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Clean up reamining issues
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61b9f08fec
commit
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4 changed files with 8 additions and 29 deletions
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@ -112,23 +112,19 @@ static AnimPose computeHipsInSensorFrame(MyAvatar* myAvatar, bool isFlying) {
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void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
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const HFMModel& hfmModel = getHFMModel();
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MyAvatar* myAvatar = static_cast<MyAvatar*>(_owningAvatar);
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assert(myAvatar);
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Head* head = _owningAvatar->getHead();
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// AJT: blendshapes TODO: RE-enable this and avoid duplication with
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// SkeletonModel::updateRig()
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/*
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bool eyePosesValid = !head->getHasProceduralEyeMovement();
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bool eyePosesValid = (myAvatar->getControllerPoseInSensorFrame(controller::Action::LEFT_EYE).isValid() ||
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myAvatar->getControllerPoseInSensorFrame(controller::Action::RIGHT_EYE).isValid());
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glm::vec3 lookAt;
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if (eyePosesValid) {
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lookAt = head->getLookAtPosition(); // don't apply no-crosseyes code when eyes are being tracked
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} else {
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lookAt = avoidCrossedEyes(head->getLookAtPosition());
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}
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*/
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glm::vec3 lookAt = avoidCrossedEyes(head->getLookAtPosition());
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MyAvatar* myAvatar = static_cast<MyAvatar*>(_owningAvatar);
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assert(myAvatar);
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Rig::ControllerParameters params;
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@ -110,17 +110,6 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
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assert(!_owningAvatar->isMyAvatar());
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Head* head = _owningAvatar->getHead();
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// AJT: blendshapes TODO: RE-enable this. but move into rig?
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/*
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bool eyePosesValid = !head->getHasProceduralEyeMovement();
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glm::vec3 lookAt;
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if (eyePosesValid) {
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lookAt = head->getLookAtPosition(); // don't apply no-crosseyes code etc when eyes are being tracked
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} else {
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lookAt = avoidCrossedEyes(head->getCorrectedLookAtPosition());
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}
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*/
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glm::vec3 lookAt = avoidCrossedEyes(head->getCorrectedLookAtPosition());
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// no need to call Model::updateRig() because otherAvatars get their joint state
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@ -2637,6 +2637,7 @@ enum class JsonAvatarFrameVersion : int {
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JointRotationsInAbsoluteFrame,
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JointDefaultPoseBits,
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JointUnscaledTranslations,
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ARKitBlendshapes
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};
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QJsonValue toJsonValue(const JointData& joint) {
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@ -2681,7 +2682,7 @@ void AvatarData::avatarEntityDataToJson(QJsonObject& root) const {
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QJsonObject AvatarData::toJson() const {
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QJsonObject root;
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root[JSON_AVATAR_VERSION] = (int)JsonAvatarFrameVersion::JointUnscaledTranslations;
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root[JSON_AVATAR_VERSION] = (int)JsonAvatarFrameVersion::ARKitBlendshapes;
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if (!getSkeletonModelURL().isEmpty()) {
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root[JSON_AVATAR_BODY_MODEL] = getSkeletonModelURL().toString();
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@ -186,14 +186,7 @@ QJsonObject HeadData::toJson() const {
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void HeadData::fromJson(const QJsonObject& json) {
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if (json.contains(JSON_AVATAR_HEAD_BLENDSHAPE_COEFFICIENTS)) {
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auto jsonValue = json[JSON_AVATAR_HEAD_BLENDSHAPE_COEFFICIENTS];
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if (jsonValue.isArray()) {
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QVector<float> blendshapeCoefficients;
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QJsonArray blendshapeCoefficientsJson = jsonValue.toArray();
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for (const auto& blendshapeCoefficient : blendshapeCoefficientsJson) {
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blendshapeCoefficients.push_back((float)blendshapeCoefficient.toDouble());
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}
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setBlendshapeCoefficients(blendshapeCoefficients);
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} else if (jsonValue.isObject()) {
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if (jsonValue.isObject()) {
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QJsonObject blendshapeCoefficientsJson = jsonValue.toObject();
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for (const QString& name : blendshapeCoefficientsJson.keys()) {
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float value = (float)blendshapeCoefficientsJson[name].toDouble();
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