Merge pull request #11593 from hyperlogic/bug-fix/reduce-pressure-on-event-queue

Reduce present traffic on main thread event queue.
This commit is contained in:
Brad Hefta-Gaub 2017-10-16 18:02:11 -07:00 committed by GitHub
commit f7a1816a99
3 changed files with 60 additions and 8 deletions

View file

@ -207,6 +207,17 @@
#if defined(Q_OS_WIN)
#include <VersionHelpers.h>
#ifdef DEBUG_EVENT_QUEUE
// This is a HACK that uses private headers included with the qt source distrubution.
// To use this feature you need to add these directores to your include path:
// E:/Qt/5.9.1/Src/qtbase/include/QtCore/5.9.1/QtCore
// E:/Qt/5.9.1/Src/qtbase/include/QtCore/5.9.1
#define QT_BOOTSTRAPPED
#include <private/qthread_p.h>
#include <private/qobject_p.h>
#undef QT_BOOTSTRAPPED
#endif
extern "C" {
_declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
}
@ -264,9 +275,7 @@ private:
switch ((int)event->type()) {
case ApplicationEvent::Render:
render();
// Ensure we never back up the render events. Each render should be triggered only in response
// to the NEXT render event after the last render occured
QCoreApplication::removePostedEvents(this, ApplicationEvent::Render);
qApp->_pendingRenderEvent.store(false);
return true;
default:
@ -2712,9 +2721,14 @@ bool Application::importFromZIP(const QString& filePath) {
return true;
}
// thread-safe
void Application::onPresent(quint32 frameCount) {
postEvent(this, new QEvent((QEvent::Type)ApplicationEvent::Idle), Qt::HighEventPriority);
if (_renderEventHandler && !isAboutToQuit()) {
bool expected = false;
if (_pendingIdleEvent.compare_exchange_strong(expected, true)) {
postEvent(this, new QEvent((QEvent::Type)ApplicationEvent::Idle), Qt::HighEventPriority);
}
expected = false;
if (_renderEventHandler && !isAboutToQuit() && _pendingRenderEvent.compare_exchange_strong(expected, true)) {
postEvent(_renderEventHandler, new QEvent((QEvent::Type)ApplicationEvent::Render));
}
}
@ -2781,7 +2795,26 @@ bool Application::handleFileOpenEvent(QFileOpenEvent* fileEvent) {
return false;
}
#ifdef DEBUG_EVENT_QUEUE
static int getEventQueueSize(QThread* thread) {
auto threadData = QThreadData::get2(thread);
QMutexLocker locker(&threadData->postEventList.mutex);
return threadData->postEventList.size();
}
static void dumpEventQueue(QThread* thread) {
auto threadData = QThreadData::get2(thread);
QMutexLocker locker(&threadData->postEventList.mutex);
qDebug() << "AJT: event list, size =" << threadData->postEventList.size();
for (auto& postEvent : threadData->postEventList) {
QEvent::Type type = (postEvent.event ? postEvent.event->type() : QEvent::None);
qDebug() << "AJT: " << type;
}
}
#endif // DEBUG_EVENT_QUEUE
bool Application::event(QEvent* event) {
if (!Menu::getInstance()) {
return false;
}
@ -2801,8 +2834,18 @@ bool Application::event(QEvent* event) {
// see (windowMinimizedChanged)
case ApplicationEvent::Idle:
idle();
// Don't process extra idle events that arrived in the event queue while we were doing this idle
QCoreApplication::removePostedEvents(this, ApplicationEvent::Idle);
#ifdef DEBUG_EVENT_QUEUE
{
int count = getEventQueueSize(QThread::currentThread());
if (count > 400) {
dumpEventQueue(QThread::currentThread());
}
}
#endif // DEBUG_EVENT_QUEUE
_pendingIdleEvent.store(false);
return true;
case QEvent::MouseMove:
@ -7203,7 +7246,7 @@ void Application::updateDisplayMode() {
_offscreenContext->makeCurrent();
getApplicationCompositor().setDisplayPlugin(newDisplayPlugin);
_displayPlugin = newDisplayPlugin;
connect(_displayPlugin.get(), &DisplayPlugin::presented, this, &Application::onPresent);
connect(_displayPlugin.get(), &DisplayPlugin::presented, this, &Application::onPresent, Qt::DirectConnection);
auto desktop = offscreenUi->getDesktop();
if (desktop) {
desktop->setProperty("repositionLocked", wasRepositionLocked);

View file

@ -717,5 +717,8 @@ private:
LaserPointerManager _laserPointerManager;
friend class RenderEventHandler;
std::atomic<bool> _pendingIdleEvent { false };
std::atomic<bool> _pendingRenderEvent { false };
};
#endif // hifi_Application_h

View file

@ -72,6 +72,12 @@ void Application::paintGL() {
{
QMutexLocker viewLocker(&_renderArgsMutex);
renderArgs = _appRenderArgs._renderArgs;
// don't render if there is no context.
if (!_appRenderArgs._renderArgs._context) {
return;
}
HMDSensorPose = _appRenderArgs._headPose;
eyeToWorld = _appRenderArgs._eyeToWorld;
sensorToWorld = _appRenderArgs._sensorToWorld;