Select avatar to look using API. Blink when look at change

This commit is contained in:
luiscuenca 2019-10-09 12:20:35 -07:00
parent 68e287628c
commit fc018257e1
No known key found for this signature in database
GPG key ID: 2387ECD129A6961D
5 changed files with 52 additions and 16 deletions

View file

@ -2188,15 +2188,20 @@ void MyAvatar::computeMyLookAtTarget(const AvatarHash& hash) {
foreach (const AvatarSharedPointer& avatarData, hash) {
std::shared_ptr<Avatar> avatar = std::static_pointer_cast<Avatar>(avatarData);
if (!avatar->isMyAvatar() && avatar->isInitialized()) {
glm::vec3 otherForward = avatar->getHead()->getForwardDirection();
glm::vec3 otherPosition = avatar->getHead()->getEyePosition();
const float TIME_WITHOUT_TALKING_THRESHOLD = 1.0f;
bool otherIsTalking = avatar->getHead()->getTimeWithoutTalking() <= TIME_WITHOUT_TALKING_THRESHOLD;
bool lookingAtOtherAlready = _lookAtTargetAvatar.lock().get() == avatar.get();
float cost = lookAtCostFunction(myForward, myPosition, otherForward, otherPosition, otherIsTalking, lookingAtOtherAlready);
if (cost < bestCost) {
bestCost = cost;
if (_forceTargetAvatarID.isNull() || avatar->getID() != _forceTargetAvatarID) {
glm::vec3 otherForward = avatar->getHead()->getForwardDirection();
glm::vec3 otherPosition = avatar->getHead()->getEyePosition();
const float TIME_WITHOUT_TALKING_THRESHOLD = 1.0f;
bool otherIsTalking = avatar->getHead()->getTimeWithoutTalking() <= TIME_WITHOUT_TALKING_THRESHOLD;
bool lookingAtOtherAlready = _lookAtTargetAvatar.lock().get() == avatar.get();
float cost = lookAtCostFunction(myForward, myPosition, otherForward, otherPosition, otherIsTalking, lookingAtOtherAlready);
if (cost < bestCost) {
bestCost = cost;
bestAvatar = avatar;
}
} else {
bestAvatar = avatar;
break;
}
}
}
@ -6838,3 +6843,10 @@ void MyAvatar::resetPointAt() {
}
}
void MyAvatar::setLookAtAvatarID(const QUuid& avatarID) {
if (QThread::currentThread() != thread()) {
BLOCKING_INVOKE_METHOD(this, "setLookAtAvatarID",
Q_ARG(const QUuid&, avatarID));
}
_forceTargetAvatarID = avatarID;
}

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@ -971,6 +971,7 @@ public:
* @param {Uuid} entityID - The entity that the hand touch effect will be enabled for.
*/
Q_INVOKABLE void enableHandTouchForID(const QUuid& entityID);
Q_INVOKABLE void setLookAtAvatarID(const QUuid& avatarID);
bool useAdvancedMovementControls() const { return _useAdvancedMovementControls.get(); }
void setUseAdvancedMovementControls(bool useAdvancedMovementControls)
@ -2656,6 +2657,7 @@ private:
AvatarWeakPointer _lookAtTargetAvatar;
glm::vec3 _targetAvatarPosition;
QUuid _forceTargetAvatarID;
bool _shouldRender { true };
float _oculusYawOffset;

