mirror of
https://github.com/AleziaKurdis/overte.git
synced 2025-04-08 23:12:16 +02:00
Merge pull request #11760 from druiz17/far-grab-parent
Far grab rolls up parent tree when grabbing and add offset to LaserPointer::lockEndUUID
This commit is contained in:
commit
e9c0e53aa6
7 changed files with 130 additions and 37 deletions
|
@ -25,7 +25,6 @@ LaserPointer::LaserPointer(const QVariant& rayProps, const RenderStateMap& rende
|
|||
_distanceScaleEnd(distanceScaleEnd),
|
||||
_rayPickUID(DependencyManager::get<RayPickScriptingInterface>()->createRayPick(rayProps))
|
||||
{
|
||||
|
||||
|
||||
for (auto& state : _renderStates) {
|
||||
if (!enabled || state.first != _currentRenderState) {
|
||||
|
@ -119,23 +118,25 @@ void LaserPointer::updateRenderState(const RenderState& renderState, const Inter
|
|||
qApp->getOverlays().editOverlay(renderState.getStartID(), startProps);
|
||||
}
|
||||
glm::vec3 endVec;
|
||||
if (((defaultState || !_lockEnd) && _objectLockEnd.first.isNull()) || type == IntersectionType::HUD) {
|
||||
if (((defaultState || !_lockEnd) && _lockEndObject.id.isNull()) || type == IntersectionType::HUD) {
|
||||
endVec = pickRay.origin + pickRay.direction * distance;
|
||||
} else {
|
||||
if (!_objectLockEnd.first.isNull()) {
|
||||
if (!_lockEndObject.id.isNull()) {
|
||||
glm::vec3 pos;
|
||||
glm::quat rot;
|
||||
glm::vec3 dim;
|
||||
glm::vec3 registrationPoint;
|
||||
if (_objectLockEnd.second) {
|
||||
pos = vec3FromVariant(qApp->getOverlays().getProperty(_objectLockEnd.first, "position").value);
|
||||
rot = quatFromVariant(qApp->getOverlays().getProperty(_objectLockEnd.first, "rotation").value);
|
||||
dim = vec3FromVariant(qApp->getOverlays().getProperty(_objectLockEnd.first, "dimensions").value);
|
||||
if (_lockEndObject.isOverlay) {
|
||||
pos = vec3FromVariant(qApp->getOverlays().getProperty(_lockEndObject.id, "position").value);
|
||||
rot = quatFromVariant(qApp->getOverlays().getProperty(_lockEndObject.id, "rotation").value);
|
||||
dim = vec3FromVariant(qApp->getOverlays().getProperty(_lockEndObject.id, "dimensions").value);
|
||||
registrationPoint = glm::vec3(0.5f);
|
||||
} else {
|
||||
EntityItemProperties props = DependencyManager::get<EntityScriptingInterface>()->getEntityProperties(_objectLockEnd.first);
|
||||
pos = props.getPosition();
|
||||
rot = props.getRotation();
|
||||
EntityItemProperties props = DependencyManager::get<EntityScriptingInterface>()->getEntityProperties(_lockEndObject.id);
|
||||
glm::mat4 entityMat = createMatFromQuatAndPos(props.getRotation(), props.getPosition());
|
||||
glm::mat4 finalPosAndRotMat = entityMat * _lockEndObject.offsetMat;
|
||||
pos = extractTranslation(finalPosAndRotMat);
|
||||
rot = glmExtractRotation(finalPosAndRotMat);
|
||||
dim = props.getDimensions();
|
||||
registrationPoint = props.getRegistrationPoint();
|
||||
}
|
||||
|
@ -209,7 +210,7 @@ void LaserPointer::update() {
|
|||
withReadLock([&] {
|
||||
RayPickResult prevRayPickResult = qApp->getRayPickManager().getPrevRayPickResult(_rayPickUID);
|
||||
if (_renderingEnabled && !_currentRenderState.empty() && _renderStates.find(_currentRenderState) != _renderStates.end() &&
|
||||
(prevRayPickResult.type != IntersectionType::NONE || _laserLength > 0.0f || !_objectLockEnd.first.isNull())) {
|
||||
(prevRayPickResult.type != IntersectionType::NONE || _laserLength > 0.0f || !_lockEndObject.id.isNull())) {
|
||||
float distance = _laserLength > 0.0f ? _laserLength : prevRayPickResult.distance;
|
||||
updateRenderState(_renderStates[_currentRenderState], prevRayPickResult.type, distance, prevRayPickResult.objectID, prevRayPickResult.searchRay, false);
|
||||
disableRenderState(_defaultRenderStates[_currentRenderState].second);
|
||||
|
