mirror of
https://github.com/AleziaKurdis/overte.git
synced 2025-04-08 06:32:35 +02:00
add threaded injection of audio via audio injector class
This commit is contained in:
parent
47766d6c6b
commit
fc5e42cf8b
15 changed files with 100 additions and 81 deletions
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@ -94,7 +94,7 @@ int main(int argc, const char* argv[]) {
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sockaddr* agentAddress = new sockaddr;
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// make sure our agent socket is non-blocking
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agentList->getAgentSocket().setBlocking(false);
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agentList->getAgentSocket()->setBlocking(false);
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int nextFrame = 0;
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timeval startTime;
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@ -256,7 +256,7 @@ int main(int argc, const char* argv[]) {
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}
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memcpy(clientPacket + 1, clientSamples, sizeof(clientSamples));
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agentList->getAgentSocket().send(agent->getPublicSocket(), clientPacket, BUFFER_LENGTH_BYTES + 1);
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agentList->getAgentSocket()->send(agent->getPublicSocket(), clientPacket, BUFFER_LENGTH_BYTES + 1);
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}
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// push forward the next output pointers for any audio buffers we used
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@ -274,7 +274,7 @@ int main(int argc, const char* argv[]) {
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}
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// pull any new audio data from agents off of the network stack
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while (agentList->getAgentSocket().receive(agentAddress, packetData, &receivedBytes)) {
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while (agentList->getAgentSocket()->receive(agentAddress, packetData, &receivedBytes)) {
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if (packetData[0] == PACKET_HEADER_INJECT_AUDIO || packetData[0] == PACKET_HEADER_MICROPHONE_AUDIO) {
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char agentType = (packetData[0] == PACKET_HEADER_MICROPHONE_AUDIO)
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? AGENT_TYPE_AVATAR
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@ -72,7 +72,7 @@ int main(int argc, const char* argv[]) {
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uint16_t agentID = 0;
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while (true) {
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if (agentList->getAgentSocket().receive(agentAddress, packetData, &receivedBytes)) {
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if (agentList->getAgentSocket()->receive(agentAddress, packetData, &receivedBytes)) {
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switch (packetData[0]) {
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case PACKET_HEADER_HEAD_DATA:
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// grab the agent ID from the packet
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@ -93,7 +93,7 @@ int main(int argc, const char* argv[]) {
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}
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}
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agentList->getAgentSocket().send(agentAddress, broadcastPacket, currentBufferPosition - broadcastPacket);
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agentList->getAgentSocket()->send(agentAddress, broadcastPacket, currentBufferPosition - broadcastPacket);
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break;
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case PACKET_HEADER_DOMAIN:
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@ -97,7 +97,7 @@ int main(int argc, const char * argv[])
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uint16_t packetAgentID = 0;
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while (true) {
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if (agentList->getAgentSocket().receive((sockaddr *)&agentPublicAddress, packetData, &receivedBytes) &&
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if (agentList->getAgentSocket()->receive((sockaddr *)&agentPublicAddress, packetData, &receivedBytes) &&
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(packetData[0] == PACKET_HEADER_DOMAIN_RFD || packetData[0] == PACKET_HEADER_DOMAIN_LIST_REQUEST)) {
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std::map<char, Agent *> newestSoloAgents;
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@ -169,7 +169,7 @@ int main(int argc, const char * argv[])
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currentBufferPos += packAgentId(currentBufferPos, packetAgentID);
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// send the constructed list back to this agent
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agentList->getAgentSocket().send((sockaddr*) &agentPublicAddress,
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agentList->getAgentSocket()->send((sockaddr*) &agentPublicAddress,
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broadcastPacket,
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(currentBufferPos - startPointer) + 1);
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}
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@ -34,7 +34,6 @@ const float EVE_PELVIS_HEIGHT = 0.565925f;
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const float AUDIO_INJECT_PROXIMITY = 0.4f;
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bool stopReceiveAgentDataThread;
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bool injectAudioThreadRunning = false;
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int TEMP_AUDIO_LISTEN_PORT = 55439;