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@ -96,10 +96,13 @@ void Head::simulate(float deltaTime) {
// no blinking when brows are raised; blink less with increasing loudness
const float BASE_BLINK_RATE = 15.0f / 60.0f;
const float ROOT_LOUDNESS_TO_BLINK_INTERVAL = 0.25f;
if (forceBlink || (_browAudioLift < EPSILON && shouldDo(glm::max(1.0f, sqrt(fabs(_averageLoudness - _longTermAverageLoudness)) *
if (_forceBlink || forceBlink || (_browAudioLift < EPSILON && shouldDo(glm::max(1.0f, sqrt(fabs(_averageLoudness - _longTermAverageLoudness)) *
ROOT_LOUDNESS_TO_BLINK_INTERVAL) / BASE_BLINK_RATE, deltaTime))) {
float randSpeedVariability = randFloat();
float eyeBlinkVelocity = BLINK_SPEED + randSpeedVariability * BLINK_SPEED_VARIABILITY;
if (_forceBlink) {
eyeBlinkVelocity = 0.5f * eyeBlinkVelocity;
}
_leftEyeBlinkVelocity = eyeBlinkVelocity;
_rightEyeBlinkVelocity = eyeBlinkVelocity;
if (randFloat() < 0.5f) {
@ -114,7 +117,7 @@ void Head::simulate(float deltaTime) {
if (_leftEyeBlink == FULLY_CLOSED) {
_leftEyeBlinkVelocity = -BLINK_SPEED;
updateEyeLookAt();
} else if (_leftEyeBlink == FULLY_OPEN) {
_leftEyeBlinkVelocity = 0.0f;
}

View file

@ -233,3 +233,19 @@ void HeadData::setHasProceduralEyeMovement(bool hasProceduralEyeMovement) {
void HeadData::setFaceTrackerConnected(bool value) {
_isFaceTrackerConnected = value;
}
void HeadData::setLookAtPosition(const glm::vec3& lookAtPosition) {
if (_requestLookAtPosition != lookAtPosition) {
_lookAtPositionChanged = usecTimestampNow();
glm::vec3 oldAvatarLookAtVector = _requestLookAtPosition - _owningAvatar->getWorldPosition();
glm::vec3 newAvatarLookAtVector = lookAtPosition - _owningAvatar->getWorldPosition();
const float MIN_BLINK_ANGLE = 0.35f; // 20 degrees
_forceBlink = angleBetween(oldAvatarLookAtVector, newAvatarLookAtVector) > MIN_BLINK_ANGLE;
_lookAtUpdated = false;
}
_requestLookAtPosition = lookAtPosition;
if (_lookAtUpdated) {
_forceBlink = false;
_lookAtPosition = lookAtPosition;
}
}

View file

@ -64,12 +64,7 @@ public:
void setBlendshapeCoefficients(const QVector<float>& blendshapeCoefficients) { _blendshapeCoefficients = blendshapeCoefficients; }
const glm::vec3& getLookAtPosition() const { return _lookAtPosition; }
void setLookAtPosition(const glm::vec3& lookAtPosition) {
if (_lookAtPosition != lookAtPosition) {
_lookAtPositionChanged = usecTimestampNow();
}
_lookAtPosition = lookAtPosition;
}
void setLookAtPosition(const glm::vec3& lookAtPosition);
bool lookAtPositionChangedSince(quint64 time) { return _lookAtPositionChanged >= time; }
bool getHasProceduralEyeFaceMovement() const;
@ -84,6 +79,11 @@ public:
void setFaceTrackerConnected(bool value);
bool getFaceTrackerConnected() const { return _isFaceTrackerConnected; }
void updateEyeLookAt() {
_lookAtPosition = _requestLookAtPosition;
_lookAtUpdated = true;
}
friend class AvatarData;
QJsonObject toJson() const;
@ -95,6 +95,7 @@ protected:
float _basePitch;
float _baseRoll;
glm::vec3 _requestLookAtPosition;
glm::vec3 _lookAtPosition;
quint64 _lookAtPositionChanged { 0 };
@ -115,6 +116,8 @@ protected:
QVector<float> _summedBlendshapeCoefficients;
QMap<QString, int> _blendshapeLookupMap;
AvatarData* _owningAvatar;
bool _forceBlink { false };
bool _lookAtUpdated { false };
private:
// privatize copy ctor and assignment operator so copies of this object cannot be made