Merge pull request #3410 from chansensturm/audio-noise

Head Penumbra filter gain smoothing
This commit is contained in:
Brad Hefta-Gaub 2014-09-13 07:47:30 -07:00
commit ec23a7a868
2 changed files with 53 additions and 37 deletions

View file

@ -315,53 +315,69 @@ int AudioMixer::addStreamToMixForListeningNodeWithStream(PositionalAudioStream*
rotatedSourcePosition.y = 0.0f;
// produce an oriented angle about the y-axis
bearingRelativeAngleToSource = glm::orientedAngle(glm::vec3(0.0f, 0.0f, -1.0f),
glm::normalize(rotatedSourcePosition),
glm::vec3(0.0f, 1.0f, 0.0f));
float bearingAngleToSource = glm::orientedAngle(glm::vec3(0.0f, 0.0f, -1.0f),
glm::normalize(rotatedSourcePosition),
glm::vec3(0.0f, -1.0f, 0.0f));
const float TWO_OVER_PI = 2.0f / PI;
// if the source is in the range (-pi/2,+pi/2) (e.g, -Z from the listener's perspective
if (bearingRelativeAngleToSource < -PI_OVER_TWO || bearingRelativeAngleToSource > PI_OVER_TWO)
{
AudioFilterHSF1s& penumbraFilter = streamToAdd->getFilter();
const float ZERO_DB = 1.0f;
const float NEGATIVE_ONE_DB = 0.891f;
const float NEGATIVE_THREE_DB = 0.708f;
const float FULL_POWER = 1.0f;
const float SQUARE_ROOT_OF_TWO_OVER_TWO = 0.71f;
const float HALF_POWER = SQUARE_ROOT_OF_TWO_OVER_TWO;
const float ONE_OVER_TWO_PI = 1.0f / TWO_PI;
const float FILTER_CUTOFF_FREQUENCY_HZ = 1000.0f;
// calculate the updated gain, frequency and slope.
const float penumbraFilterFrequency = FILTER_CUTOFF_FREQUENCY_HZ; // constant frequency
const float penumbraFilterSlope = SQUARE_ROOT_OF_TWO_OVER_TWO; // constant slope
const float FILTER_CUTOFF_FREQUENCY_HZ = 1000.0f;
const float penumbraFilterFrequency = FILTER_CUTOFF_FREQUENCY_HZ; // constant frequency
const float penumbraFilterSlope = NEGATIVE_THREE_DB; // constant slope
float penumbraFilterGainL;
float penumbraFilterGainR;
const float penumbraFilterGainL = (bearingRelativeAngleToSource <= -PI_OVER_TWO) ?
((+1.0 * ONE_OVER_TWO_PI * (bearingRelativeAngleToSource + PI_OVER_TWO)) + FULL_POWER) :
((+1.0 * ONE_OVER_TWO_PI * (bearingRelativeAngleToSource - PI)) + HALF_POWER);
const float penumbraFilterGainR = (bearingRelativeAngleToSource <= -PI_OVER_TWO) ?
((-1.0 * ONE_OVER_TWO_PI * (bearingRelativeAngleToSource + PI_OVER_TWO)) + HALF_POWER) :
((-1.0 * ONE_OVER_TWO_PI * (bearingRelativeAngleToSource - PI)) + HALF_POWER);
// variable gain calculation broken down by quadrent
if (bearingAngleToSource < -PI_OVER_TWO && bearingAngleToSource > -PI) {
// gainL(-pi/2,0b)->(-pi,-1db)
penumbraFilterGainL = TWO_OVER_PI *
(ZERO_DB - NEGATIVE_ONE_DB) * (bearingAngleToSource + PI_OVER_TWO) + ZERO_DB;
// gainR(-pi/2,-3db)->(-pi,-1db)
penumbraFilterGainR = TWO_OVER_PI *
(NEGATIVE_THREE_DB - NEGATIVE_ONE_DB) * (bearingAngleToSource + PI_OVER_TWO) + NEGATIVE_THREE_DB;
} else if (bearingAngleToSource <= PI && bearingAngleToSource > PI_OVER_TWO) {
// gainL(+pi,-1db)->(pi/2,-3db)
penumbraFilterGainL = TWO_OVER_PI *
(NEGATIVE_ONE_DB - NEGATIVE_THREE_DB) * (bearingAngleToSource - PI) + NEGATIVE_ONE_DB;
// gainR(+pi,-1db)->(pi/2,0db)
penumbraFilterGainR = TWO_OVER_PI *
(NEGATIVE_ONE_DB - ZERO_DB) * (bearingAngleToSource - PI) + NEGATIVE_ONE_DB;
} else if (bearingAngleToSource <= PI_OVER_TWO && bearingAngleToSource > 0) {
// gainL(+pi/2,-3db)->(0,0db)
penumbraFilterGainL = TWO_OVER_PI *
(NEGATIVE_THREE_DB - ZERO_DB) * (bearingAngleToSource - PI_OVER_TWO) + NEGATIVE_THREE_DB;
// gainR(+p1/2,0db)->(0,0db)
penumbraFilterGainR = ZERO_DB;
} else {
// gainL(0,0db)->(-pi/2,0db)
penumbraFilterGainL = ZERO_DB;
// gainR(0,0db)->(-pi/2,-3db)
penumbraFilterGainR = TWO_OVER_PI *
(ZERO_DB - NEGATIVE_THREE_DB) * (bearingAngleToSource) + ZERO_DB;
}
#if 0
float distanceBetween = glm::length(relativePosition);
qDebug() << "avatar="
<< listeningNodeStream
qDebug() << "avatar="
<< listeningNodeStream
<< "gainL="
<< penumbraFilterGainL
<< "gainR="
<< penumbraFilterGainR
<< "angle="
<< bearingRelativeAngleToSource
<< "dist="
<< distanceBetween;
<< bearingAngleToSource;
#endif
// set the gain on both filter channels
penumbraFilter.setParameters(0, 0, SAMPLE_RATE, penumbraFilterFrequency, penumbraFilterGainL, penumbraFilterSlope);
penumbraFilter.setParameters(0, 1, SAMPLE_RATE, penumbraFilterFrequency, penumbraFilterGainR, penumbraFilterSlope);
// set the gain on both filter channels
AudioFilterHSF1s& penumbraFilter = streamToAdd->getFilter();
penumbraFilter.setParameters(0, 0, SAMPLE_RATE, penumbraFilterFrequency, penumbraFilterGainL, penumbraFilterSlope);
penumbraFilter.setParameters(0, 1, SAMPLE_RATE, penumbraFilterFrequency, penumbraFilterGainR, penumbraFilterSlope);
penumbraFilter.render(_clientSamples, _clientSamples, NETWORK_BUFFER_LENGTH_SAMPLES_STEREO / 2);
}
penumbraFilter.render(_clientSamples, _clientSamples, NETWORK_BUFFER_LENGTH_SAMPLES_STEREO / 2);
}
return 1;

View file

@ -511,7 +511,7 @@ void Audio::handleAudioInput() {
_inputFrameBuffer.copyFrames(1, inputFrameCount, inputFrameData, false /*copy in*/);
_inputGain.render(_inputFrameBuffer); // input/mic gain+mute
// _inputGain.render(_inputFrameBuffer); // input/mic gain+mute
// Add audio source injection if enabled
if (_audioSourceInjectEnabled && !_muted) {