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UDPSocket audioSocket(TEMP_AUDIO_LISTEN_PORT);
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@ -47,7 +46,7 @@ void *receiveAgentData(void *args) {
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AgentList* agentList = AgentList::getInstance();
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while (!::stopReceiveAgentDataThread) {
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if (agentList->getAgentSocket().receive(&senderAddress, incomingPacket, &bytesReceived)) {
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if (agentList->getAgentSocket()->receive(&senderAddress, incomingPacket, &bytesReceived)) {
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switch (incomingPacket[0]) {
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case PACKET_HEADER_BULK_AVATAR_DATA:
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// this is the positional data for other agents
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@ -67,29 +66,6 @@ void *receiveAgentData(void *args) {
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return NULL;
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}
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void *injectAudio(void *args) {
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::injectAudioThreadRunning = true;
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AudioInjector* eveAudioInjector = (AudioInjector *)args;
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// look for an audio mixer in our agent list
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Agent* audioMixer = AgentList::getInstance()->soloAgentOfType(AGENT_TYPE_AUDIO_MIXER);
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if (audioMixer) {
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// until the audio mixer is setup for ping-reply, activate the public socket if it's not active
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if (!audioMixer->getActiveSocket()) {
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audioMixer->activatePublicSocket();
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}
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// we have an active audio mixer we can send data to
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eveAudioInjector->injectAudio(&::audioSocket, audioMixer->getActiveSocket());
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}
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::injectAudioThreadRunning = false;
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pthread_exit(0);
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return NULL;
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}
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void createAvatarDataForAgent(Agent* agent) {
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if (!agent->getLinkedData()) {
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agent->setLinkedData(new AvatarData());
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@ -138,6 +114,14 @@ int main(int argc, const char* argv[]) {
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// lower Eve's volume by setting the attentuation modifier (this is a value out of 255)
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eveAudioInjector.setAttenuationModifier(190);
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// pass the agentList UDPSocket pointer to the audio injector
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eveAudioInjector.setInjectorSocket(agentList->getAgentSocket());
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// set the position of the audio injector
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float injectorPosition[3];
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memcpy(injectorPosition, &eve.getPosition(), sizeof(injectorPosition));
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eveAudioInjector.setPosition(injectorPosition);
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// register the callback for agent data creation
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agentList->linkedDataCreateCallback = createAvatarDataForAgent;
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@ -146,8 +130,6 @@ int main(int argc, const char* argv[]) {
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timeval thisSend;
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double numMicrosecondsSleep = 0;
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pthread_t injectAudioThread;
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int handStateTimer = 0;
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@ -167,10 +149,10 @@ int main(int argc, const char* argv[]) {
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packetPosition += eve.getBroadcastData(packetPosition);
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// use the UDPSocket instance attached to our agent list to send avatar data to mixer
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agentList->getAgentSocket().send(avatarMixer->getActiveSocket(), broadcastPacket, packetPosition - broadcastPacket);
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agentList->getAgentSocket()->send(avatarMixer->getActiveSocket(), broadcastPacket, packetPosition - broadcastPacket);
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}
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if (!::injectAudioThreadRunning) {
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if (!eveAudioInjector.isInjectingAudio()) {
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// enumerate the other agents to decide if one is close enough that eve should talk
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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AvatarData* avatarData = (AvatarData*) agent->getLinkedData();
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@ -180,7 +162,20 @@ int main(int argc, const char* argv[]) {
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float squareDistance = glm::dot(tempVector, tempVector);
