Heather Anderson
bcce9a2091
convert explicit shared pointer creation (using "new") to make_shared where possible/appropriate
2021-09-11 15:15:04 -07:00
HifiExperiments
a7861855a7
properties update over wire
2020-07-16 14:34:02 -07:00
HifiExperiments
eb26d9b4e3
working on parenting fixes
2020-04-06 13:41:01 -07:00
HifiExperiments
62bb4e1d46
simplify render update check, threadsafety
2019-07-31 21:02:21 -07:00
HifiExperiments
7b29f0f718
reduce locking necessary for render updates
2019-07-31 11:21:29 -07:00
SamGondelman
6cc95fe8ac
CR
2019-03-27 15:46:25 -07:00
SamGondelman
194008c77a
box shapeType
2019-03-19 14:14:37 -07:00
SamGondelman
432a3f1610
uniform sampling of ellipsoid points
2019-03-19 12:59:03 -07:00
SamGondelman
ea50133146
working on adding particle shape types
2019-03-18 12:05:17 -07:00
SamGondelman
611998f799
add pulse group properties to shapes, particles, text, web, image, and grid
2019-01-16 13:34:10 -08:00
SamGondelman
5dd00bed1d
new improved polylines
2018-12-14 14:15:56 -08:00
SamGondelman
1fd8a21f8e
cleanup
2018-12-03 11:07:54 -08:00
SamGondelman
8807b90474
fix emitRadiusStart
2018-10-23 13:33:14 -07:00
Sam Gondelman
67662df760
Merge branch 'master' into scriptvec3
2018-10-08 12:59:34 -07:00
Dante Ruiz
651f37aceb
Merge branch 'interstitialMerged' of github.com:wayne-chen/hifi into interstitialMerged
2018-10-04 15:01:39 -07:00
Dante Ruiz
bda9735b5d
fix loading progress
2018-10-04 15:01:16 -07:00
Sam Gondelman
5b6e7b2566
Merge branch 'master' into scriptvec3
2018-10-02 08:58:04 -07:00
Thijs Wenker
06491ef12f
API function for retrieving multiple entity properties with better performance
2018-09-20 19:34:00 +02:00
SamGondelman
9b75c7e07f
trying to separate colors and vectors
2018-09-04 17:20:05 -07:00
SamGondelman
283c0c0311
s i m p l i f y
2018-08-23 11:47:56 -07:00
SamGondelman
2ca217eb4a
merge with master
2018-07-30 17:43:15 -07:00
SamGondelman
1c1b68ee66
emitterShouldTrail fix, review comments, rotateWithEntity
2018-07-26 11:41:16 -07:00
SamGondelman
4750611af9
particles don't spin with head roll, add particle spin properties, negative emitSpeed
2018-07-24 23:47:58 -07:00
SamGondelman
16ad9cb5d3
xcolor/rgbcolor conversion
2018-07-11 18:06:06 -07:00
SamGondelman
9929529f30
vec3 conversion
2018-07-11 14:18:22 -07:00
SamGondelman
de5fcccc7b
proper reporting of nan values in get
2018-06-19 14:22:24 -07:00
SamGondelman
12a5d8b550
quiet ubuntu warnings, particle properties show radians
2018-06-19 12:51:35 -07:00
SamGondelman
93fe0c60fa
correctly update bounding box based on radius and other properties
2018-06-18 11:26:09 -07:00
SamGondelman
7771661948
fix particle spread properties
2018-06-15 17:35:49 -07:00
SamGondelman
9ea65950d5
particles: threadsafe, cleanup, rework initialized logic
2018-06-15 15:45:06 -07:00
Clement
da9fb9c751
Fix non self-sufficient headers
2018-05-04 16:26:41 -07:00
Clement
2e8a6e1961
Remove more dead octree code
2018-04-17 18:21:51 -07:00
Dante Ruiz
9c81909be5
restructures _dirtyFlags name and bits
2018-01-30 16:42:08 -08:00
Seth Alves
b590cd5b89
avatar-entities which are children of an avatar will scale with the avatar
2017-12-02 09:31:43 -08:00
ZappoMan
04ee1adabd
Merge branch 'master' of https://github.com/highfidelity/hifi into entityItemCleanup
2017-11-19 14:40:31 -08:00
David Rowe
2c542b73a0
Fix particles emitter rendering not updating when edit textures URL
2017-11-10 10:22:35 +13:00
ZappoMan
a7a0f03ede
rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition()
2017-10-27 18:39:17 -07:00
ZappoMan
5901d1a311
clean up VERSION_ENTITIES stuff
2017-10-24 13:48:27 -07:00
Anthony J. Thibault
0a943fbe7b
Crash/Deadlock fix: Web3DOverlay could be destroyed on wrong thread.
...
When script calls Entities.getChildrenIDs*() it is possible to deadlock the main thread, and also invoke
the destructor of Entities and Overlays, which is very NOT thread safe.
The fix is to use a pattern already in use in several places in our codebase.
Use the custom deleter parameter of std::shared_ptr to call deleteLater() instead of destroying the object in place.
This allows any thread to use shared_ptrs of SpatiallyNestables without fear.
2017-10-11 17:32:34 -07:00
Howard Stearns
4403c27b52
working checkpoint. still needs verification/hashing, etc.
2017-09-26 14:14:37 -07:00
Bradley Austin Davis
37b184d982
Fix crashes in entity rendering on OSX
2017-09-07 14:32:50 -07:00
Brad Davis
e817d3ced4
Threaded rendering & entity rendering refactor
2017-08-24 13:34:34 -07:00
Stephen Birarda
602d65a71a
Merge pull request #10001 from birarda/cleanup-ebp
...
cleanup EncodeBitstreamParams to use nodeData when possible
2017-04-10 15:54:30 -07:00
Brad Davis
cd7c1643a3
More thread safety
2017-04-04 14:03:30 -07:00
Stephen Birarda
53e6a77fcc
cleanup EncodeBitstreamParams to use nodeData when possible
2017-03-24 13:41:36 -07:00
Stephen Birarda
b08bfe93f4
change lastViewFrustumSent to lastQuerySent
2017-01-18 14:58:36 -08:00
Seth Alves
6fe35ac0da
use smart pointers to avoid leaking EntityTreeElementExtraEncodeData
2016-12-12 16:04:41 -08:00
Andrew Meadows
8009d23f70
more STATIC_MESH and dynamic overlap prevention
2016-06-22 15:20:45 -07:00
Atlante45
38f74c1843
Remove the last of the glow level
2016-05-14 14:49:31 -07:00
Andrew Meadows
5ac0640cbe
check for time machine
2016-03-27 16:33:53 -07:00