Merge pull request #11760 from druiz17/far-grab-parent

Far grab rolls up parent tree when grabbing and add offset to LaserPointer::lockEndUUID
This commit is contained in:
Seth Alves 2017-11-07 08:53:13 -08:00 committed by GitHub
commit e9c0e53aa6
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 130 additions and 37 deletions

View file

@ -25,7 +25,6 @@ LaserPointer::LaserPointer(const QVariant& rayProps, const RenderStateMap& rende
_distanceScaleEnd(distanceScaleEnd),
_rayPickUID(DependencyManager::get<RayPickScriptingInterface>()->createRayPick(rayProps))
{
for (auto& state : _renderStates) {
if (!enabled || state.first != _currentRenderState) {
@ -119,23 +118,25 @@ void LaserPointer::updateRenderState(const RenderState& renderState, const Inter
qApp->getOverlays().editOverlay(renderState.getStartID(), startProps);
}
glm::vec3 endVec;
if (((defaultState || !_lockEnd) && _objectLockEnd.first.isNull()) || type == IntersectionType::HUD) {
if (((defaultState || !_lockEnd) && _lockEndObject.id.isNull()) || type == IntersectionType::HUD) {
endVec = pickRay.origin + pickRay.direction * distance;
} else {
if (!_objectLockEnd.first.isNull()) {
if (!_lockEndObject.id.isNull()) {
glm::vec3 pos;
glm::quat rot;
glm::vec3 dim;
glm::vec3 registrationPoint;
if (_objectLockEnd.second) {
pos = vec3FromVariant(qApp->getOverlays().getProperty(_objectLockEnd.first, "position").value);
rot = quatFromVariant(qApp->getOverlays().getProperty(_objectLockEnd.first, "rotation").value);
dim = vec3FromVariant(qApp->getOverlays().getProperty(_objectLockEnd.first, "dimensions").value);
if (_lockEndObject.isOverlay) {
pos = vec3FromVariant(qApp->getOverlays().getProperty(_lockEndObject.id, "position").value);
rot = quatFromVariant(qApp->getOverlays().getProperty(_lockEndObject.id, "rotation").value);
dim = vec3FromVariant(qApp->getOverlays().getProperty(_lockEndObject.id, "dimensions").value);
registrationPoint = glm::vec3(0.5f);
} else {
EntityItemProperties props = DependencyManager::get<EntityScriptingInterface>()->getEntityProperties(_objectLockEnd.first);
pos = props.getPosition();
rot = props.getRotation();
EntityItemProperties props = DependencyManager::get<EntityScriptingInterface>()->getEntityProperties(_lockEndObject.id);
glm::mat4 entityMat = createMatFromQuatAndPos(props.getRotation(), props.getPosition());
glm::mat4 finalPosAndRotMat = entityMat * _lockEndObject.offsetMat;
pos = extractTranslation(finalPosAndRotMat);
rot = glmExtractRotation(finalPosAndRotMat);
dim = props.getDimensions();
registrationPoint = props.getRegistrationPoint();
}
@ -209,7 +210,7 @@ void LaserPointer::update() {
withReadLock([&] {
RayPickResult prevRayPickResult = qApp->getRayPickManager().getPrevRayPickResult(_rayPickUID);
if (_renderingEnabled && !_currentRenderState.empty() && _renderStates.find(_currentRenderState) != _renderStates.end() &&
(prevRayPickResult.type != IntersectionType::NONE || _laserLength > 0.0f || !_objectLockEnd.first.isNull())) {
(prevRayPickResult.type != IntersectionType::NONE || _laserLength > 0.0f || !_lockEndObject.id.isNull())) {
float distance = _laserLength > 0.0f ? _laserLength : prevRayPickResult.distance;
updateRenderState(_renderStates[_currentRenderState], prevRayPickResult.type, distance, prevRayPickResult.objectID, prevRayPickResult.searchRay, false);
disableRenderState(_defaultRenderStates[_currentRenderState].second);
@ -233,9 +234,11 @@ void LaserPointer::setLaserLength(const float laserLength) {
});
}
void LaserPointer::setLockEndUUID(QUuid objectID, const bool isOverlay) {
void LaserPointer::setLockEndUUID(QUuid objectID, const bool isOverlay, const glm::mat4& offsetMat) {
withWriteLock([&] {
_objectLockEnd = std::pair<QUuid, bool>(objectID, isOverlay);
_lockEndObject.id = objectID;
_lockEndObject.isOverlay = isOverlay;
_lockEndObject.offsetMat = offsetMat;
});
}

View file

@ -21,6 +21,12 @@
class RayPickResult;
struct LockEndObject {
QUuid id { QUuid() };
bool isOverlay { false };
glm::mat4 offsetMat { glm::mat4() };
};
class RenderState {
public:
@ -74,7 +80,7 @@ public:
void setPrecisionPicking(const bool precisionPicking);
void setLaserLength(const float laserLength);
void setLockEndUUID(QUuid objectID, const bool isOverlay);
void setLockEndUUID(QUuid objectID, const bool isOverlay, const glm::mat4& offsetMat = glm::mat4());
void setIgnoreItems(const QVector<QUuid>& ignoreItems) const;
void setIncludeItems(const QVector<QUuid>& includeItems) const;
@ -91,7 +97,7 @@ private:
bool _centerEndY;
bool _lockEnd;
bool _distanceScaleEnd;
std::pair<QUuid, bool> _objectLockEnd { std::pair<QUuid, bool>(QUuid(), false)};
LockEndObject _lockEndObject;
const QUuid _rayPickUID;