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if (squareDistance <= AUDIO_INJECT_PROXIMITY) {
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pthread_create(&injectAudioThread, NULL, injectAudio, (void*) &eveAudioInjector);
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// look for an audio mixer in our agent list
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Agent* audioMixer = AgentList::getInstance()->soloAgentOfType(AGENT_TYPE_AUDIO_MIXER);
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if (audioMixer) {
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// until the audio mixer is setup for ping-reply, activate the public socket if it's not active
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if (!audioMixer->getActiveSocket()) {
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audioMixer->activatePublicSocket();
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}
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eveAudioInjector.setDestinationSocket(audioMixer->getActiveSocket());
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// we have an active audio mixer we can send data to
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eveAudioInjector.threadInjectionOfAudio();
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}
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}
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}
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}
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@ -104,6 +104,7 @@ int main(int argc, char* argv[]) {
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mixerSocket.sin_family = AF_INET;
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mixerSocket.sin_addr.s_addr = inet_addr(EC2_WEST_AUDIO_SERVER);
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mixerSocket.sin_port = htons((uint16_t)AUDIO_UDP_LISTEN_PORT);
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if (processParameters(argc, argv)) {
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if (::sourceAudioFile == NULL) {
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@ -111,6 +112,8 @@ int main(int argc, char* argv[]) {
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exit(-1);
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} else {
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AudioInjector injector(sourceAudioFile);
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injector.setInjectorSocket(&streamSocket);
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injector.setDestinationSocket((sockaddr*) &mixerSocket);
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injector.setPosition(::floatArguments);
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injector.setBearing(*(::floatArguments + 3));
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@ -120,7 +123,7 @@ int main(int argc, char* argv[]) {
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int usecDelay = 0;
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while (true) {
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injector.injectAudio(&streamSocket, (sockaddr*) &mixerSocket);
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injector.injectAudio();
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if (!::loopAudio) {
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delay = randFloatInRange(::sleepIntervalMin, ::sleepIntervalMax);
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@ -179,7 +179,7 @@ Application::Application(int& argc, char** argv) :
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AgentList::createInstance(AGENT_TYPE_AVATAR, listenPort);
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_enableNetworkThread = !cmdOptionExists(argc, constArgv, "--nonblocking");
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if (!_enableNetworkThread) {
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AgentList::getInstance()->getAgentSocket().setBlocking(false);
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AgentList::getInstance()->getAgentSocket()->setBlocking(false);
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}
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const char* domainIP = getCmdOption(argc, constArgv, "--domain");
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@ -2022,7 +2022,7 @@ void* Application::networkReceive(void* args) {
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app->_wantToKillLocalVoxels = false;
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}
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if (AgentList::getInstance()->getAgentSocket().receive(&senderAddress, app->_incomingPacket, &bytesReceived)) {
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if (AgentList::getInstance()->getAgentSocket()->receive(&senderAddress, app->_incomingPacket, &bytesReceived)) {
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app->_packetCount++;
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app->_bytesCount += bytesReceived;
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@ -146,7 +146,7 @@ int audioCallback (const void* inputBuffer,
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// copy the audio data to the last BUFFER_LENGTH_BYTES bytes of the data packet
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memcpy(currentPacketPtr, inputLeft, BUFFER_LENGTH_BYTES);
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agentList->getAgentSocket().send(audioMixer->getActiveSocket(), dataPacket, BUFFER_LENGTH_BYTES + leadingBytes);
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agentList->getAgentSocket()->send(audioMixer->getActiveSocket(), dataPacket, BUFFER_LENGTH_BYTES + leadingBytes);
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}
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}
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@ -19,7 +19,7 @@ const int PAIRING_SERVER_PORT = 7247;
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void PairingHandler::sendPairRequest() {
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// grab the agent socket from the AgentList singleton
