Use synchronous logging (may impact performance when debugging is enabled)

This commit is contained in:
Brad Davis 2016-08-26 19:08:15 -07:00
parent 1652965ac2
commit e4334be0cf

View file

@ -102,5 +102,6 @@ void GLDebug::setupLogger(QObject* window) {
QObject::connect(logger, &QOpenGLDebugLogger::messageLogged, window, [&](const QOpenGLDebugMessage & debugMessage) {
GLDebug::log(debugMessage);
});
logger->startLogging(QOpenGLDebugLogger::SynchronousLogging);
}
}