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https://github.com/AleziaKurdis/overte.git
synced 2025-04-07 04:53:28 +02:00
cmake build working for interface project
This commit is contained in:
parent
9a8b558863
commit
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24 changed files with 195 additions and 25 deletions
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@ -1,10 +1,10 @@
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cmake_minimum_required(VERSION 2.8)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/modules/")
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project(hifi)
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set(GLM_DIR "${CMAKE_SOURCE_DIR}/thirdparty/glm")
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set(PORTAUDIO_DIR "${CMAKE_SOURCE_DIR}/thirdparty/PortAudio")
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set(GLM_ROOT_DIR ${CMAKE_SOURCE_DIR}/thirdparty)
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set(PORTAUDIO_ROOT_DIR ${CMAKE_SOURCE_DIR}/thirdparty/Portaudio)
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set(LODEPNG_ROOT_DIR ${CMAKE_SOURCE_DIR}/thirdparty/LodePNG)
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add_subdirectory(interface)
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63
cmake/modules/FindGLM.cmake
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63
cmake/modules/FindGLM.cmake
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@ -0,0 +1,63 @@
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# FindGLM - attempts to locate the glm matrix/vector library.
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#
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# This module defines the following variables (on success):
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# GLM_INCLUDE_DIRS - where to find glm/glm.hpp
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# GLM_FOUND - if the library was successfully located
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#
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# It is trying a few standard installation locations, but can be customized
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# with the following variables:
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# GLM_ROOT_DIR - root directory of a glm installation
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# Headers are expected to be found in either:
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# <GLM_ROOT_DIR>/glm/glm.hpp OR
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# <GLM_ROOT_DIR>/include/glm/glm.hpp
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# This variable can either be a cmake or environment
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# variable. Note however that changing the value
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# of the environment varible will NOT result in
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# re-running the header search and therefore NOT
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# adjust the variables set by this module.
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#=============================================================================
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# Copyright 2012 Carsten Neumann
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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# default search dirs
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SET(_glm_HEADER_SEARCH_DIRS
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"/usr/include"
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"/usr/local/include")
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# check environment variable
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SET(_glm_ENV_ROOT_DIR "$ENV{GLM_ROOT_DIR}")
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IF(NOT GLM_ROOT_DIR AND _glm_ENV_ROOT_DIR)
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SET(GLM_ROOT_DIR "${_glm_ENV_ROOT_DIR}")
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ENDIF(NOT GLM_ROOT_DIR AND _glm_ENV_ROOT_DIR)
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# put user specified location at beginning of search
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IF(GLM_ROOT_DIR)
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SET(_glm_HEADER_SEARCH_DIRS "${GLM_ROOT_DIR}"
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"${GLM_ROOT_DIR}/include"
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${_glm_HEADER_SEARCH_DIRS})
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ENDIF(GLM_ROOT_DIR)
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# locate header
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FIND_PATH(GLM_INCLUDE_DIR "glm/glm.hpp"
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PATHS ${_glm_HEADER_SEARCH_DIRS})
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(GLM DEFAULT_MSG
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GLM_INCLUDE_DIR)
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IF(GLM_FOUND)
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SET(GLM_INCLUDE_DIRS "${GLM_INCLUDE_DIR}")
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MESSAGE(STATUS "GLM_INCLUDE_DIR = ${GLM_INCLUDE_DIR}")
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ENDIF(GLM_FOUND)
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44
cmake/modules/FindLodePNG.cmake
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44
cmake/modules/FindLodePNG.cmake
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# - Try to find the LodePNG library
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#
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# You must provide a LODEPNG_ROOT_DIR which contains the header and cpp file
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#
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# Once done this will define
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#
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# LODEPNG_FOUND - system has LODEPNG_FOUND
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# LODEPNG_INCLUDE_DIRS - the LodePNG include directory
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# LODEPNG_LIBRARY - Link these to use LodePNG
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#
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# Copyright (c) 2013 Stephen Birarda <birarda@coffeeandpower.com>
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#
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if (LODEPNG_LIBRARY AND LODEPNG_INCLUDE_DIRS)
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# in cache already
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set(LODEPNG_FOUND TRUE)
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else (LODEPNG_LIBRARY AND LODEPNG_INCLUDE_DIRS)
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set(LODEPNG_INCLUDE_DIRS
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${LODEPNG_ROOT_DIR}/lodepng.h
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)
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set(LODEPNG_LIBRARY
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${LODEPNG_ROOT_DIR}/lodepng.cpp
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)
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if (LODEPNG_INCLUDE_DIRS AND LODEPNG_LIBRARY)
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set(LODEPNG_FOUND TRUE)
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endif (LODEPNG_INCLUDE_DIRS AND LODEPNG_LIBRARY)
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if (LODEPNG_FOUND)
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if (NOT LodePNG_FIND_QUIETLY)