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UDPSocket *agentSocket = &AgentList::getInstance()->getAgentSocket();
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UDPSocket *agentSocket = AgentList::getInstance()->getAgentSocket();
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// prepare the pairing request packet
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@ -78,10 +78,6 @@ AgentList::~AgentList() {
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pthread_mutex_destroy(&mutex);
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}
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UDPSocket& AgentList::getAgentSocket() {
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return agentSocket;
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}
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unsigned int AgentList::getSocketListenPort() {
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return socketListenPort;
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}
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@ -337,8 +333,8 @@ void *pingUnknownAgents(void *args) {
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&& (agent->getPublicSocket() != NULL && agent->getLocalSocket() != NULL)) {
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// ping both of the sockets for the agent so we can figure out
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// which socket we can use
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agentList->getAgentSocket().send(agent->getPublicSocket(), &PACKET_HEADER_PING, 1);
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agentList->getAgentSocket().send(agent->getLocalSocket(), &PACKET_HEADER_PING, 1);
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agentList->getAgentSocket()->send(agent->getPublicSocket(), &PACKET_HEADER_PING, 1);
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agentList->getAgentSocket()->send(agent->getLocalSocket(), &PACKET_HEADER_PING, 1);
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}
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}
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@ -433,7 +429,7 @@ void *checkInWithDomainServer(void *args) {
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packSocket(packet + 2, localAddress, htons(parentAgentList->getSocketListenPort()));
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parentAgentList->getAgentSocket().send(DOMAIN_IP, DOMAINSERVER_PORT, packet, sizeof(packet));
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parentAgentList->getAgentSocket()->send(DOMAIN_IP, DOMAINSERVER_PORT, packet, sizeof(packet));
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packet[0] = PACKET_HEADER_DOMAIN_LIST_REQUEST;
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@ -49,7 +49,7 @@ public:
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int size() { return _numAgents; }
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UDPSocket& getAgentSocket();
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UDPSocket* getAgentSocket() { return &agentSocket; }
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void lock() { pthread_mutex_lock(&mutex); }
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void unlock() { pthread_mutex_unlock(&mutex); }
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@ -24,7 +24,8 @@ AudioInjector::AudioInjector(const char* filename) :
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_position(),
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_bearing(0),
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_attenuationModifier(255),
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_indexOfNextSlot(0)
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_indexOfNextSlot(0),
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_isInjectingAudio(false)
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{
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std::fstream sourceFile;
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@ -50,7 +51,8 @@ AudioInjector::AudioInjector(int maxNumSamples) :
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_position(),
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_bearing(0),
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_attenuationModifier(255),
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_indexOfNextSlot(0)
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_indexOfNextSlot(0),
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_isInjectingAudio(false)
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{
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_audioSampleArray = new int16_t[maxNumSamples];
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memset(_audioSampleArray, 0, _numTotalSamples * sizeof(int16_t));
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@ -81,8 +83,10 @@ void AudioInjector::addSamples(int16_t* sampleBuffer, int numSamples) {
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}
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}
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void AudioInjector::injectAudio(UDPSocket* injectorSocket, sockaddr* destinationSocket) const {
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void AudioInjector::injectAudio() {
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if (_audioSampleArray != NULL) {
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_isInjectingAudio = true;
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timeval startTime;
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// one byte for header, 3 positional floats, 1 bearing float, 1 attenuation modifier byte
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@ -115,12 +119,26 @@ void AudioInjector::injectAudio(UDPSocket* injectorSocket, sockaddr* destination
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memcpy(currentPacketPtr, _audioSampleArray + i, numSamplesToCopy * sizeof(int16_t));
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injectorSocket->send(destinationSocket, dataPacket, sizeof(dataPacket));
