Merge pull request #6901 from samcake/hdr

Fixing the warning issue and tweaking the ao blur constants
This commit is contained in:
Brad Hefta-Gaub 2016-01-22 10:23:16 -08:00
commit f22ffa8cdd
4 changed files with 3 additions and 7 deletions

View file

@ -106,7 +106,7 @@ private:
// Dithering info
glm::vec4 ditheringInfo { 0.0f, 0.0f, 0.01f, 1.0f };
// Sampling info
glm::vec4 sampleInfo { 11.0f, 1.0/11.0f, 7.0f, 1.0f };
glm::vec4 sampleInfo { 11.0f, 1.0f/11.0f, 7.0f, 1.0f };
// Blurring info
glm::vec4 blurInfo { 1.0f, 3.0f, 2.0f, 0.0f };
// gaussian distribution coefficients first is the sampling radius (max is 6)

View file

@ -146,12 +146,10 @@ float[](0.153170, 0.144893, 0.122649, 0.092902, 0.062970); // stddev = 2.0
int getBlurRadius() {
return BLUR_RADIUS;
return int(params._blurInfo.y);
}
float getBlurCoef(int c) {
return gaussian[c];
return params._gaussianCoefs[c];
}
#else
int getBlurRadius() {
@ -182,8 +180,8 @@ vec2 fetchOcclusionDepth(ivec2 coords) {
return unpackOcclusionDepth(texelFetch(occlusionMap, coords, 0).xyz);
}
const int RADIUS_SCALE = 2;
const float BLUR_WEIGHT_OFFSET = 0.3;
const int RADIUS_SCALE = 1;
const float BLUR_WEIGHT_OFFSET = 0.05;
const float BLUR_EDGE_SCALE = 2000.0;
vec2 evalTapWeightedValue(ivec3 side, int r, ivec2 ssC, float key) {

View file

@ -15,7 +15,6 @@ const ivec2 horizontal = ivec2(1,0);
<$declareBlurPass(horizontal)$>
in vec2 varTexCoord0;
out vec4 outFragColor;
void main(void) {

View file

@ -13,7 +13,6 @@
const ivec2 vertical = ivec2(0,1);
<$declareBlurPass(vertical)$>
in vec2 varTexCoord0;
out vec4 outFragColor;
void main(void) {