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fixed merge problem with shifted avatar
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@ -45,13 +45,8 @@ void Camera::update( float deltaTime )
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}
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_position += ( _idealPosition - _position ) * t;
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_yaw += ( _idealYaw - _yaw ) * t;
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//roll = 20.0;
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//-------------------------------------------------------------------------
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// generate the ortho-normals for the orientation based on the Euler angles
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//-------------------------------------------------------------------------
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_orientation.setToIdentity();
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_orientation.yaw ( _yaw );
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_orientation.pitch ( _pitch );
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