@ -233,9 +234,11 @@ void LaserPointer::setLaserLength(const float laserLength) {
|
|||
});
|
||||
}
|
||||
|
||||
void LaserPointer::setLockEndUUID(QUuid objectID, const bool isOverlay) {
|
||||
void LaserPointer::setLockEndUUID(QUuid objectID, const bool isOverlay, const glm::mat4& offsetMat) {
|
||||
withWriteLock([&] {
|
||||
_objectLockEnd = std::pair<QUuid, bool>(objectID, isOverlay);
|
||||
_lockEndObject.id = objectID;
|
||||
_lockEndObject.isOverlay = isOverlay;
|
||||
_lockEndObject.offsetMat = offsetMat;
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -21,6 +21,12 @@
|
|||
|
||||
class RayPickResult;
|
||||
|
||||
struct LockEndObject {
|
||||
QUuid id { QUuid() };
|
||||
bool isOverlay { false };
|
||||
glm::mat4 offsetMat { glm::mat4() };
|
||||
};
|
||||
|
||||
class RenderState {
|
||||
|
||||
public:
|
||||
|
@ -74,7 +80,7 @@ public:
|
|||
|
||||
void setPrecisionPicking(const bool precisionPicking);
|
||||
void setLaserLength(const float laserLength);
|
||||
void setLockEndUUID(QUuid objectID, const bool isOverlay);
|
||||
void setLockEndUUID(QUuid objectID, const bool isOverlay, const glm::mat4& offsetMat = glm::mat4());
|
||||
|
||||
void setIgnoreItems(const QVector<QUuid>& ignoreItems) const;
|
||||
void setIncludeItems(const QVector<QUuid>& includeItems) const;
|
||||
|
@ -91,7 +97,7 @@ private:
|
|||
bool _centerEndY;
|
||||
bool _lockEnd;
|
||||
bool _distanceScaleEnd;
|
||||
std::pair<QUuid, bool> _objectLockEnd { std::pair<QUuid, bool>(QUuid(), false)};
|
||||
LockEndObject _lockEndObject;
|
||||
|
||||
const QUuid _rayPickUID;
|
||||
|
||||
|
|
|
@ -113,9 +113,9 @@ void LaserPointerManager::setIncludeItems(const QUuid& uid, const QVector<QUuid>
|
|||
}
|
||||
}
|
||||
|
||||
void LaserPointerManager::setLockEndUUID(const QUuid& uid, const QUuid& objectID, const bool isOverlay) const {
|
||||
void LaserPointerManager::setLockEndUUID(const QUuid& uid, const QUuid& objectID, const bool isOverlay, const glm::mat4& offsetMat) const {
|
||||
auto laserPointer = find(uid);
|
||||
if (laserPointer) {
|
||||
laserPointer->setLockEndUUID(objectID, isOverlay);
|
||||
laserPointer->setLockEndUUID(objectID, isOverlay, offsetMat);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -39,7 +39,7 @@ public:
|
|||
void setIgnoreItems(const QUuid& uid, const QVector<QUuid>& ignoreEntities) const;
|
||||
void setIncludeItems(const QUuid& uid, const QVector<QUuid>& includeEntities) const;
|
||||
|
||||
void setLockEndUUID(const QUuid& uid, const QUuid& objectID, const bool isOverlay) const;
|
||||
void setLockEndUUID(const QUuid& uid, const QUuid& objectID, const bool isOverlay, const glm::mat4& offsetMat = glm::mat4()) const;
|
||||
|
||||
void update();
|
||||
|
||||
|
|
|
@ -35,7 +35,7 @@ public slots:
|
|||
Q_INVOKABLE void setIgnoreItems(const QUuid& uid, const QScriptValue& ignoreEntities) const;
|
||||
Q_INVOKABLE void setIncludeItems(const QUuid& uid, const QScriptValue& includeEntities) const;
|
||||
|
||||
Q_INVOKABLE void setLockEndUUID(const QUuid& uid, const QUuid& objectID, bool isOverlay) const { qApp->getLaserPointerManager().setLockEndUUID(uid, objectID, isOverlay); }
|
||||
Q_INVOKABLE void setLockEndUUID(const QUuid& uid, const QUuid& objectID, bool isOverlay, const glm::mat4& offsetMat = glm::mat4()) const { qApp->getLaserPointerManager().setLockEndUUID(uid, objectID, isOverlay, offsetMat); }
|
||||
|
||||
private:
|
||||
static RenderState buildRenderState(const QVariantMap& propMap);
|
||||
|
|
|
@ -13,12 +13,13 @@
|
|||
makeDispatcherModuleParameters, MSECS_PER_SEC, HAPTIC_PULSE_STRENGTH, HAPTIC_PULSE_DURATION,
|
||||
PICK_MAX_DISTANCE, COLORS_GRAB_SEARCHING_HALF_SQUEEZE, COLORS_GRAB_SEARCHING_FULL_SQUEEZE, COLORS_GRAB_DISTANCE_HOLD,
|
||||
DEFAULT_SEARCH_SPHERE_DISTANCE, TRIGGER_OFF_VALUE, TRIGGER_ON_VALUE, ZERO_VEC, ensureDynamic,
