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add an example of adding a voxel when clicking on a voxel
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examples/addVoxelOnMouseClickExample.js
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examples/addVoxelOnMouseClickExample.js
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//
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// addVoxelOnMouseClickExample.js
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// hifi
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//
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// Created by Brad Hefta-Gaub on 2/6/14.
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// Copyright (c) 2014 HighFidelity, Inc. All rights reserved.
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//
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// This is an example script that demonstrates use of the Camera and Voxels class to implement
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// clicking on a voxel and adding a new voxel on the clicked on face
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//
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//
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function mousePressEvent(event) {
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print("mousePressEvent event.x,y=" + event.x + ", " + event.y);
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var pickRay = Camera.computePickRay(event.x, event.y);
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var intersection = Voxels.findRayIntersection(pickRay);
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if (intersection.intersects) {
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// Note: due to the current C++ "click on voxel" behavior, these values may be the animated color for the voxel
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print("clicked on voxel.red/green/blue=" + intersection.voxel.red + ", "
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+ intersection.voxel.green + ", " + intersection.voxel.blue);
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print("clicked on voxel.x/y/z/s=" + intersection.voxel.x + ", "
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+ intersection.voxel.y + ", " + intersection.voxel.z+ ": " + intersection.voxel.s);
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print("clicked on face=" + intersection.face);
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print("clicked on distance=" + intersection.distance);
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var newVoxel = {
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x: intersection.voxel.x,
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y: intersection.voxel.y,
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z: intersection.voxel.z,
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s: intersection.voxel.s,
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red: 255,
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green: 0,
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blue: 255 };
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if (intersection.face == "MIN_X_FACE") {
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newVoxel.x -= newVoxel.s;
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} else if (intersection.face == "MAX_X_FACE") {
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newVoxel.x += newVoxel.s;
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} else if (intersection.face == "MIN_Y_FACE") {
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newVoxel.y -= newVoxel.s;
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} else if (intersection.face == "MAX_Y_FACE") {
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newVoxel.y += newVoxel.s;
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} else if (intersection.face == "MIN_Z_FACE") {
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newVoxel.z -= newVoxel.s;
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} else if (intersection.face == "MAX_Z_FACE") {
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newVoxel.z += newVoxel.s;
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}
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print("Voxels.setVoxel("+newVoxel.x + ", "
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+ newVoxel.y + ", " + newVoxel.z + ", " + newVoxel.s + ", "
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+ newVoxel.red + ", " + newVoxel.green + ", " + newVoxel.blue + ")" );
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Voxels.setVoxel(newVoxel.x, newVoxel.y, newVoxel.z, newVoxel.s, newVoxel.red, newVoxel.green, newVoxel.blue);
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}
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}
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Controller.mousePressEvent.connect(mousePressEvent);
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function scriptEnding() {
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}
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Script.scriptEnding.connect(scriptEnding);
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