mirror of
https://github.com/AleziaKurdis/overte.git
synced 2025-04-14 01:07:12 +02:00
Scripting-related cleanup
This commit is contained in:
parent
ba0e705b5a
commit
fe9babf02d
7 changed files with 4 additions and 1388 deletions
|
@ -118,7 +118,7 @@ private:
|
|||
mutable int _activeRefreshRate { 20 };
|
||||
RefreshRateProfile _refreshRateProfile { RefreshRateProfile::INTERACTIVE};
|
||||
RefreshRateRegime _refreshRateRegime { RefreshRateRegime::STARTUP };
|
||||
UXMode _uxMode { UXMode::UX_NUM };
|
||||
UXMode _uxMode { UXMode::DESKTOP };
|
||||
|
||||
mutable ReadWriteLockable _refreshRateProfileSettingLock;
|
||||
Setting::Handle<int> _refreshRateProfileSetting { "refreshRateProfile", RefreshRateProfile::INTERACTIVE };
|
||||
|
|
|
@ -249,18 +249,7 @@ std::shared_ptr<StartEndRenderState> ParabolaPointer::buildRenderState(const QVa
|
|||
bool isVisibleInSecondaryCamera = RenderState::ParabolaRenderItem::DEFAULT_PARABOLA_ISVISIBLEINSECONDARYCAMERA;
|
||||
bool drawInFront = RenderState::ParabolaRenderItem::DEFAULT_PARABOLA_DRAWINFRONT;
|
||||
bool enabled = false;
|
||||
/*if (propMap["pathPropertyIndex"].isValid()) {
|
||||
int pathPropertyIndex = propMap["pathPropertyIndex"].toInt();
|
||||
if (pathPropertyIndex >= 0 && pathPropertyIndex < entityProperties.length()) {
|
||||
const EntityItemProperties &pathProperties(entityProperties[pathPropertyIndex]);
|
||||
enabled = true;
|
||||
color = pathProperties.getColor();
|
||||
alpha = pathProperties.getAlpha();
|
||||
//V8TODO I'm not sure how to do this one
|
||||
//width = pathProperties.getWidth;
|
||||
drawInFront = (pathProperties.getRenderLayer() == RenderLayer::FRONT);
|
||||
}
|
||||
}*/
|
||||
|
||||
if (propMap["path"].isValid()) {
|
||||
enabled = true;
|
||||
QVariantMap pathMap = propMap["path"].toMap();
|
||||
|
|
|
@ -85,13 +85,9 @@ QUuid StylusPointer::buildStylus(const QVariantMap& properties) {
|
|||
entityProperties.setType(EntityTypes::Model);
|
||||
entityProperties.setName("stylus");
|
||||
entityProperties.setModelURL(modelURL);
|
||||
// V8TODO: I can't find equivalent for entities
|
||||
//propertiesMap["loadPriority"] = 10.0f;
|
||||
entityProperties.setPrimitiveMode(PrimitiveMode::SOLID);
|
||||
entityProperties.setVisible(true);
|
||||
entityProperties.setIgnorePickIntersection(true);
|
||||
// V8TODO: I can't find equivalent for entities but shouldn't be necessary
|
||||
//propertiesMap["drawInFront"] = false;
|
||||
return DependencyManager::get<EntityScriptingInterface>()->addEntityInternal(entityProperties, entity::HostType::LOCAL);
|
||||
}
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -77,8 +77,6 @@ public:
|
|||
* <p><strong>Note:</strong> 3D overlays are local {@link Entities}, internally, so many of the methods also work with
|
||||
* entities.</p>
|
||||
*
|
||||
* <p class="important">3D overlays are deprecated: Use local {@link Entities} for these instead.</p>
|
||||
*
|
||||
* @namespace Overlays
|
||||
*
|
||||
* @hifi-interface
|
||||
|
@ -311,75 +309,7 @@ public slots:
|
|||
* });
|
||||
*/
|
||||
QUuid getOverlayAtPoint(const glm::vec2& point);
|
||||
|
||||
/*@jsdoc
|
||||
* Gets a specified property value of a 3D overlay (or entity).
|
||||
* <p><strong>Note:</strong> 2D overlays' property values cannot be retrieved.</p>
|
||||
* @function Overlays.getProperty
|
||||
* @param {Uuid} id - The ID of the 3D overlay (or entity).
|
||||
* @param {string} property - The name of the property to get the value of.
|
||||
* @returns {object} The value of the property if the 3D overlay and property can be found, otherwise
|
||||
* <code>undefined</code>.
|
||||
* @example <caption>Create an overlay in front of your avatar then report its alpha property value.</caption>
|
||||
* var overlay = Overlays.addOverlay("cube", {
|
||||
* position: Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0, z: -3 })),
|
||||
* rotation: MyAvatar.orientation,
|
||||
* dimensions: { x: 0.3, y: 0.3, z: 0.3 },
|
||||
* solid: true
|
||||
* });
|
||||
* var alpha = Overlays.getProperty(overlay, "alpha");
|
||||
* print("Overlay alpha: " + alpha);
|
||||
*/
|
||||
QVariant getProperty(const QUuid& id, const QString& property);
|
||||
|
||||
/*@jsdoc
|
||||
* Gets specified property values of a 3D overlay (or entity).