|
||||
getControllerWorldLocation, projectOntoEntityXYPlane, ContextOverlay, HMD, Reticle, Overlays, isPointingAtUI
|
||||
getControllerWorldLocation, projectOntoEntityXYPlane, ContextOverlay, HMD, Reticle, Overlays, isPointingAtUI, Xform, getEntityParents
|
||||
|
||||
*/
|
||||
|
||||
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
|
||||
Script.include("/~/system/libraries/controllers.js");
|
||||
Script.include("/~/system/libraries/Xform.js");
|
||||
|
||||
(function() {
|
||||
var PICK_WITH_HAND_RAY = true;
|
||||
|
@ -113,18 +114,71 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
];
|
||||
|
||||
var MARGIN = 25;
|
||||
|
||||
function TargetObject(entityID, entityProps) {
|
||||
this.entityID = entityID;
|
||||
this.entityProps = entityProps;
|
||||
this.targetEntityID = null;
|
||||
this.targetEntityProps = null;
|
||||
this.previousCollisionStatus = null;
|
||||
this.madeDynamic = null;
|
||||
|
||||
this.makeDynamic = function() {
|
||||
if (this.targetEntityID) {
|
||||
var newProps = {
|
||||
dynamic: true,
|
||||
collisionless: true
|
||||
};
|
||||
this.previousCollisionStatus = this.targetEntityProps.collisionless;
|
||||
Entities.editEntity(this.targetEntityID, newProps);
|
||||
this.madeDynamic = true;
|
||||
}
|
||||
};
|
||||
|
||||
this.restoreTargetEntityOriginalProps = function() {
|
||||
if (this.madeDynamic) {
|
||||
var props = {};
|
||||
props.dynamic = false;
|
||||
props.collisionless = this.previousCollisionStatus;
|
||||
var zeroVector = {x: 0, y: 0, z:0};
|
||||
props.localVelocity = zeroVector;
|
||||
props.localRotation = zeroVector;
|
||||
Entities.editEntity(this.targetEntityID, props);
|
||||
}
|
||||
};
|
||||
|
||||
this.getTargetEntity = function() {
|
||||
var parentPropsLength = this.parentProps.length;
|
||||
if (parentPropsLength !== 0) {
|
||||
var targetEntity = {
|
||||
id: this.parentProps[parentPropsLength - 1].id,
|
||||
props: this.parentProps[parentPropsLength - 1]};
|
||||
this.targetEntityID = targetEntity.id;
|
||||
this.targetEntityProps = targetEntity.props;
|
||||
return targetEntity;
|
||||
}
|
||||
this.targetEntityID = this.entityID;
|
||||
this.targetEntityProps = this.entityProps;
|
||||
return {
|
||||
id: this.entityID,
|
||||
props: this.entityProps};
|
||||
};
|
||||
}
|
||||
|
||||
function FarActionGrabEntity(hand) {
|
||||
this.hand = hand;
|
||||
this.grabbedThingID = null;
|
||||
this.targetObject = null;
|
||||
this.actionID = null; // action this script created...
|
||||
this.entityToLockOnto = null;
|
||||
this.entityWithContextOverlay = false;
|
||||
this.contextOverlayTimer = false;
|
||||
this.previousCollisionStatus = false;
|
||||
this.locked = false;
|
||||
this.reticleMinX = MARGIN;
|
||||
this.reticleMaxX;
|
||||
this.reticleMinY = MARGIN;
|
||||
this.reticleMaxY;
|
||||
this.madeDynamic = false;
|
||||
|
||||
var ACTION_TTL = 15; // seconds
|
||||
|
||||
|
@ -158,9 +212,25 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
LaserPointers.enableLaserPointer(laserPointerID);
|
||||
LaserPointers.setRenderState(laserPointerID, mode);
|
||||
if (this.distanceHolding || this.distanceRotating) {
|
||||
LaserPointers.setLockEndUUID(laserPointerID, this.grabbedThingID, this.grabbedIsOverlay);
|
||||
if (!this.locked) {
|
||||
// calculate offset
|
||||
var targetProps = Entities.getEntityProperties(this.targetObject.entityID, [
|
||||
"position",
|
||||
"rotation"
|
||||
]);
|
||||
var zeroVector = { x: 0, y: 0, z:0, w: 0 };
|
||||
var intersection = controllerData.rayPicks[this.hand].intersection;
|
||||
var intersectionMat = new Xform(zeroVector, intersection);
|
||||
var modelMat = new Xform(targetProps.rotation, targetProps.position);
|
||||
var modelMatInv = modelMat.inv();
