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https://github.com/AleziaKurdis/overte.git
synced 2025-04-08 15:52:14 +02:00
Fix avatar thumbnails
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parent
658c74a1c6
commit
ffbb144a7c
2 changed files with 57 additions and 14 deletions
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@ -0,0 +1,43 @@
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import QtQuick 2.0
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Item {
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property alias source: sourceImage.sourceItem
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property alias maskSource: sourceMask.sourceItem
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anchors.fill: parent
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ShaderEffectSource {
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id: sourceMask
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smooth: true
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hideSource: true
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}
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ShaderEffectSource {
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id: sourceImage
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hideSource: true
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}
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ShaderEffect {
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id: maskEffect
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anchors.fill: parent
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property variant source: sourceImage
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property variant mask: sourceMask
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fragmentShader: {
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"
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varying highp vec2 qt_TexCoord0;
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uniform lowp sampler2D source;
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uniform lowp sampler2D mask;
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void main() {
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highp vec4 maskColor = texture2D(mask, vec2(qt_TexCoord0.x, qt_TexCoord0.y));
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highp vec4 sourceColor = texture2D(source, vec2(qt_TexCoord0.x, qt_TexCoord0.y));
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if (maskColor.a > 0.0)
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gl_FragColor = sourceColor;
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else
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gl_FragColor = maskColor;
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}
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"
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}
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}
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}
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@ -24,20 +24,20 @@ Item {
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fragmentShader: {
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"
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#version 150 core
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varying highp vec2 qt_TexCoord0;
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uniform lowp sampler2D source;
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uniform lowp sampler2D mask;
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void main() {
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highp vec4 maskColor = texture2D(mask, vec2(qt_TexCoord0.x, qt_TexCoord0.y));
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highp vec4 sourceColor = texture2D(source, vec2(qt_TexCoord0.x, qt_TexCoord0.y));
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if (maskColor.a > 0.0)
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gl_FragColor = sourceColor;
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else
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gl_FragColor = maskColor;
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}
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#version 410
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in vec2 qt_TexCoord0;
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out vec4 color;
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uniform sampler2D source;
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uniform sampler2D mask;
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void main()
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{
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vec4 maskColor = texture(mask, vec2(qt_TexCoord0.x, qt_TexCoord0.y));
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vec4 sourceColor = texture(source, vec2(qt_TexCoord0.x, qt_TexCoord0.y));
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if (maskColor.a > 0.0)
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color = sourceColor;
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else
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color = maskColor;
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}
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"
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}
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}
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