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some debugging
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@ -180,6 +180,11 @@ float EntityMotionState::computeMass(const ShapeInfo& shapeInfo) const {
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}
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void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_t frame) {
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qDebug() << "-------------------------------------------";
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qDebug() << "EntityMotionState::sendUpdate" << _type << _motionType << _isKinematic;
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auto nodeList = DependencyManager::get<NodeList>();
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if (!_entity->isKnownID()) {
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return; // never update entities that are unknown
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}
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