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_injectorSocket->send(&_destinationSocket, dataPacket, sizeof(dataPacket));
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double usecToSleep = BUFFER_SEND_INTERVAL_USECS - (usecTimestampNow() - usecTimestamp(&startTime));
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if (usecToSleep > 0) {
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usleep(usecToSleep);
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}
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}
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_isInjectingAudio = false;
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}
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}
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void* injectAudioViaThread(void* args) {
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AudioInjector* parentInjector = (AudioInjector*) args;
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parentInjector->injectAudio();
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pthread_exit(0);
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}
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void AudioInjector::threadInjectionOfAudio() {
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pthread_t audioInjectThread;
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pthread_create(&audioInjectThread, NULL, injectAudioViaThread, (void*) this);
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}
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AudioInjector(int maxNumSamples);
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~AudioInjector();
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bool isInjectingAudio() const { return _isInjectingAudio; }
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void setPosition(float* position);
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void setBearing(float bearing) { _bearing = bearing; }
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void setAttenuationModifier(unsigned char attenuationModifier) { _attenuationModifier = attenuationModifier; }
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void setInjectorSocket(UDPSocket* injectorSocket) { _injectorSocket = injectorSocket; }
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void setDestinationSocket(sockaddr* destinationSocket) { _destinationSocket = *destinationSocket; }
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void addSample(const int16_t sample);
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void addSamples(int16_t* sampleBuffer, int numSamples);
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void injectAudio(UDPSocket* injectorSocket, sockaddr* destinationSocket) const;
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void injectAudio();
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void threadInjectionOfAudio();
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private:
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int16_t* _audioSampleArray;
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int _numTotalSamples;
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float _bearing;
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unsigned char _attenuationModifier;
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int _indexOfNextSlot;
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UDPSocket* _injectorSocket;
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sockaddr _destinationSocket;
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bool _isInjectingAudio;
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};
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#endif /* defined(__hifi__AudioInjector__) */
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@ -204,13 +204,12 @@ void UDPSocket::setBlocking(bool blocking) {
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}
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// Receive data on this socket with retrieving address of sender
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bool UDPSocket::receive(void *receivedData, ssize_t *receivedBytes) {
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bool UDPSocket::receive(void *receivedData, ssize_t *receivedBytes) const {
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return receive((sockaddr *)&senderAddress, receivedData, receivedBytes);
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}
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// Receive data on this socket with the address of the sender
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bool UDPSocket::receive(sockaddr *recvAddress, void *receivedData, ssize_t *receivedBytes) {
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bool UDPSocket::receive(sockaddr *recvAddress, void *receivedData, ssize_t *receivedBytes) const {
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#ifdef _WIN32
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int addressSize = sizeof(*recvAddress);
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@ -223,7 +222,7 @@ bool UDPSocket::receive(sockaddr *recvAddress, void *receivedData, ssize_t *rece
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return (*receivedBytes > 0);
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}
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int UDPSocket::send(sockaddr *destAddress, const void *data, size_t byteLength) {
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int UDPSocket::send(sockaddr *destAddress, const void *data, size_t byteLength) const {
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// send data via UDP
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int sent_bytes = sendto(handle, (const char*)data, byteLength,
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0, (sockaddr *) destAddress, sizeof(sockaddr_in));
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@ -236,7 +235,7 @@ int UDPSocket::send(sockaddr *destAddress, const void *data, size_t byteLength)
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return sent_bytes;