|
||||
var xformMat = Xform.mul(modelMatInv, intersectionMat);
|
||||
var offsetMat = Mat4.createFromRotAndTrans(xformMat.rot, xformMat.pos);
|
||||
LaserPointers.setLockEndUUID(laserPointerID, this.targetObject.entityID, this.grabbedIsOverlay, offsetMat);
|
||||
this.locked = true;
|
||||
}
|
||||
} else {
|
||||
LaserPointers.setLockEndUUID(laserPointerID, null, false);
|
||||
this.locked = false;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -339,21 +409,15 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
|
||||
var args = [this.hand === RIGHT_HAND ? "right" : "left", MyAvatar.sessionUUID];
|
||||
Entities.callEntityMethod(this.grabbedThingID, "releaseGrab", args);
|
||||
|
||||
if (this.madeDynamic) {
|
||||
var props = {};
|
||||
props.dynamic = false;
|
||||
props.collisionless = this.previousCollisionStatus;
|
||||
props.localVelocity = {x: 0, y: 0, z: 0};
|
||||
props.localRotation = {x: 0, y: 0, z: 0};
|
||||
Entities.editEntity(this.grabbedThingID, props);
|
||||
this.madeDynamic = false;
|
||||
if (this.targetObject) {
|
||||
this.targetObject.restoreTargetEntityOriginalProps();
|
||||
}
|
||||
this.actionID = null;
|
||||
this.grabbedThingID = null;
|
||||
this.targetObject = null;
|
||||
};
|
||||
|
||||
this.updateRecommendedArea = function() {
|
||||
this.updateRecommendedArea = function() {
|
||||
var dims = Controller.getViewportDimensions();
|
||||
this.reticleMaxX = dims.x - MARGIN;
|
||||
this.reticleMaxY = dims.y - MARGIN;
|
||||
|
@ -503,17 +567,18 @@ Script.include("/~/system/libraries/controllers.js");
|
|||
"userData", "locked", "type"
|
||||
]);
|
||||
|
||||
this.targetObject = new TargetObject(entityID, targetProps);
|
||||
this.targetObject.parentProps = getEntityParents(targetProps);
|
||||
if (entityID !== this.entityWithContextOverlay) {
|
||||
this.destroyContextOverlay();
|
||||
}
|
||||
var targetEntity = this.targetObject.getTargetEntity();
|
||||
entityID = targetEntity.id;
|
||||
targetProps = targetEntity.props;
|
||||
|
||||
if (entityIsGrabbable(targetProps)) {
|
||||
if (!entityIsDistanceGrabbable(targetProps)) {
|
||||
targetProps.dynamic = true;
|
||||
this.previousCollisionStatus = targetProps.collisionless;
|
||||
targetProps.collisionless = true;
|
||||
Entities.editEntity(entityID, targetProps);
|
||||
this.madeDynamic = true;
|
||||
this.targetObject.makeDynamic();
|
||||
}
|
||||
|
||||
if (!this.distanceRotating) {
|
||||
|
|
|
@ -35,12 +35,14 @@
|
|||
propsArePhysical:true,
|
||||
controllerDispatcherPluginsNeedSort:true,
|
||||
projectOntoXYPlane:true,
|
||||
getChildrenProps:true,
|
||||
projectOntoEntityXYPlane:true,
|
||||
projectOntoOverlayXYPlane:true,
|
||||
entityHasActions:true,
|
||||
ensureDynamic:true,
|
||||
findGroupParent:true,
|
||||
BUMPER_ON_VALUE:true,
|
||||
getEntityParents:true,
|
||||
findHandChildEntities:true,
|
||||
TEAR_AWAY_DISTANCE:true,
|
||||
TEAR_AWAY_COUNT:true,
|
||||
|
@ -306,6 +308,23 @@ findGroupParent = function (controllerData, targetProps) {
|
|||
return targetProps;
|
||||
};
|
||||
|
||||
getEntityParents = function(targetProps) {
|
||||
var parentProperties = [];
|
||||
while (targetProps.parentID &&
|
||||
targetProps.parentID !== Uuid.NULL &&
|
||||
Entities.getNestableType(targetProps.parentID) == "entity") {
|
||||
var parentProps = Entities.getEntityProperties(targetProps.parentID, DISPATCHER_PROPERTIES);
|
||||
if (!parentProps) {
|
||||
break;
|
||||
}
|
||||
parentProps.id = targetProps.parentID;
|
||||
targetProps = parentProps;
|
||||
parentProperties.push(parentProps);
|
||||
}
|
||||
|
||||
return parentProperties;
|
||||
};
|
||||
|
||||
|
||||
findHandChildEntities = function(hand) {
|
||||
// find children of avatar's hand joint
|
||||
|
|
Loading…
Reference in a new issue