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message(STATUS "Found LodePNG: ${LODEPNG_LIBRARY}")
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endif (NOT LodePNG_FIND_QUIETLY)
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else (LODEPNG_FOUND)
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if (LodePNG_FIND_REQUIRED)
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message(FATAL_ERROR "Could not find LodePNG")
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endif (LodePNG_FIND_REQUIRED)
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endif (LODEPNG_FOUND)
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# show the LODEPNG_INCLUDE_DIRS and LODEPNG_LIBRARY variables only in the advanced view
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mark_as_advanced(LODEPNG_INCLUDE_DIRS LODEPNG_LIBRARY)
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endif (LODEPNG_LIBRARY AND LODEPNG_INCLUDE_DIRS)
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46
cmake/modules/FindPortaudio.cmake
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46
cmake/modules/FindPortaudio.cmake
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# - Try to find the Portaudio library
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#
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# You must provide a PORTAUDIO_ROOT_DIR which contains the header and library
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#
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# Once done this will define
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#
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# PORTAUDIO_FOUND - system has Portaudio
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# PORTAUDIO_INCLUDE_DIRS - the Portaudio include directory
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# PORTAUDIO_LIBRARY - Link these to use Portaudio
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#
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# Copyright (c) 2013 Stephen Birarda <birarda@coffeeandpower.com>
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#
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# Heavily based on Andreas Schneider's original FindPortaudio.cmake
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# which can be found at http://gnuradio.org/redmine/projects/gnuradio/repository/
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if (PORTAUDIO_LIBRARY AND PORTAUDIO_INCLUDE_DIRS)
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# in cache already
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set(PORTAUDIO_FOUND TRUE)
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else (PORTAUDIO_LIBRARY AND PORTAUDIO_INCLUDE_DIRS)
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set(PORTAUDIO_INCLUDE_DIRS
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${PORTAUDIO_ROOT_DIR}/portaudio.h
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)
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set(PORTAUDIO_LIBRARY
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${PORTAUDIO_ROOT_DIR}/libportaudio.a
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)
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if (PORTAUDIO_INCLUDE_DIRS AND PORTAUDIO_LIBRARY)
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set(PORTAUDIO_FOUND TRUE)
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endif (PORTAUDIO_INCLUDE_DIRS AND PORTAUDIO_LIBRARY)
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if (PORTAUDIO_FOUND)
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if (NOT Portaudio_FIND_QUIETLY)
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message(STATUS "Found Portaudio: ${PORTAUDIO_LIBRARY}")
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endif (NOT Portaudio_FIND_QUIETLY)
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else (PORTAUDIO_FOUND)
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if (Portaudio_FIND_REQUIRED)
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message(FATAL_ERROR "Could not find Portaudio")
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endif (Portaudio_FIND_REQUIRED)
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endif (PORTAUDIO_FOUND)
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# show the PORTAUDIO_INCLUDE_DIRS and PORTAUDIO_LIBRARY variables only in the advanced view
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mark_as_advanced(PORTAUDIO_INCLUDE_DIRS PORTAUDIO_LIBRARY)
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endif (PORTAUDIO_LIBRARY AND PORTAUDIO_INCLUDE_DIRS)
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@ -6,8 +6,26 @@ file(GLOB INTERFACE_SRCS src/*.cpp src/*.h)
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add_executable(interface ${INTERFACE_SRCS})
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include_directories(${GLM_DIR})
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target_link_libraries(interface GLM)
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if (APPLE)
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set(CMAKE_EXE_LINKER_FLAGS "-framework CoreAudio -framework AudioToolbox -framework AudioUnit -framework CoreServices -framework Carbon")
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endif (APPLE)
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include_directories(${PORTAUDIO_DIR})
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target_link_libraries(interface ${PORTAUDIO_DIR}/libportaudio.a)
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find_package(OpenGL REQUIRED)
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find_package(GLUT REQUIRED)
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find_package(GLM REQUIRED)
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find_package(Portaudio REQUIRED)
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find_package(LodePNG REQUIRED)
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include_directories(
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${OPENGL_INCLUDE_DIRS}
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${GLUT_INCLUDE_DIRS}
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${GLM_INCLUDE_DIRS}
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${PORTAUDIO_INCLUDE_DIRS}
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${LODEPNG_INCLUDE_DIRS}
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)
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target_link_libraries(interface
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${OPENGL_LIBRARY}
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${GLUT_LIBRARY}
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${PORTAUDIO_LIBRARY}
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${LODEPNG_LIBRARY}
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)
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#ifndef __interface__Agent__
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#define __interface__Agent__
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#include <glm.hpp>
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#include <glm/glm.hpp>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#define __interface__Audio__
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#include <iostream>
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#include "portaudio.h"
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#include <Portaudio/portaudio.h>
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#include "Head.h"
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#include "AudioData.h"
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#define __interface__AudioSource__
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#include <iostream>
