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don't incorrectly push the broadcast packet pointer
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parent
784fa5882a
commit
f9edfd3b83
2 changed files with 3 additions and 3 deletions
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@ -100,7 +100,7 @@ int main(int argc, const char * argv[])
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std::map<char, Agent *> newestSoloAgents;
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agentType = packetData[1];
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unpackSocket(&packetData[2], (sockaddr*) &agentLocalAddress);
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unpackSocket(packetData + 2, (sockaddr*) &agentLocalAddress);
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// check the agent public address
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// if it matches our local address we're on the same box
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@ -125,7 +125,7 @@ int main(int argc, const char * argv[])
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refreshedAgent->setWakeMicrostamp(usecTimestampNow());
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}
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currentBufferPos = broadcastPacket + 2;
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currentBufferPos = broadcastPacket + 1;
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startPointer = currentBufferPos;
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for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
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@ -31,7 +31,7 @@ const char SOLO_AGENT_TYPES[3] = {
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};
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char DOMAIN_HOSTNAME[] = "highfidelity.below92.com";
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char DOMAIN_IP[100] = ""; // IP Address will be re-set by lookup on startup
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char DOMAIN_IP[100] = "192.168.1.47"; // IP Address will be re-set by lookup on startup
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const int DOMAINSERVER_PORT = 40102;
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bool silentAgentThreadStopFlag = false;
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