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}
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int UDPSocket::send(char * destAddress, int destPort, const void *data, size_t byteLength) {
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int UDPSocket::send(char * destAddress, int destPort, const void *data, size_t byteLength) const {
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// change address and port on reusable global to passed variables
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destSockaddr.sin_addr.s_addr = inet_addr(destAddress);
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@ -19,19 +19,19 @@
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#define MAX_BUFFER_LENGTH_BYTES 1500
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class UDPSocket {
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public:
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UDPSocket(int listening_port);
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~UDPSocket();
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bool init();
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void setBlocking(bool blocking);
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bool isBlocking() { return blocking; }
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int send(sockaddr *destAddress, const void *data, size_t byteLength);
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int send(char *destAddress, int destPort, const void *data, size_t byteLength);
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bool receive(void *receivedData, ssize_t *receivedBytes);
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bool receive(sockaddr *recvAddress, void *receivedData, ssize_t *receivedBytes);
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private:
|
||||
int handle;
|
||||
bool blocking;
|
||||
public:
|
||||
UDPSocket(int listening_port);
|
||||
~UDPSocket();
|
||||
bool init();
|
||||
void setBlocking(bool blocking);
|
||||
bool isBlocking() { return blocking; }
|
||||
int send(sockaddr *destAddress, const void *data, size_t byteLength) const;
|
||||
int send(char *destAddress, int destPort, const void *data, size_t byteLength) const;
|
||||
bool receive(void *receivedData, ssize_t *receivedBytes) const;
|
||||
bool receive(sockaddr *recvAddress, void *receivedData, ssize_t *receivedBytes) const;
|
||||
private:
|
||||
int handle;
|
||||
bool blocking;
|
||||
};
|
||||
|
||||
bool socketMatch(sockaddr *first, sockaddr *second);
|
||||
|
|
|
@ -168,7 +168,7 @@ void resInVoxelDistributor(AgentList* agentList,
|
|||
if (agentData->getAvailable() >= bytesWritten) {
|
||||
agentData->writeToPacket(&tempOutputBuffer[0], bytesWritten);
|
||||
} else {
|
||||
agentList->getAgentSocket().send(agent->getActiveSocket(),
|
||||
agentList->getAgentSocket()->send(agent->getActiveSocket(),
|
||||
agentData->getPacket(), agentData->getPacketLength());
|
||||
trueBytesSent += agentData->getPacketLength();
|
||||
truePacketsSent++;
|
||||
|
@ -178,8 +178,8 @@ void resInVoxelDistributor(AgentList* agentList,
|
|||
}
|
||||
} else {
|
||||
if (agentData->isPacketWaiting()) {
|
||||
agentList->getAgentSocket().send(agent->getActiveSocket(),
|
||||
agentData->getPacket(), agentData->getPacketLength());
|
||||
agentList->getAgentSocket()->send(agent->getActiveSocket(),
|
||||
agentData->getPacket(), agentData->getPacketLength());
|
||||
trueBytesSent += agentData->getPacketLength();
|
||||
truePacketsSent++;
|
||||
agentData->resetVoxelPacket();
|
||||
|
@ -190,7 +190,7 @@ void resInVoxelDistributor(AgentList* agentList,
|
|||
}
|
||||
// send the environment packet
|
||||
int envPacketLength = environmentData.getBroadcastData(tempOutputBuffer);
|
||||
agentList->getAgentSocket().send(agent->getActiveSocket(), tempOutputBuffer, envPacketLength);
|
||||
agentList->getAgentSocket()->send(agent->getActiveSocket(), tempOutputBuffer, envPacketLength);
|
||||
trueBytesSent += envPacketLength;
|
||||
truePacketsSent++;
|
||||
|
||||
|
@ -288,7 +288,7 @@ void deepestLevelVoxelDistributor(AgentList* agentList,
|
|||
if (agentData->getAvailable() >= bytesWritten) {
|
||||
agentData->writeToPacket(&tempOutputBuffer[0], bytesWritten);
|
||||
} else {
|
||||
agentList->getAgentSocket().send(agent->getActiveSocket(),
|
||||
agentList->getAgentSocket()->send(agent->getActiveSocket(),
|
||||
agentData->getPacket(), agentData->getPacketLength());
|
||||
trueBytesSent += agentData->getPacketLength();
|
||||
truePacketsSent++;
|
||||
|
@ -298,7 +298,7 @@ void deepestLevelVoxelDistributor(AgentList* agentList,
|
|||
}
|
||||
} else {
|
||||
if (agentData->isPacketWaiting()) {
|
||||
agentList->getAgentSocket().send(agent->getActiveSocket(),
|
||||
agentList->getAgentSocket()->send(agent->getActiveSocket(),
|
||||
agentData->getPacket(), agentData->getPacketLength());
|
||||
trueBytesSent += agentData->getPacketLength();
|
||||
truePacketsSent++;
|
||||
|
@ -310,7 +310,7 @@ void deepestLevelVoxelDistributor(AgentList* agentList,
|
|||
}
|
||||
// send the environment packet
|
||||
int envPacketLength = environmentData.getBroadcastData(tempOutputBuffer);
|
||||
agentList->getAgentSocket().send(agent->getActiveSocket(), tempOutputBuffer, envPacketLength);
|
||||
agentList->getAgentSocket()->send(agent->getActiveSocket(), tempOutputBuffer, envPacketLength);
|
||||
trueBytesSent += envPacketLength;
|
||||
truePacketsSent++;
|
||||
|
||||
|
@ -501,7 +501,7 @@ int main(int argc, const char * argv[])
|
|||
// check to see if we need to persist our voxel state
|
||||
persistVoxelsWhenDirty();
|
||||
|
||||
if (agentList->getAgentSocket().receive(&agentPublicAddress, packetData, &receivedBytes)) {
|
||||
if (agentList->getAgentSocket()->receive(&agentPublicAddress, packetData, &receivedBytes)) {
|
||||
// XXXBHG: Hacked in support for 'S' SET command
|
||||
if (packetData[0] == PACKET_HEADER_SET_VOXEL || packetData[0] == PACKET_HEADER_SET_VOXEL_DESTRUCTIVE) {
|
||||
bool destructive = (packetData[0] == PACKET_HEADER_SET_VOXEL_DESTRUCTIVE);
|
||||
|
|
Loading…
Reference in a new issue