15:04 -07:00
HifiExperiments
852edec9e7 entities with billboardMode != none use local rotation so parent rotation doesn't affect them 2021-02-18 22:15:12 -08:00
HifiExperiments
2a27fc4de2 billboarding for model entities 2021-01-13 22:31:21 -08:00
HifiExperiments
bef0c79b67 billboard mode working on most entity types 2021-01-10 16:03:04 -08:00
HifiExperiments
6e0bad814e working on billboard mode for all entity types 2021-01-03 20:33:08 -08:00
HifiExperiments
2dd612b926 more improvements 2020-10-20 17:12:23 -07:00
HifiExperiments
eb26d9b4e3 working on parenting fixes 2020-04-06 13:41:01 -07:00
HifiExperiments
204c7a7391 fix shadows!! 2019-12-12 23:04:55 -05:00
SamGondelman
1736252f0d trying and failing to fix models 2019-12-12 23:04:47 -05:00
Andrew Meadows
8957cc5b2b render opaque PolyLines with opaque pipepline 2019-08-22 08:13:11 -07:00
Andrew Meadows
81eaf157a6 tighter bounding box when rendering PolyLines 2019-08-22 08:13:11 -07:00
Brad Hefta-Gaub
b0b406adda
Merge pull request #16015 from HifiExperiments/renderUpdate
BUGZ-902: Drastically reduce locking and branching necessary for render updates
2019-08-15 09:35:17 -07:00
Sam Gateau
4a93b23d83 Address the procedural to populate all reflection versions with user uniforms bindings and make EnigneInspector works correctly 2019-08-13 18:47:57 -07:00
Sam Gateau
9139edc8b1 Maybe fixed the problem, cannot render the gl41 version properly 2019-08-12 00:44:14 -07:00
Sam Gateau
a96ef7b5f0 Exloring the why.... 2019-08-09 18:34:36 -07:00
Sam Gateau
67a13ee7cd Exploring differences in the polyline rendering 2019-08-08 17:10:46 -07:00
HifiExperiments
7b29f0f718 reduce locking necessary for render updates 2019-07-31 11:21:29 -07:00
Seth Alves
766a5c7f81 avoid div by zero 2019-06-04 13:00:26 -07:00
SamGondelman
eb8c722080 fix runtime switch 2019-05-13 09:58:55 -07:00
Sam Gondelman
61b7b8b669
reduce lambda copies 2019-03-21 08:36:32 -07:00
SamGondelman
7a5bbb8f6f fix laser ghosting 2019-03-18 14:53:11 -07:00
SamGondelman
8748a7561b fix lighting/color grading for everything 2019-03-15 12:48:32 -07:00
SamGondelman
af03fb5f85 try to fix text rendering on amd with transparency 2019-03-07 16:23:12 -08:00
amer cerkic
19d584f0af added Sams suggestions to the logic 2019-02-26 15:28:28 -08:00
amer cerkic
f5852139f7 fixing comment since the original check was correct 2019-02-26 15:05:58 -08:00
amer cerkic
5a7c8c3126 removed debugg helpers 2019-02-26 14:53:44 -08:00
amer cerkic
4c6bea48b2 fixed a case where _widths = 0 and widths-1 is not valid. 2019-02-26 14:48:34 -08:00
danteruiz
aa8563f3fe fix quest ui elements 2019-02-22 10:40:32 -08:00
SamGondelman
3f8bfc5475 CR and fix deadlock 2019-02-13 16:19:39 -08:00
SamGondelman
50bfe84aa7 fix keyboard intersection, laser alpha 2019-02-01 12:11:00 -08:00
SamGondelman
834e44dd3a make polyline's with faceCamera not depend on normal 2019-01-30 11:02:24 -08:00
SamGondelman
1b5c1d0677 working on primitiveMode and groupCulled 2019-01-08 10:02:03 -08:00
SamGondelman
3341d75eda merge with master 2019-01-07 15:49:16 -08:00
SamGondelman
b609cfaa2b renderLayer 2019-01-07 15:43:35 -08:00
SamGondelman
5cded6938b possible fix for texture path 2019-01-07 11:55:34 -08:00
SamGondelman
05e0fb464e new improved polylines 2018-12-19 15:01:49 -08:00
SamGondelman
6094a2f0a0 add back line entities, undo polyline changes temporarily 2018-12-14 15:41:11 -08:00
SamGondelman
5dd00bed1d new improved polylines 2018-12-14 14:15:56 -08:00
SamGondelman
283c0c0311 s i m p l i f y 2018-08-23 11:47:56 -07:00
Sam Gondelman
f0986a7f5a Merge branch 'master' into scriptvec3 2018-08-20 10:56:45 -07:00
SamGondelman
bd4a3a5b32 remove unused uniform buffer from polylines 2018-08-09 12:20:36 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Brad Davis
04e84f1d23 Moving to cmake time shader compiling 2018-08-03 14:58:11 -07:00
SamGondelman
16ad9cb5d3 xcolor/rgbcolor conversion 2018-07-11 18:06:06 -07:00
SamGondelman
9929529f30 vec3 conversion 2018-07-11 14:18:22 -07:00
SamGondelman
86ee5c12d8 merge and update based on sam's changes 2018-05-31 17:53:36 -07:00
SamGondelman
e6741a363e add local-only isVisibleInSecondaryCamera flag to entities 2018-05-23 16:35:21 -07:00
samcake
767e6b15f3 Fixing the local lighting on translucents bug 2018-05-03 11:42:06 -07:00
humbletim
6ea4b660b7 CR feedback; remove ok bool pointer and all metadata; cleanup 2018-02-23 07:47:39 -05:00
SamGondelman
4c6169ec78 merge and a little cleanup 2018-02-20 15:45:34 -08:00