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Merge pull request #16489 from hyperlogic/bug-fix/hmd-strafe-transition-bug-rc86
RC86: Handle HMD in input vars and remove/fix json transitions in/out of HMD strafe states Force merge due to build issues.
This commit is contained in:
commit
f38509dad5
2 changed files with 15 additions and 37 deletions
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@ -5767,14 +5767,6 @@
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"state": "INAIRRUN",
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"var": "isInAirRun"
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},
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{
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"state": "strafeRightHmd",
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"var": "isMovingRightHmd"
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},
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{
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"state": "strafeLeftHmd",
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"var": "isMovingLeftHmd"
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},
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{
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"state": "seated",
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"var": "isSeated"
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@ -5831,14 +5823,6 @@
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"state": "INAIRRUN",
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"var": "isInAirRun"
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},
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{
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"state": "strafeRightHmd",
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"var": "isMovingRightHmd"
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},
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{
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"state": "strafeLeftHmd",
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"var": "isMovingLeftHmd"
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},
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{
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"state": "seated",
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"var": "isSeated"
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@ -5983,7 +5967,7 @@
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"transitions": [
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{
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"state": "idleSettle",
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"var": "isNotInput"
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"var": "isNotMoving"
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},
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{
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"state": "WALKFWD",
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@ -5997,14 +5981,6 @@
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"state": "strafeLeftHmd",
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"var": "isMovingLeftHmd"
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},
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{
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"state": "STRAFERIGHT",
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"var": "isInputRight"
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},
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{
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"state": "STRAFELEFT",
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"var": "isInputLeft"
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},
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{
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"state": "turnRight",
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"var": "isTurningRight"
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@ -6047,7 +6023,7 @@
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"transitions": [
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{
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"state": "idleSettle",
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"var": "isNotInput"
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"var": "isNotMoving"
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},
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{
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"state": "WALKFWD",
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@ -6061,14 +6037,6 @@
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"state": "strafeRightHmd",
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"var": "isMovingRightHmd"
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},
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{
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"state": "STRAFERIGHT",
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"var": "isInputRight"
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},
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{
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"state": "STRAFELEFT",
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"var": "isInputLeft"
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},
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{
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"state": "turnRight",
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"var": "isTurningRight"
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@ -1478,18 +1478,28 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
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} else {
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if (_previousControllerParameters.inputX > 0.0f) {
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// right
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if (!_headEnabled) {
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_animVars.set("isInputRight", true);
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} else {
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_animVars.set("isInputRight", false);
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}
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_animVars.set("isInputLeft", false);
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_animVars.set("isInputForward", false);
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_animVars.set("isInputBackward", false);
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_animVars.set("isInputRight", true);
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_animVars.set("isInputLeft", false);
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_animVars.set("isNotInput", false);
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_animVars.set("isNotInputSlow", false);
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} else {
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// left
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if (!_headEnabled) {
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_animVars.set("isInputLeft", true);
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} else {
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_animVars.set("isInputLeft", false);
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}
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_animVars.set("isInputForward", false);
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_animVars.set("isInputBackward", false);
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_animVars.set("isInputRight", false);
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_animVars.set("isInputLeft", true);
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_animVars.set("isNotInput", false);
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_animVars.set("isNotInputSlow", false);
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}
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