View file

@ -113,9 +113,9 @@ void LaserPointerManager::setIncludeItems(const QUuid& uid, const QVector<QUuid>
}
}
void LaserPointerManager::setLockEndUUID(const QUuid& uid, const QUuid& objectID, const bool isOverlay) const {
void LaserPointerManager::setLockEndUUID(const QUuid& uid, const QUuid& objectID, const bool isOverlay, const glm::mat4& offsetMat) const {
auto laserPointer = find(uid);
if (laserPointer) {
laserPointer->setLockEndUUID(objectID, isOverlay);
laserPointer->setLockEndUUID(objectID, isOverlay, offsetMat);
}
}

View file

@ -39,7 +39,7 @@ public:
void setIgnoreItems(const QUuid& uid, const QVector<QUuid>& ignoreEntities) const;
void setIncludeItems(const QUuid& uid, const QVector<QUuid>& includeEntities) const;
void setLockEndUUID(const QUuid& uid, const QUuid& objectID, const bool isOverlay) const;
void setLockEndUUID(const QUuid& uid, const QUuid& objectID, const bool isOverlay, const glm::mat4& offsetMat = glm::mat4()) const;
void update();

View file

@ -35,7 +35,7 @@ public slots:
Q_INVOKABLE void setIgnoreItems(const QUuid& uid, const QScriptValue& ignoreEntities) const;
Q_INVOKABLE void setIncludeItems(const QUuid& uid, const QScriptValue& includeEntities) const;
Q_INVOKABLE void setLockEndUUID(const QUuid& uid, const QUuid& objectID, bool isOverlay) const { qApp->getLaserPointerManager().setLockEndUUID(uid, objectID, isOverlay); }
Q_INVOKABLE void setLockEndUUID(const QUuid& uid, const QUuid& objectID, bool isOverlay, const glm::mat4& offsetMat = glm::mat4()) const { qApp->getLaserPointerManager().setLockEndUUID(uid, objectID, isOverlay, offsetMat); }
private:
static RenderState buildRenderState(const QVariantMap& propMap);