|
||||
* <p><strong>Note:</strong> 2D overlays' property values cannot be retrieved.</p>
|
||||
* @function Overlays.getProperties
|
||||
* @param {Uuid} id - The ID of the overlay (or entity).
|
||||
* @param {Array.<string>} properties - The names of the properties to get the values of.
|
||||
* @returns {Overlays.OverlayProperties} The values of valid properties if the overlay can be found, otherwise an empty
|
||||
* object.
|
||||
* @example <caption>Create an overlay in front of your avatar then report some of its properties.</caption>
|
||||
* var overlay = Overlays.addOverlay("cube", {
|
||||
* position: Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0, z: -3 })),
|
||||
* rotation: MyAvatar.orientation,
|
||||
* dimensions: { x: 0.3, y: 0.3, z: 0.3 },
|
||||
* solid: true
|
||||
* });
|
||||
* var properties = Overlays.getProperties(overlay, ["color", "alpha", "grabbable"]);
|
||||
* print("Overlay properties: " + JSON.stringify(properties));
|
||||
*/
|
||||
QVariantMap getProperties(const QUuid& id, const QStringList& properties);
|
||||
|
||||
/*@jsdoc
|
||||
* Gets the values of multiple overlays' (or entities') properties.
|
||||
* @function Overlays.getOverlaysProperties
|
||||
* @param propertiesById {object.<Uuid, Array.<string>>} - An object with overlay (or entity) IDs as keys and arrays of the
|
||||
* names of properties to get for each as values.
|
||||
* @returns {object.<Uuid, Overlays.OverlayProperties>} An object with overlay (or entity) IDs as keys and
|
||||
* {@link Overlays.OverlayProperties|OverlayProperties} as values.
|
||||
* @example <caption>Create two cube overlays in front of your avatar then get some of their properties.</caption>
|
||||
* var overlayA = Overlays.addOverlay("cube", {
|
||||
* position: Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: -0.3, y: 0, z: -3 })),
|
||||
* rotation: MyAvatar.orientation,
|
||||
* dimensions: { x: 0.3, y: 0.3, z: 0.3 },
|
||||
* solid: true
|
||||
* });
|
||||
* var overlayB = Overlays.addOverlay("cube", {
|
||||
* position: Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0.3, y: 0, z: -3 })),
|
||||
* rotation: MyAvatar.orientation,
|
||||
* dimensions: { x: 0.3, y: 0.3, z: 0.3 },
|
||||
* solid: true
|
||||
* });
|
||||
* var propertiesToGet = {};
|
||||
* propertiesToGet[overlayA] = ["color", "alpha"];
|
||||
* propertiesToGet[overlayB] = ["dimensions"];
|
||||
* var properties = Overlays.getOverlaysProperties(propertiesToGet);
|
||||
* print("Overlays properties: " + JSON.stringify(properties));
|
||||
*/
|
||||
QVariantMap getOverlaysProperties(const QVariant& overlaysProperties);
|
||||
|
||||
|
||||
/*@jsdoc
|
||||
* Finds the closest 3D overlay (or local entity) intersected by a {@link PickRay}.
|
||||
* @function Overlays.findRayIntersection
|
||||
|
|
|
@ -232,19 +232,8 @@ static bool hasCorrectSyntax(const ScriptProgramPointer& program) {
|
|||
}
|
||||
static bool hadUncaughtExceptions(ScriptEngine& engine, const QString& fileName) {
|
||||
if (engine.hasUncaughtException()) {
|
||||
//const auto backtrace = engine.uncaughtException().backtrace;
|
||||
//const auto exception = engine.uncaughtException().toString();
|
||||
//const auto line = QString::number(engine.uncaughtExceptionLineNumber());
|
||||
qCritical() << engine.uncaughtException();
|
||||
engine.clearExceptions();
|
||||
|
||||
//static const QString SCRIPT_EXCEPTION_FORMAT = "[UncaughtException] %1 in %2:%3";
|
||||
//auto message = QString(SCRIPT_EXCEPTION_FORMAT).arg(exception, fileName, line);
|
||||
//if (!backtrace.empty()) {
|
||||
// static const auto lineSeparator = "\n ";
|
||||
// message += QString("\n[Backtrace]%1%2").arg(lineSeparator, backtrace.join(lineSeparator));
|
||||
//}
|
||||
//qCritical() << qPrintable(message);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
|
|
@ -2059,6 +2059,7 @@ void ScriptManager::entityScriptContentAvailable(const EntityItemID& entityID, c
|
|||
exception = testConstructor;
|
||||
}
|
||||
} else {
|
||||
// V8TODO: re-enable entity script whitelist
|
||||
// ENTITY SCRIPT WHITELIST STARTS HERE
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
bool passList = false; // assume unsafe
|
||||
|
|
Loading…
Reference in a new issue