don't incorrectly push the broadcast packet pointer

This commit is contained in:
Stephen Birarda 2013-05-06 13:43:21 -07:00
parent 784fa5882a
commit f9edfd3b83
2 changed files with 3 additions and 3 deletions

View file

@ -100,7 +100,7 @@ int main(int argc, const char * argv[])
std::map<char, Agent *> newestSoloAgents;
agentType = packetData[1];
unpackSocket(&packetData[2], (sockaddr*) &agentLocalAddress);
unpackSocket(packetData + 2, (sockaddr*) &agentLocalAddress);
// check the agent public address
// if it matches our local address we're on the same box
@ -125,7 +125,7 @@ int main(int argc, const char * argv[])
refreshedAgent->setWakeMicrostamp(usecTimestampNow());
}
currentBufferPos = broadcastPacket + 2;
currentBufferPos = broadcastPacket + 1;
startPointer = currentBufferPos;
for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {

View file

@ -31,7 +31,7 @@ const char SOLO_AGENT_TYPES[3] = {
};
char DOMAIN_HOSTNAME[] = "highfidelity.below92.com";
char DOMAIN_IP[100] = ""; // IP Address will be re-set by lookup on startup
char DOMAIN_IP[100] = "192.168.1.47"; // IP Address will be re-set by lookup on startup
const int DOMAINSERVER_PORT = 40102;
bool silentAgentThreadStopFlag = false;