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Merge remote-tracking branch 'upstream/stable' into 61-1-merge-back
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commit
e3cbfd92a0
6 changed files with 23 additions and 10 deletions
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@ -214,7 +214,7 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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uint64_t getTimestamp() const override {
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return _lastEncodeTime;
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}
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const AvatarSharedPointer& getAvatar() const { return _avatar; }
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AvatarSharedPointer getAvatar() const { return _avatar; }
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private:
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AvatarSharedPointer _avatar;
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@ -326,7 +326,7 @@ void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node)
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int remainingAvatars = (int)sortedAvatars.size();
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while (!sortedAvatars.empty()) {
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const auto& avatarData = sortedAvatars.top().getAvatar();
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const auto avatarData = sortedAvatars.top().getAvatar();
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sortedAvatars.pop();
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remainingAvatars--;
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@ -150,7 +150,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
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glm::vec3 getPosition() const override { return _avatar->getWorldPosition(); }
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float getRadius() const override { return std::static_pointer_cast<Avatar>(_avatar)->getBoundingRadius(); }
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uint64_t getTimestamp() const override { return std::static_pointer_cast<Avatar>(_avatar)->getLastRenderUpdateTime(); }
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const AvatarSharedPointer& getAvatar() const { return _avatar; }
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AvatarSharedPointer getAvatar() const { return _avatar; }
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private:
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AvatarSharedPointer _avatar;
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};
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@ -185,7 +185,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
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render::Transaction transaction;
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while (!sortedAvatars.empty()) {
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const SortableAvatar& sortData = sortedAvatars.top();
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const auto& avatar = std::static_pointer_cast<Avatar>(sortData.getAvatar());
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const auto avatar = std::static_pointer_cast<Avatar>(sortData.getAvatar());
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bool ignoring = DependencyManager::get<NodeList>()->isPersonalMutingNode(avatar->getID());
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if (ignoring) {
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@ -239,7 +239,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
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sortedAvatars.pop();
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while (inView && !sortedAvatars.empty()) {
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const SortableAvatar& newSortData = sortedAvatars.top();
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const auto& newAvatar = std::static_pointer_cast<Avatar>(newSortData.getAvatar());
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const auto newAvatar = std::static_pointer_cast<Avatar>(newSortData.getAvatar());
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inView = newSortData.getPriority() > OUT_OF_VIEW_THRESHOLD;
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if (inView && newAvatar->hasNewJointData()) {
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numAVatarsNotUpdated++;
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@ -349,7 +349,7 @@ void EntityTreeRenderer::updateChangedEntities(const render::ScenePointer& scene
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float getRadius() const override { return 0.5f * _renderer->getEntity()->getQueryAACube().getScale(); }
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uint64_t getTimestamp() const override { return _renderer->getUpdateTime(); }
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const EntityRendererPointer& getRenderer() const { return _renderer; }
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EntityRendererPointer getRenderer() const { return _renderer; }
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private:
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EntityRendererPointer _renderer;
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};
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@ -382,7 +382,7 @@ void EntityTreeRenderer::updateChangedEntities(const render::ScenePointer& scene
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std::unordered_map<EntityItemID, EntityRendererPointer>::iterator itr;
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size_t numSorted = sortedRenderables.size();
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while (!sortedRenderables.empty() && usecTimestampNow() < expiry) {
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const EntityRendererPointer& renderable = sortedRenderables.top().getRenderer();
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const auto renderable = sortedRenderables.top().getRenderer();
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renderable->updateInScene(scene, transaction);
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_renderablesToUpdate.erase(renderable->getEntity()->getID());
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sortedRenderables.pop();
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@ -191,6 +191,8 @@ void Connection::queueReceivedMessagePacket(std::unique_ptr<Packet> packet) {
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pendingMessage.enqueuePacket(std::move(packet));
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bool processedLastOrOnly = false;
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while (pendingMessage.hasAvailablePackets()) {
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auto packet = pendingMessage.removeNextPacket();
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@ -201,9 +203,13 @@ void Connection::queueReceivedMessagePacket(std::unique_ptr<Packet> packet) {
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// if this was the last or only packet, then we can remove the pending message from our hash
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if (packetPosition == Packet::PacketPosition::LAST ||
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packetPosition == Packet::PacketPosition::ONLY) {
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_pendingReceivedMessages.erase(messageNumber);
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processedLastOrOnly = true;
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}
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}
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if (processedLastOrOnly) {
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_pendingReceivedMessages.erase(messageNumber);
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}
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}
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void Connection::sync() {
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@ -197,7 +197,7 @@ uint qHash(const PacketType& key, uint seed);
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QDebug operator<<(QDebug debug, const PacketType& type);
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enum class EntityVersion : PacketVersion {
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StrokeColorProperty = 77,
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StrokeColorProperty = 0,
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HasDynamicOwnershipTests,
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HazeEffect,
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StaticCertJsonVersionOne,
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@ -28,7 +28,7 @@
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glm::vec3 getPosition() const override { return _thing->getPosition(); }
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float getRadius() const override { return 0.5f * _thing->getBoundingRadius(); }
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uint64_t getTimestamp() const override { return _thing->getLastTime(); }
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const Thing& getThing() const { return _thing; }
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Thing getThing() const { return _thing; }
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private:
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Thing _thing;
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};
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@ -43,6 +43,13 @@
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(3) Loop over your priority queue and do timeboxed work:
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NOTE: Be careful using references to members of instances of T from std::priority_queue<T>.
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Under the hood std::priority_queue<T> may re-use instances of T.
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For example, after a pop() or a push() the top T may have the same memory address
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as the top T before the pop() or push() (but point to a swapped instance of T).
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This causes a reference to member variable of T to point to a different value
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when operations taken on std::priority_queue<T> shuffle around the instances of T.
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uint64_t cutoffTime = usecTimestampNow() + TIME_BUDGET;
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while (!sortedThings.empty()) {
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const Thing& thing = sortedThings.top();
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