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#include <glm.hpp>
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#include <glm/glm.hpp>
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class AudioSource {
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public:
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#ifndef __interface__Cube__
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#define __interface__Cube__
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#include <glm.hpp>
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#include <glm/glm.hpp>
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#include "Util.h"
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#include "world.h"
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#include <GLUT/glut.h>
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//
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#include "Field.h"
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#include <glm.hpp>
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#include <glm/glm.hpp>
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#define FIELD_SCALE 0.00050
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#define COLOR_DRIFT_RATE 0.001f // per-frame drift of particle color towards field element color
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#define COLOR_MIN 0.2f // minimum R/G/B value at 0,0,0 - also needs setting in cloud.cpp
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#include <iostream>
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#include "world.h"
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#include "Util.h"
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#include <glm.hpp>
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#include <glm/glm.hpp>
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// Field is a lattice of vectors uniformly distributed FIELD_ELEMENTS^(1/3) on side
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const int FIELD_ELEMENTS = 1000;
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#ifndef __interface__Finger__
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#define __interface__Finger__
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#include <glm.hpp>
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#include <glm/glm.hpp>
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#include "Util.h"
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#include "world.h"
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#include <GLUT/glut.h>
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#ifndef __interface__Hand__
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#define __interface__Hand__
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#include <glm.hpp>
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#include <glm/glm.hpp>
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#include <iostream>
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#include "Util.h"
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#include "Field.h"
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#include <iostream>
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#include "Head.h"
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#include "Util.h"
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#include <glm.hpp>
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#include <glm/glm.hpp>
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#include "SerialInterface.h"
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float skinColor[] = {1.0, 0.84, 0.66};
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#ifndef __interface__Lattice__
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#define __interface__Lattice__
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#include <glm.hpp>
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#include <glm/glm.hpp>
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#include "Util.h"
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#include "world.h"
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#include <GLUT/glut.h>
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#ifndef __interface__Oscilloscope__
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#define __interface__Oscilloscope__
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#include <glm.hpp>
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#include <glm/glm.hpp>
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#include "Util.h"
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#include "World.h"
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#include <GLUT/glut.h>
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#ifndef __interface__Particle__
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#define __interface__Particle__
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#include <glm.hpp>
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#include <glm/glm.hpp>
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#include "Util.h"
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#include "world.h"
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#include <GLUT/glut.h>
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#ifndef __interface__SerialInterface__
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#define __interface__SerialInterface__
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#include <glm.hpp>
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#include <glm/glm.hpp>
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#include "util.h"
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#include "world.h"
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#include <GLUT/glut.h>
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#else
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#include <GL/glut.h>
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#endif
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#include "lodepng.h"
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#include <LodePNG/lodepng.h>
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#include <vector>
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#include <cstdio>
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#endif
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#include <iostream>
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#include "world.h"
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#include <glm.hpp>
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#include <glm/glm.hpp>
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#include "util.h"
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#ifndef __interface__Util__
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#define __interface__Util__
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#include <glm.hpp>
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#include <glm/glm.hpp>
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float azimuth_to(glm::vec3 head_pos, glm::vec3 source_pos);
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float angle_to(glm::vec3 head_pos, glm::vec3 source_pos, float render_yaw, float head_yaw);
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#include <unistd.h>
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#include <fcntl.h>
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#include <termios.h>
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#include <glm.hpp>
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#include "portaudio.h"
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#include <glm/glm.hpp>
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// Bring in OpenCV
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