Merge remote-tracking branch 'origin'

This commit is contained in:
Philip Rosedale 2013-02-04 17:36:55 -08:00
commit ffa30d9d49
3 changed files with 58 additions and 4 deletions

View file

@ -25,7 +25,7 @@ const short PACKET_LENGTH_SAMPLES = PACKET_LENGTH_BYTES / sizeof(int16_t);
const int PHASE_DELAY_AT_90 = 20;
const float AMPLITUDE_RATIO_AT_90 = 0.5;
const short RING_BUFFER_FRAMES = 5;
const short RING_BUFFER_FRAMES = 10;
const short RING_BUFFER_SIZE_SAMPLES = RING_BUFFER_FRAMES * BUFFER_LENGTH_SAMPLES;
const short JITTER_BUFFER_LENGTH_MSECS = 26;
@ -254,6 +254,7 @@ void *receiveAudioViaUDP(void *args) {
short bufferSampleOverlap = 0;
if (!needsJitterBuffer && ringBuffer->diffLastWriteNextOutput() > RING_BUFFER_SIZE_SAMPLES - PACKET_LENGTH_SAMPLES) {
std::cout << "Full\n";
needsJitterBuffer = true;
}
@ -272,14 +273,15 @@ void *receiveAudioViaUDP(void *args) {
if (!bufferSampleOverlap) {
if (needsJitterBuffer) {
// we need to inject a jitter buffer
short jitterBufferSamples = JITTER_BUFFER_LENGTH_MSECS * (SAMPLE_RATE / 1000);
short jitterBufferSamples = JITTER_BUFFER_LENGTH_MSECS * (SAMPLE_RATE / 1000.0);
// add silence for jitter buffer and then the received packet
memset(copyToPointer, 0, jitterBufferSamples * sizeof(int16_t));
memcpy(copyToPointer + jitterBufferSamples, receivedData, PACKET_LENGTH_BYTES);
// the end of the write is the pointer to the buffer + packet + jitter buffer
ringBuffer->endOfLastWrite = ringBuffer->buffer + PACKET_LENGTH_SAMPLES + jitterBufferSamples;
ringBuffer->nextOutput = ringBuffer->buffer;
} else {
// no jitter buffer, no overlap
// just copy the recieved data to the right spot and then add packet length to previous pointer
@ -374,7 +376,6 @@ error:
void Audio::render()
{
if (initialized && !ECHO_SERVER_TEST) {
for (int s = 0; s < NUM_AUDIO_SOURCES; s++) {
// render gl objects on screen for our sources
glPushMatrix();
@ -388,6 +389,57 @@ void Audio::render()
}
}
void Audio::render(int screenWidth, int screenHeight)
{
if (initialized && ECHO_SERVER_TEST) {
glBegin(GL_LINES);
glColor3f(1,1,1);
int startX = 50.0;
int currentX = startX;
int topY = screenHeight - 90;
int bottomY = screenHeight - 50;
float frameWidth = 50.0;
float halfY = topY + ((bottomY - topY) / 2.0);
// draw the lines for the base of the ring buffer
glVertex2f(currentX, topY);
glVertex2f(currentX, bottomY);
for (int i = 0; i < RING_BUFFER_FRAMES; i++) {
glVertex2f(currentX, halfY);
glVertex2f(currentX + frameWidth, halfY);
currentX += frameWidth;
glVertex2f(currentX, topY);
glVertex2f(currentX, bottomY);
}
// show the next audio buffer and end of last write position
int scaleLength = currentX - startX;
float nextOutputSampleOffset = data->ringBuffer->nextOutput - data->ringBuffer->buffer;
float nextOutputX = startX + (nextOutputSampleOffset / RING_BUFFER_SIZE_SAMPLES) * scaleLength;
glColor3f(1, 0, 0);
glVertex2f(nextOutputX, topY);
glVertex2f(nextOutputX, bottomY);
float endLastWriteSampleOffset = data->ringBuffer->endOfLastWrite - data->ringBuffer->buffer;
if (data->ringBuffer->endOfLastWrite == NULL) {
endLastWriteSampleOffset = 0;
}
float endLastWriteX = startX + (endLastWriteSampleOffset / RING_BUFFER_SIZE_SAMPLES) * scaleLength;
glColor3f(0, 1, 0);
glVertex2f(endLastWriteX, topY);
glVertex2f(endLastWriteX, bottomY);
glEnd();
}
}
/**
* Close the running audio stream, and deinitialize portaudio.
* Should be called at the end of program execution.

View file

@ -21,6 +21,7 @@ public:
static bool init(Head* mainHead);
static void render();
static void render(int screenWidth, int screenHeight);
// terminates audio I/O
static bool terminate();

View file

@ -584,6 +584,7 @@ void display(void)
glDisable(GL_LIGHTING);
//lattice.render(WIDTH, HEIGHT);
Audio::render(WIDTH, HEIGHT);
//drawvec3(100, 100, 0.15, 0, 1.0, 0, myHead.getPos(), 0, 1, 0);
glPointParameterfvARB( GL_POINT_DISTANCE_ATTENUATION_ARB, pointer_attenuation_quadratic );