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This commit is contained in:
Howard Stearns 2015-11-04 10:48:02 -08:00
parent 7b9245022c
commit fe12891f61

View file

@ -31,8 +31,8 @@ function playAwayAnimation() {
return {isAway: true, isNotAway: false, isNotMoving: false, ikOverlayAlpha: 0.0};
}
if (stopper) {
Script.clearTimeout(stopper);
MyAvatar.removeAnimationStateHandler(activeAnimationHandlerId); // do it now, before making new assignment
Script.clearTimeout(stopper);
MyAvatar.removeAnimationStateHandler(activeAnimationHandlerId); // do it now, before making new assignment
}
awayAnimationHandlerId = MyAvatar.addAnimationStateHandler(animateAway, null);
}
@ -47,16 +47,16 @@ function stopAwayAnimation() {
// So... Just give us a fixed amount of time to be done with animation, before we turn ik back on.
var backToNormal = false;
stopper = Script.setTimeout(function () {
backToNormal = true;
stopper = false;
backToNormal = true;
stopper = false;
}, IK_WINDOW_AFTER_GOING_ACTIVE);
function animateActive(state) {
if (state.ikOverlayAlpha) {
// Once the right state gets reflected back to us, we don't need the hander any more.
// But we are locked against handler changes during the execution of a handler, so remove asynchronously.
Script.setTimeout(function () { MyAvatar.removeAnimationStateHandler(activeAnimationHandlerId); }, 0);
}
// It might be cool to "come back to life" by fading the ik overlay back in over a short time. But let's see how this goes.
if (state.ikOverlayAlpha) {
// Once the right state gets reflected back to us, we don't need the hander any more.
// But we are locked against handler changes during the execution of a handler, so remove asynchronously.
Script.setTimeout(function () { MyAvatar.removeAnimationStateHandler(activeAnimationHandlerId); }, 0);
}
// It might be cool to "come back to life" by fading the ik overlay back in over a short time. But let's see how this goes.
return {isAway: false, isNotAway: true, ikOverlayAlpha: backToNormal ? 1.0 : 0.0}; // IWBNI we had a way of deleting an anim var.
}
activeAnimationHandlerId = MyAvatar.addAnimationStateHandler(animateActive, ['isAway', 'isNotAway', 'isNotMoving', 'ikOverlayAlpha']);