View file

@ -13,12 +13,13 @@
makeDispatcherModuleParameters, MSECS_PER_SEC, HAPTIC_PULSE_STRENGTH, HAPTIC_PULSE_DURATION,
PICK_MAX_DISTANCE, COLORS_GRAB_SEARCHING_HALF_SQUEEZE, COLORS_GRAB_SEARCHING_FULL_SQUEEZE, COLORS_GRAB_DISTANCE_HOLD,
DEFAULT_SEARCH_SPHERE_DISTANCE, TRIGGER_OFF_VALUE, TRIGGER_ON_VALUE, ZERO_VEC, ensureDynamic,
getControllerWorldLocation, projectOntoEntityXYPlane, ContextOverlay, HMD, Reticle, Overlays, isPointingAtUI
getControllerWorldLocation, projectOntoEntityXYPlane, ContextOverlay, HMD, Reticle, Overlays, isPointingAtUI, Xform, getEntityParents
*/
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
Script.include("/~/system/libraries/controllers.js");
Script.include("/~/system/libraries/Xform.js");
(function() {
var PICK_WITH_HAND_RAY = true;
@ -113,18 +114,71 @@ Script.include("/~/system/libraries/controllers.js");
];
var MARGIN = 25;
function TargetObject(entityID, entityProps) {
this.entityID = entityID;
this.entityProps = entityProps;
this.targetEntityID = null;
this.targetEntityProps = null;
this.previousCollisionStatus = null;
this.madeDynamic = null;
this.makeDynamic = function() {
if (this.targetEntityID) {
var newProps = {
dynamic: true,
collisionless: true
};
this.previousCollisionStatus = this.targetEntityProps.collisionless;
Entities.editEntity(this.targetEntityID, newProps);
this.madeDynamic = true;
}
};
this.restoreTargetEntityOriginalProps = function() {
if (this.madeDynamic) {
var props = {};
props.dynamic = false;
props.collisionless = this.previousCollisionStatus;
var zeroVector = {x: 0, y: 0, z:0};
props.localVelocity = zeroVector;
props.localRotation = zeroVector;
Entities.editEntity(this.targetEntityID, props);
}
};
this.getTargetEntity = function() {
var parentPropsLength = this.parentProps.length;
if (parentPropsLength !== 0) {
var targetEntity = {
id: this.parentProps[parentPropsLength - 1].id,
props: this.parentProps[parentPropsLength - 1]};
this.targetEntityID = targetEntity.id;
this.targetEntityProps = targetEntity.props;
return targetEntity;
}
this.targetEntityID = this.entityID;
this.targetEntityProps = this.entityProps;
return {
id: this.entityID,
props: this.entityProps};
};
}
function FarActionGrabEntity(hand) {
this.hand = hand;
this.grabbedThingID = null;
this.targetObject = null;
this.actionID = null; // action this script created...
this.entityToLockOnto = null;
this.entityWithContextOverlay = false;
this.contextOverlayTimer = false;
this.previousCollisionStatus = false;
this.locked = false;
this.reticleMinX = MARGIN;
this.reticleMaxX;
this.reticleMinY = MARGIN;
this.reticleMaxY;
this.madeDynamic = false;
var ACTION_TTL = 15; // seconds
@ -158,9 +212,25 @@ Script.include("/~/system/libraries/controllers.js");
LaserPointers.enableLaserPointer(laserPointerID);
LaserPointers.setRenderState(laserPointerID, mode);
if (this.distanceHolding || this.distanceRotating) {
LaserPointers.setLockEndUUID(laserPointerID, this.grabbedThingID, this.grabbedIsOverlay);
if (!this.locked) {
// calculate offset
var targetProps = Entities.getEntityProperties(this.targetObject.entityID, [
"position",
"rotation"
]);
var zeroVector = { x: 0, y: 0, z:0, w: 0 };
var intersection = controllerData.rayPicks[this.hand].intersection;
var intersectionMat = new Xform(zeroVector, intersection);
var modelMat = new Xform(targetProps.rotation, targetProps.position);
var modelMatInv = modelMat.inv();
var xformMat = Xform.mul(modelMatInv, intersectionMat);
var offsetMat = Mat4.createFromRotAndTrans(xformMat.rot, xformMat.pos);
LaserPointers.setLockEndUUID(laserPointerID, this.targetObject.entityID, this.grabbedIsOverlay, offsetMat);
this.locked = true;
}
} else {
LaserPointers.setLockEndUUID(laserPointerID, null, false);
this.locked = false;
}
};
@ -339,21 +409,15 @@ Script.include("/~/system/libraries/controllers.js");
var args = [this.hand === RIGHT_HAND ? "right" : "left", MyAvatar.sessionUUID];
Entities.callEntityMethod(this.grabbedThingID, "releaseGrab", args);
if (this.madeDynamic) {
var props = {};
props.dynamic = false;
props.collisionless = this.previousCollisionStatus;
props.localVelocity = {x: 0, y: 0, z: 0};
props.localRotation = {x: 0, y: 0, z: 0};
Entities.editEntity(this.grabbedThingID, props);
this.madeDynamic = false;
if (this.targetObject) {
this.targetObject.restoreTargetEntityOriginalProps();
}
this.actionID = null;
this.grabbedThingID = null;
this.targetObject = null;
};
this.updateRecommendedArea = function() {
this.updateRecommendedArea = function() {
var dims = Controller.getViewportDimensions();
this.reticleMaxX = dims.x - MARGIN;
this.reticleMaxY = dims.y - MARGIN;
@ -503,17 +567,18 @@ Script.include("/~/system/libraries/controllers.js");
"userData", "locked", "type"
]);
this.targetObject = new TargetObject(entityID, targetProps);
this.targetObject.parentProps = getEntityParents(targetProps);
if (entityID !== this.entityWithContextOverlay) {
this.destroyContextOverlay();
}
var targetEntity = this.targetObject.getTargetEntity();
entityID = targetEntity.id;
targetProps = targetEntity.props;
if (entityIsGrabbable(targetProps)) {
if (!entityIsDistanceGrabbable(targetProps)) {
targetProps.dynamic = true;
this.previousCollisionStatus = targetProps.collisionless;
targetProps.collisionless = true;
Entities.editEntity(entityID, targetProps);
this.madeDynamic = true;
this.targetObject.makeDynamic();
}
if (!this.distanceRotating) {

View file

@ -35,12 +35,14 @@
propsArePhysical:true,
controllerDispatcherPluginsNeedSort:true,
projectOntoXYPlane:true,
getChildrenProps:true,
projectOntoEntityXYPlane:true,
projectOntoOverlayXYPlane:true,
entityHasActions:true,
ensureDynamic:true,
findGroupParent:true,
BUMPER_ON_VALUE:true,
getEntityParents:true,
findHandChildEntities:true,
TEAR_AWAY_DISTANCE:true,
TEAR_AWAY_COUNT:true,
@ -306,6 +308,23 @@ findGroupParent = function (controllerData, targetProps) {
return targetProps;
};
getEntityParents = function(targetProps) {
var parentProperties = [];
while (targetProps.parentID &&
targetProps.parentID !== Uuid.NULL &&
Entities.getNestableType(targetProps.parentID) == "entity") {
var parentProps = Entities.getEntityProperties(targetProps.parentID, DISPATCHER_PROPERTIES);
if (!parentProps) {
break;
}
parentProps.id = targetProps.parentID;
targetProps = parentProps;
parentProperties.push(parentProps);
}
return parentProperties;
};
findHandChildEntities = function(hand) {
// find children of avatar's hand joint